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Implement Photo Mode #7287
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Implement Photo Mode #7287
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| #pragma once | ||
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| void photo_mode_set_active(bool active); | ||
| void photo_mode_do_frame(float frame_time); | ||
| void photo_mode_maybe_render_hud(); | ||
| void photo_mode_clear_screenshot_queued_flag(); | ||
| void photo_mode_set_screenshot_queued_flag(); | ||
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| // mission-level permission to allow/disallow Photo Mode | ||
| void game_toggle_photo_mode(); | ||
| void game_set_photo_mode_allowed(bool allowed); | ||
| bool game_get_photo_mode_allowed(); | ||
| bool game_is_photo_mode_active(); | ||
| void game_cycle_photo_mode_filter(int direction); | ||
| void game_reset_photo_mode_filters(); | ||
| void game_adjust_photo_mode_filter_parameter(int delta); | ||
| void game_toggle_photo_mode_grid(); |
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I know mods can disable controls if they want, but would be interesting to hear if anyone wants to decrease or increase the number of controls for photo mode suggested here. @z64555 would be particularly interested if you could comment, too? :)
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How would you decrease the number of controls? You need a toggle and a way to change the filters.