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Pull requests list

feat(bevy_window): add Modifiers event
#23421 opened Mar 19, 2026 by JoshBashed Loading…
Make the AI Policy more visible to newcomers A-Meta About the project itself D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#23420 opened Mar 19, 2026 by Bluefinger Loading…
Organize HalfSpace, create 2d and 3d HalfSpace primitives A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23416 opened Mar 18, 2026 by jackxpeng Loading…
Support Custom SystemExecutors A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23414 opened Mar 18, 2026 by atlv24 Loading… 0.19
Next Generation Scenes: Core scene system, bsn! macro, Templates A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23413 opened Mar 18, 2026 by cart Loading…
22 tasks
0.19
messages sent by winit are now reflected
#23411 opened Mar 18, 2026 by mockersf Loading…
Update bevy_remote client example: print and exit A-Dev-Tools Tools used to debug Bevy applications. C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23410 opened Mar 18, 2026 by mockersf Loading…
Update default error handler to use Severity. A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23409 opened Mar 18, 2026 by AlephCubed Loading…
Fix #22574: fix volumetric fog back-face intersection artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23406 opened Mar 18, 2026 by joaoconceicao12 Loading… 0.19
Move PointLight to LTC A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23400 opened Mar 17, 2026 by dylansechet Loading…
Fixed cluster sampling issues for volumetric point and spot lights A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23387 opened Mar 16, 2026 by JeroenHoogers Loading… 0.19
Expose more data from FilteredAccess A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23384 opened Mar 16, 2026 by chescock Loading…
Add constraints to AppLabel A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR. X-Contentious There are nontrivial implications that should be thought through
#23377 opened Mar 16, 2026 by Zeophlite Loading…
Async handler hook mesh A-Assets Load files from disk to use for things like images, models, and sounds A-glTF Related to the glTF 3D scene/model format C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23376 opened Mar 16, 2026 by ChristopherBiscardi Loading… 0.19
Initial check-in of bevy_undo. A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#23373 opened Mar 15, 2026 by viridia Draft
feat(text): add coverage-based text outlines A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23369 opened Mar 14, 2026 by mirsella Loading…
feat(text): add coverage-based text shadows A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23368 opened Mar 14, 2026 by mirsella Loading…
Fix bevy_remote not compiling on wasm A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds P-Compile-Failure A failure to compile Bevy apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23367 opened Mar 14, 2026 by splo Loading…
glTF coordinate conversion: Restore node conversion and add arbitrary semantics A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23353 opened Mar 13, 2026 by greeble-dev Loading…
init_gpu_resource A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-Testing Testing must be done before this is safe to merge
#23350 opened Mar 13, 2026 by atlv24 Loading…
UiWidgetsPlugins and InputDispatchPlugin are now in DefaultPlugins A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23346 opened Mar 13, 2026 by micttyoid Loading… 0.19
Validate scale factor override to prevent panic on invalid values A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23340 opened Mar 12, 2026 by omar-y-abdi Loading…
InfallibleSystemParam A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23339 opened Mar 12, 2026 by chescock Loading…
Re-add Out to ExtractComponent A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23334 opened Mar 12, 2026 by beicause Loading… 0.19
3
4
added functions to create an UnsafeWorldCell directly from a raw pointer A-ECS Entities, components, systems, and events D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23318 opened Mar 11, 2026 by MalekiRe Loading…
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