Fix duplicate key.focused condition and refactor to 'when' for clarity#558
Fix duplicate key.focused condition and refactor to 'when' for clarity#558ColtonLeighton wants to merge 2 commits intoscribe-org:mainfrom
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First PR Commit Check
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Thanks so much for the PR, @ColtonLeighton! Great to have you finding these issues :) Looks like we a inting issue. Could you send along a fix for it? From there we should be able to bring this in quickly 😊 |
| } else { | ||
| mTextColor | ||
| } | ||
| // Set key text color based on state: focused keys are white, pressed keys use a contrasting color, otherwise default text color |
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And can you change this so the comment isn't referring only to light mode, but rather is independent of color mode?
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And ideally end a comment that is its own line with a period so it's a complete sentence :)
| mTextColor | ||
| } | ||
| // Set key text color based on state: focused keys are white, pressed keys use a contrasting color, otherwise default text color | ||
| // Using 'when' makes the logic clearer and avoids evaluating duplicate conditions |
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I think we can remove this comment, but agree that this is nicer :)
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Post linting fix and the above changes, I think we'll be good to go 😊 |
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And also check out the testing section of the contributing guide to test your next commit before you send it :) |
Contributor checklist
./gradlew lintKotlin detekt testcommand as directed in the testing section of the contributing guideDescription
This pull request fixes a duplicate key.focused check in the text color logic. The original code looked like this:
if (key.focused) {
Color.WHITE
} else if (key.focused) {
mPrimaryColor.getContrastColor()
}
The second key.focused branch could never be reached, because the first if already handles that case. It seems the intention was to check key.pressed instead.
The logic has also been cleaned up using a when statement for readability:
paint.color = when {
key.focused -> Color.WHITE
key.pressed -> mPrimaryColor.getContrastColor()
else -> mTextColor
}
No functional behavior was changed beyond fixing the unreachable condition, but this makes the code clearer and easier to maintain.