| Original (128×128) | Minecraft Map Art |
|---|---|
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Upload any image → crop to map grid → export .schem or .litematic. Done.
Demo image: Hazard Creeper via moegirl.org.cn
| 🎨 183 colors | 61 base map colors × 3 height shades (staircase mode) |
| 🖼️ Smart cropping | Interactive crop tool snapped to 128px map grid |
| 🔄 Image transforms | Rotate 90° / 180° / 270° in the crop workspace |
| 🎲 Modern dithering | Atkinson (recommended), Blue Noise, Floyd-Steinberg |
| 🧱 Block selection | Per-color block variant picker, grouped by category |
| ⚡ Auto-optimized | WASM SIMD → KD-tree → JS fallback, auto-selected |
| 📦 Export formats | WorldEdit .schem (v2) and Litematica .litematic |
| 📋 Materials list | Block count + namespace IDs for shopping lists |
| 🌐 Bilingual | English / 中文 |
| 🎮 Multi-version | MC 1.16.5 through 1.20 |
1. Upload → drag & drop or click to browse
2. Crop → pick map size (1×1, 2×2 …) and position the region
3. Configure → version, flat/staircase, dithering, block palette
4. Generate → runs in a Web Worker — main thread stays smooth
5. Export → .schem for WorldEdit or .litematic for Litematica
Minecraft computes map pixel colors by comparing a block's Y position to its northern neighbor:
| Tone | Multiplier | Condition |
|---|---|---|
| Light | × 1.000 | Higher than northern neighbor |
| Normal | × 0.863 | Same height |
| Dark | × 0.706 | Lower than northern neighbor |
Flat mode — only normal tone (single layer, simpler build)
Staircase mode — all 3 tones (staircase pattern, 3× more colors)
Color data sourced from mapartcraft (GPL-3).
MapForge runs color matching in a Web Worker and auto-selects the fastest available backend:
WASM SIMD → WASM → KD-tree JS → brute-force JS
The backend is selected on first load via a capability check + micro-benchmark.
Result is cached in localStorage — no overhead on subsequent visits.
git clone https://github.com/bkmashiro/mapforge
cd mapforge
npm install
npm run devBuild for production:
npm run buildMIT © bkmashiro
Color data from rebane2001/mapartcraft — GPL-3.0
If MapForge saved you some time, a ⭐ on GitHub goes a long way.

