Game-UI-System-Prototype-Unity is a Unity-based slicing arcade prototype inspired by fast-paced object interaction mechanics.
The project focuses on building a modular gameplay system integrated with structured UI/UX architecture, responsive audio-visual feedback, and scalable difficulty logic.
- Unity Engine
- C#
- Unity UI System
- Particle System
- Unity Audio System
- Swipe to slice objects on screen
- Gain points through successful interactions
- Lose lives when missing targets
- Select gameplay difficulty
- Pause and resume the game
- Adjust master volume
- Experience sound effects and particle feedback
ESC— Pause / Resume GameR— Restart GameMouse Drag— Swipe / Slice
- Implemented the player swipe and collision detection system
- Designed the object spawner with configurable spawn rate
- Built the score and life system with game-over logic
- Integrated UI elements (HUD, Pause Menu, Difficulty Selection)
- Added audio feedback and particle effects for interaction events
- Refactored gameplay logic to improve modularity and maintainability
- Designing modular gameplay architecture
- Structuring UI systems in Unity
- Managing game states (Pause, Game Over, Difficulty Scaling)
- Integrating particle and audio feedback systems
- Separating input handling from gameplay logic
- Combo multiplier system
- More advanced enemy behavior patterns
- Mobile optimization
- Improved UI animations and transitions
- Leaderboard system
- Clone the repository
- Open the project using Unity Hub
- Ensure Unity version compatibility
- Open the main scene
- Press Play in the Unity Editor
[Insert gameplay demo link here]