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hazelrc/README.md

Hi, I'm Hazel πŸ‘‹

πŸ‘¨β€πŸ’» Who am I?

I’m a Game Development student at UTS with a strong foundation in software engineering principles and interactive system design. I enjoy building structured, logic-driven applications across software, hardware, and game environments.


πŸš€ What am I currently working on?

  • Exploring Unity for interactive and game-based systems
  • Experimenting with Blender for 3D modelling and asset creation
  • Building small Arduino / ESP side projects to prototype interactive hardware ideas
  • Designing beginner-friendly technical projects for STEAM education

πŸ›  What tools do I use?

Programming Languages

  • C#
  • C++
  • Java (OOP)
  • Python
  • HTML / CSS

Game & Creative Tools

  • Unity
  • Blender (3D Modelling)
  • After Effects

Hardware & Embedded

  • Arduino
  • ESP32

πŸ“« How to reach me?

Pinned Loading

  1. Game-UI-System-Prototype-Unity Game-UI-System-Prototype-Unity Public

    Unity-based slicing game prototype featuring a modular UI system, swipe mechanics, collision detection, audio feedback, and scalable difficulty logic.

    C#

  2. Gameplay-Mechanics-Expansion-Prototype-Unity Gameplay-Mechanics-Expansion-Prototype-Unity Public

    C#

  3. Portofolio-Website-Concept Portofolio-Website-Concept Public

    HTML

  4. Sound-System-Visual-Effects-Implementation-in-Unity Sound-System-Visual-Effects-Implementation-in-Unity Public

    C#

  5. InteractiveSmartKeychain InteractiveSmartKeychain Public

    C++