Fixed cluster sampling issues for volumetric point and spot lights#23387
Open
JeroenHoogers wants to merge 1 commit intobevyengine:mainfrom
Open
Fixed cluster sampling issues for volumetric point and spot lights#23387JeroenHoogers wants to merge 1 commit intobevyengine:mainfrom
JeroenHoogers wants to merge 1 commit intobevyengine:mainfrom
Conversation
…ixed raymarching sampling issue when camera is outside the fogvolume
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Objective
Solution
FogVolume. This is now fixed in both directional light and the point / spotlight implementations.Testing
I tested using the code given in the bug report and adapted it to the latest version of bevy:
Showcase
After changes (using code from: #18371):
volumetric_spotlights.mp4
Note: The flickering of the light is due to the regular sampling interval, adding more samples or jittering the ray origin minimizes this problem.
Ray marching when camera is outside of

FogVolume(Before):After:
