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Global transport control and synchronized clock for objects#108

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heypoom wants to merge 27 commits intomainfrom
global-transport-control
Open

Global transport control and synchronized clock for objects#108
heypoom wants to merge 27 commits intomainfrom
global-transport-control

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@heypoom heypoom commented Feb 24, 2026

Adds a global transport control and a single synchronized clock for all objects and JSRunner runtimes.

Summary by CodeRabbit

  • New Features

    • Global transport controls (play/pause/stop) with BPM, volume, mute and DSP toggles; persistent time display format and BPM
    • Transport panel added to bottom toolbar; volume moved into the panel; Space toggles playback
    • Renderer and worker sync so visuals and scripts follow global transport time; clock API exposed to user scripts
  • Style

    • Tooltips added to many toolbar/editor buttons; improved button cursor/disabled styling
  • Documentation

    • Added saving-presets workflow and button styling guidance

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📝 Walkthrough

Walkthrough

Adds a global Transport subsystem (Stub/Tone) exposing phase-based timing, a persisted transport store and UI, a main-thread → worker (~60Hz) sync bridge, and a clock/scheduler API so renderers, JSRunner, shaders, and Hydra use a unified transportTime/phase.

Changes

Cohort / File(s) Summary
Transport core & types
ui/src/lib/transport/types.ts, ui/src/lib/transport/constants.ts, ui/src/lib/transport/index.ts, ui/src/lib/transport/Transport.ts
Adds ITransport/TransportState, DEFAULT_BPM/PPQ, and a Transport singleton exposing phase (replaces progress), lazy upgrade to ToneTransport, getState(), and disableUpgrade().
Transport implementations
ui/src/lib/transport/StubTransport.ts, ui/src/lib/transport/ToneTransport.ts
New StubTransport (perf-based) and ToneTransport (Tone.js-backed) implementing ITransport with seconds,ticks,beat,phase,bpm and play/pause/stop/setBpm/setDspEnabled.
Clock scheduling & API
ui/src/lib/transport/ClockScheduler.ts, docs/design-docs/specs/80-clock-scheduling-api.md
Adds ClockScheduler interface and PollingClockScheduler, parseBarBeatSixteenth, and createClockWithScheduler; provides per-node scheduler, tick(clock) processing, and exported types.
JSRunner & schedulers
ui/src/lib/js-runner/JSRunner.ts
Exposes per-node PollingClockScheduler, injects clock (time,ticks,beat,phase,bpm + scheduling methods) into user code, manages scheduler lifecycle and tick loop.
Main-thread worker bridge
ui/src/lib/canvas/GLSystem.ts
Adds GLSystem.syncTransportTime(state), transportSyncInterval (~60Hz), start/stop hooks to periodically forward Transport.getState() to worker.
Worker render bridge & renderer
ui/src/workers/rendering/renderWorker.ts, ui/src/workers/rendering/fboRenderer.ts, ui/src/workers/rendering/hydraRenderer.ts
Worker message handler for syncTransportTime; FBORenderer gains transportTime, setTransportTime(), clockScheduler, createWorkerClock(); hydra now uses params.transportTime for synth.time.
Render params & shaders
ui/src/lib/rendering/types.ts, ui/src/lib/canvas/shadertoy-draw.ts
Adds transportTime: number to RenderParams; shadertoy draw uses props.transportTime for iTime and iTimeDelta.
Transport store & UI
ui/src/stores/transport.store.ts, ui/src/lib/components/transport/TransportPanel.svelte, ui/src/lib/components/transport/index.ts, ui/src/lib/components/BottomToolbar.svelte
New persisted transportStore (bpm, timeDisplayFormat, isPlaying, panelOpen), TransportPanel component and toolbar integration (play/pause/stop, BPM, volume, DSP, tooltips).
Worker render contexts
ui/src/workers/rendering/{canvas,textmode,three}Renderer.ts
Worker renderers now receive clock via renderer.createWorkerClock() in extraContext for JSRunner execution.
Preset/save flow & eventbus
ui/src/lib/eventbus/events.ts, ui/src/lib/components/sidebar/PresetTreeView.svelte, ui/src/lib/components/FlowCanvasInner.svelte
Adds RequestSaveSelectedAsPresetEvent, new Save Preset UI affordances, and FlowCanvasInner handler to open save dialog for selected node.
UI/tooling & docs
ui/src/lib/components/ObjectPreviewLayout.svelte, CLAUDE.md, ui/static/content/*, docs/design-docs/specs/77-global-transport-control.md
Replaces title attributes with Tooltip usage, updates docs for Save as Preset workflow and button styling guidance.

Sequence Diagram(s)

sequenceDiagram
    participant UI as Transport UI
    participant Transport as Transport Singleton
    participant GL as GLSystem (Main Thread)
    participant Worker as Render Worker
    participant Renderer as FBORenderer

    UI->>Transport: play() / setBpm(bpm)
    Note over Transport: may lazy-upgrade to ToneTransport

    GL->>GL: startTransportSync() on start()
    loop ~60Hz
        GL->>Transport: getState()
        Transport-->>GL: TransportState {seconds,ticks,bpm,isPlaying,beat,phase}
        GL->>Worker: postMessage(type: "syncTransportTime", data: state)
        Worker->>Renderer: setTransportTime(state)
        Renderer->>Renderer: use transportTime.seconds / phase for iTime / hydra time during frame render
    end
Loading
sequenceDiagram
    participant Script as User Script
    participant JSRunner as JSRunner
    participant Scheduler as PollingClockScheduler
    participant Transport as Transport Singleton
    participant Clock as Clock Proxy

    JSRunner->>Scheduler: ensure scheduler for nodeId
    JSRunner->>Transport: read state for clock values
    Transport-->>Clock: return {time,ticks,beat,phase,bpm}
    JSRunner->>Script: inject clock (time, ticks, beat, phase, bpm, onBeat,schedule,every,cancel,cancelAll)
    Script->>Clock: access timing values / register schedules
    Scheduler->>Script: invoke callbacks on beat/schedule via tick(clock)
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~50 minutes

Possibly related PRs

Poem

🐰 I hopped and wound the tiny gear,

beats and phases crisp and clear,
main to worker, synced in time,
shaders hum and schedulers chime. 🎵

🚥 Pre-merge checks | ✅ 2 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 16.67% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (2 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The pull request title 'Global transport control and synchronized clock for objects' accurately and concisely summarizes the main change: adding global transport control infrastructure with a synchronized clock system for objects.

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Actionable comments posted: 10

🧹 Nitpick comments (6)
ui/src/workers/rendering/fboRenderer.ts (1)

82-90: Prefer shared TransportState type to avoid drift.
Reusing the canonical transport type keeps worker/main thread shapes aligned.

♻️ Suggested refactor
 import type {
   RenderGraph,
   RenderNode,
   FBONode,
   RenderFunction,
   UserParam
 } from '../../lib/rendering/types';
+import type { TransportState } from '$lib/transport';
@@
-  public transportTime: {
-    seconds: number;
-    ticks: number;
-    bpm: number;
-    isPlaying: boolean;
-    beat: number;
-    progress: number;
-  } | null = null;
+  public transportTime: TransportState | null = null;
@@
-  setTransportTime(state: {
-    seconds: number;
-    ticks: number;
-    bpm: number;
-    isPlaying: boolean;
-    beat: number;
-    progress: number;
-  }) {
+  setTransportTime(state: TransportState) {
     this.transportTime = state;
   }

Also applies to: 808-815

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 82 - 90, The
transportTime property currently declares an inline shape; replace it with the
shared TransportState type so worker/main shapes stay aligned: change the
property declaration transportTime: { seconds: number; ticks: number; bpm:
number; isPlaying: boolean; beat: number; progress: number; } | null to use
TransportState | null (importing TransportState where needed), and apply the
same replacement for the other transport-like declaration later in this file
(the second transportTime/transport state usage around the 800s). Ensure imports
are added/updated and any references to transportTime remain type-compatible
with TransportState.
ui/src/lib/components/transport/TransportPanel.svelte (5)

15-15: Unused beat state variable.

beat is assigned in the polling interval (line 136) but never read in the template or any derived computation. Consider removing it to avoid confusion, or use it (e.g., for a beat indicator).

- let beat = $state(0);

And in the polling interval:

      isPlaying = Transport.isPlaying;
      seconds = Transport.seconds;
-     beat = Transport.beat;
      bpm = Transport.bpm;
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` at line 15, The local
state variable beat (declared as let beat = $state(0)) is unused — either remove
the declaration and any updates to beat inside the polling interval callback, or
actually use it as a UI indicator; to fix, delete the beat declaration and any
assignments to beat in the polling logic (or alternatively bind beat into the
component template/derived store so the polling update affects visible state),
making changes around the beat variable and the polling interval callback in
TransportPanel.svelte (search for beat and the polling interval function) to
keep behavior consistent.

123-129: BPM sync effect may conflict with polling.

This $effect tracks both $transportStore.bpm and the local bpm (read in the comparison). The 30Hz polling on line 137 continuously overwrites bpm with Transport.bpm, which re-triggers this effect each time. While the if (storeBpm !== bpm) guard prevents unwanted writes, it means this effect fires ~30 times/second to perform a no-op comparison.

Consider reading bpm with untrack to avoid reacting to the polling-driven updates, only reacting to store changes:

Proposed fix
  $effect(() => {
    const storeBpm = $transportStore.bpm;
-   if (storeBpm !== bpm) {
+   if (storeBpm !== untrack(() => bpm)) {
      bpm = storeBpm;
      Transport.setBpm(storeBpm);
    }
  });

You'd also need to import untrack from svelte:

- import { onMount } from 'svelte';
+ import { onMount, untrack } from 'svelte';
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 123 -
129, The $effect currently reads both $transportStore.bpm and the local bpm,
causing the effect to run ~30Hz due to the polling loop that updates bpm from
Transport; change the effect to read the local bpm using svelte's untrack so the
effect only subscribes to $transportStore.bpm changes: import untrack from
'svelte' and inside the $effect read the local bpm via untrack(() => bpm) (keep
the existing comparison and Transport.setBpm call) so polling-driven updates to
bpm don't re-trigger the reactive effect.

97-102: handleVolumeChange doesn't apply volume when muted.

When the user drags the slider while muted, isMuted is set to false and volume is updated, which triggers the $effect on line 116 to call audioService.setOutVolume(volume). This works because Svelte batches state updates before running effects. However, the flow is non-obvious—consider adding a brief comment or explicitly calling audioService.setOutVolume here for clarity.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 97 - 102,
handleVolumeChange currently relies on Svelte's batched updates and the reactive
effect that calls audioService.setOutVolume to apply the new volume after
unmuting; make this explicit by, when newVolume is provided and isMuted is true
and newVolume > 0, set isMuted = false and immediately call
audioService.setOutVolume(newVolume) (in addition to updating volume) so the
intent is clear; reference the handleVolumeChange function and the reactive
effect that normally calls audioService.setOutVolume and ensure both volume and
audioService.setOutVolume(newVolume) are updated when unmuting via the slider.

131-151: Polling-based sync — consider documenting the trade-off.

Two setInterval timers (30Hz + 1Hz) are used to sync state from Transport and AudioService into Svelte reactive state. This is a pragmatic approach when the source isn't directly observable, but worth a brief note on why event-based updates aren't used (e.g., Transport/AudioService don't expose change events). This helps future maintainers understand the design choice.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 131 -
151, Add a short explanatory comment above the onMount polling block to document
why Polling is used (Transport and AudioService do not expose change events) and
the trade-offs (30Hz UI sync for Transport state using
Transport.isPlaying/seconds/beat/bpm and 1Hz volume sync from
audioService.outVolume while respecting isMuted), and note potential future
migration to event-based updates if observers are added; reference the onMount
callback, interval/volumeInterval timers, and the Transport/audioService
properties so maintainers can quickly locate and reassess this design.

215-218: Svelte 5 supports capitalized component tags directly — <svelte:component> is legacy.

In Svelte 5, you can render a dynamic component by using the variable directly as a tag since it's already capitalized-compatible via $derived. This avoids the deprecated <svelte:component> directive.

Proposed fix
-    <svelte:component
-      this={volumeIcon}
-      class="h-4 w-4 {isMuted ? 'text-zinc-500' : 'text-zinc-300'}"
-    />
+    {`#if` volumeIcon}
+      {`@const` Icon = volumeIcon}
+      <Icon class="h-4 w-4 {isMuted ? 'text-zinc-500' : 'text-zinc-300'}" />
+    {/if}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 215 -
218, Replace the legacy <svelte:component this={volumeIcon} .../> usage with the
Svelte 5 dynamic tag syntax by rendering the component directly as <{volumeIcon}
.../> (guard with an {`#if` volumeIcon} if needed); keep the class
binding/conditional styling for isMuted (e.g., preserve the "h-4 w-4 {isMuted ?
'text-zinc-500' : 'text-zinc-300'}" logic by using a conditional class string or
class: directives) so the component rendering uses the volumeIcon variable and
still reflects isMuted state.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Line 643: The "Completed: 2024-02-24" date is a typo; update the completion
date string to "Completed: 2026-02-24" in the docs entry so the record matches
the PR creation date (search for the literal "Completed: 2024-02-24" to locate
and replace it).
- Around line 580-591: The docs list TimeDisplay.svelte in the "Files to Create"
table but the implementation was folded into TransportPanel.svelte; update the
spec to either remove `src/lib/components/transport/TimeDisplay.svelte` from the
planned files or add a note that its time-display logic was inlined into
`TransportPanel.svelte` (and update the "Files Created" table accordingly) so
the tables match the actual code structure.

In `@ui/src/lib/canvas/shadertoy-draw.ts`:
- Around line 123-126: The iTimeDelta uniform currently computes delta as
(props.transportTime - props.lastTime), which mixes transport and local clocks
and yields 0 when transportTime falls back; change it to compute the difference
between the current transportTime and the previous transportTime supplied by the
renderer (or tracked separately). Update the uniforms provider for iTimeDelta in
shadertoy-draw.ts to accept a previousTransportTime/prevTransportTime (from the
renderer props or an internal prevTransportTime field) and return
(props.transportTime - props.prevTransportTime) (or 0 if prevTransportTime is
undefined), ensuring you do not reference lastTime for this calculation; keep
iTime and other uniforms unchanged.

In `@ui/src/lib/components/BottomToolbar.svelte`:
- Around line 180-182: The Trash2 icon in BottomToolbar.svelte currently uses
Tailwind class text-red-400 which violates the Zinc-only palette guideline;
update the icon's color class to a Zinc dark-theme color (e.g., replace
text-red-400 with the appropriate Zinc class used across the app) on the button
that calls handleDelete and ensure the destructive buttonClass styling remains
consistent with Zinc palette usage for the BottomToolbar component.
- Line 103: The module-level access to navigator when defining const isMac in
BottomToolbar.svelte will crash during SSR because navigator is undefined; fix
by guarding the access (e.g., compute isMac only if typeof navigator !==
"undefined") or move the detection into a client-only lifecycle (onMount) and
store the result in a reactive/local variable used by the component (referencing
isMac and BottomToolbar.svelte to locate the change).
- Line 34: The import line in BottomToolbar.svelte brings Play and Pause from
'@lucide/svelte/icons'; change it to import them from the main package
'@lucide/svelte' to match project conventions. Update the import that references
the named symbols Play and Pause so the module specifier is '@lucide/svelte'
(keep the symbol names unchanged) to consolidate icon imports across the
codebase.

In `@ui/src/lib/transport/StubTransport.ts`:
- Around line 15-43: The seconds getter and play() are problematic: change get
seconds() to use ts-pattern's match(...) on this._isPlaying (importing match
from 'ts-pattern') instead of an if, returning pausedAt when not playing and
(performance.now() - this.startTime)/1000 when playing; make play() idempotent
by returning early if this._isPlaying is true (do not reset this.startTime) and
only set startTime = performance.now() - this.pausedAt * 1000 and _isPlaying =
true when transitioning from stopped to playing; reference the getters and
fields seconds, get seconds(), play(), _isPlaying, pausedAt, and startTime when
applying the change.

In `@ui/src/lib/transport/ToneTransport.ts`:
- Around line 62-70: Replace the if/else in setDspEnabled with a ts-pattern
match on the enabled boolean: import match from 'ts-pattern' and call
match(enabled).with(true, () => ctx.resume()).with(false, () => (ctx as
AudioContext).suspend()).exhaustive(); keep using
this.tone.getContext().rawContext for ctx and await the returned promise from
ctx.resume()/ctx.suspend() so the behavior of setDspEnabled remains identical.

In `@ui/src/lib/transport/Transport.ts`:
- Around line 38-42: play() can re-enter upgrade() when called concurrently;
change play() to use a single in-flight upgrade promise (e.g., add an
upgradePromise property) so multiple play() calls await the same upgrade instead
of spawning multiple ToneTransport instances, and replace the current if-check
with ts-pattern match logic: when !this.upgraded && !this.upgradeDisabled set
this.upgradePromise ||= this.upgrade() and await it, then clear the promise and
proceed to return this.impl.play(); reference the play(), upgrade(), upgraded,
upgradeDisabled, and upgradePromise symbols when applying the change.

In `@ui/src/workers/rendering/hydraRenderer.ts`:
- Around line 104-105: Guard assignment to Hydra's synth time so undefined
transportTime doesn't overwrite timing: in hydraRenderer (where
this.hydra.synth.time is set from params.transportTime) check that
params.transportTime is a valid number (e.g., !== undefined/null and typeof ===
'number') before assigning; if it's not present, skip the assignment (or fall
back to an explicit safe default) so existing this.hydra.synth.time is not
poisoned.

---

Nitpick comments:
In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Line 15: The local state variable beat (declared as let beat = $state(0)) is
unused — either remove the declaration and any updates to beat inside the
polling interval callback, or actually use it as a UI indicator; to fix, delete
the beat declaration and any assignments to beat in the polling logic (or
alternatively bind beat into the component template/derived store so the polling
update affects visible state), making changes around the beat variable and the
polling interval callback in TransportPanel.svelte (search for beat and the
polling interval function) to keep behavior consistent.
- Around line 123-129: The $effect currently reads both $transportStore.bpm and
the local bpm, causing the effect to run ~30Hz due to the polling loop that
updates bpm from Transport; change the effect to read the local bpm using
svelte's untrack so the effect only subscribes to $transportStore.bpm changes:
import untrack from 'svelte' and inside the $effect read the local bpm via
untrack(() => bpm) (keep the existing comparison and Transport.setBpm call) so
polling-driven updates to bpm don't re-trigger the reactive effect.
- Around line 97-102: handleVolumeChange currently relies on Svelte's batched
updates and the reactive effect that calls audioService.setOutVolume to apply
the new volume after unmuting; make this explicit by, when newVolume is provided
and isMuted is true and newVolume > 0, set isMuted = false and immediately call
audioService.setOutVolume(newVolume) (in addition to updating volume) so the
intent is clear; reference the handleVolumeChange function and the reactive
effect that normally calls audioService.setOutVolume and ensure both volume and
audioService.setOutVolume(newVolume) are updated when unmuting via the slider.
- Around line 131-151: Add a short explanatory comment above the onMount polling
block to document why Polling is used (Transport and AudioService do not expose
change events) and the trade-offs (30Hz UI sync for Transport state using
Transport.isPlaying/seconds/beat/bpm and 1Hz volume sync from
audioService.outVolume while respecting isMuted), and note potential future
migration to event-based updates if observers are added; reference the onMount
callback, interval/volumeInterval timers, and the Transport/audioService
properties so maintainers can quickly locate and reassess this design.
- Around line 215-218: Replace the legacy <svelte:component this={volumeIcon}
.../> usage with the Svelte 5 dynamic tag syntax by rendering the component
directly as <{volumeIcon} .../> (guard with an {`#if` volumeIcon} if needed); keep
the class binding/conditional styling for isMuted (e.g., preserve the "h-4 w-4
{isMuted ? 'text-zinc-500' : 'text-zinc-300'}" logic by using a conditional
class string or class: directives) so the component rendering uses the
volumeIcon variable and still reflects isMuted state.

In `@ui/src/workers/rendering/fboRenderer.ts`:
- Around line 82-90: The transportTime property currently declares an inline
shape; replace it with the shared TransportState type so worker/main shapes stay
aligned: change the property declaration transportTime: { seconds: number;
ticks: number; bpm: number; isPlaying: boolean; beat: number; progress: number;
} | null to use TransportState | null (importing TransportState where needed),
and apply the same replacement for the other transport-like declaration later in
this file (the second transportTime/transport state usage around the 800s).
Ensure imports are added/updated and any references to transportTime remain
type-compatible with TransportState.

ℹ️ Review info

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ec3c599 and 82d50b4.

📒 Files selected for processing (18)
  • docs/design-docs/specs/77-global-transport-control.md
  • ui/src/lib/canvas/GLSystem.ts
  • ui/src/lib/canvas/shadertoy-draw.ts
  • ui/src/lib/components/BottomToolbar.svelte
  • ui/src/lib/components/transport/TransportPanel.svelte
  • ui/src/lib/components/transport/index.ts
  • ui/src/lib/js-runner/JSRunner.ts
  • ui/src/lib/rendering/types.ts
  • ui/src/lib/transport/StubTransport.ts
  • ui/src/lib/transport/ToneTransport.ts
  • ui/src/lib/transport/Transport.ts
  • ui/src/lib/transport/constants.ts
  • ui/src/lib/transport/index.ts
  • ui/src/lib/transport/types.ts
  • ui/src/stores/transport.store.ts
  • ui/src/workers/rendering/fboRenderer.ts
  • ui/src/workers/rendering/hydraRenderer.ts
  • ui/src/workers/rendering/renderWorker.ts


## Implementation Status

Completed: 2024-02-24
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⚠️ Potential issue | 🟡 Minor

Typo in completion date — should be 2026, not 2024.

The PR was created on 2026-02-24, so this appears to be a year typo.

-Completed: 2024-02-24
+Completed: 2026-02-24
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
Completed: 2024-02-24
Completed: 2026-02-24
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` at line 643, The
"Completed: 2024-02-24" date is a typo; update the completion date string to
"Completed: 2026-02-24" in the docs entry so the record matches the PR creation
date (search for the literal "Completed: 2024-02-24" to locate and replace it).

Comment on lines 123 to +126
uniforms: {
iResolution: ({ pixelRatio }) => [width * pixelRatio, height * pixelRatio, 1.0],
iTime: ({ time }) => time,
iTimeDelta: ({ time }, props: P) => time - props.lastTime,
iTime: (_, props: P) => props.transportTime,
iTimeDelta: (_, props: P) => props.transportTime - props.lastTime,
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⚠️ Potential issue | 🟠 Major

iTimeDelta now mixes transport and local clocks, yielding 0 or skewed deltas.
When transportTime falls back to lastTime, the delta is always 0; when transport is active, lastTime is still local time so delta reflects clock skew. Please pass a previous transportTime/transportTimeDelta from the renderer (or track it separately) and compute iTimeDelta from that value.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/canvas/shadertoy-draw.ts` around lines 123 - 126, The iTimeDelta
uniform currently computes delta as (props.transportTime - props.lastTime),
which mixes transport and local clocks and yields 0 when transportTime falls
back; change it to compute the difference between the current transportTime and
the previous transportTime supplied by the renderer (or tracked separately).
Update the uniforms provider for iTimeDelta in shadertoy-draw.ts to accept a
previousTransportTime/prevTransportTime (from the renderer props or an internal
prevTransportTime field) and return (props.transportTime -
props.prevTransportTime) (or 0 if prevTransportTime is undefined), ensuring you
do not reference lastTime for this calculation; keep iTime and other uniforms
unchanged.

import { TransportPanel } from './transport';
import { transportStore } from '../../stores/transport.store';
import { Transport } from '$lib/transport';
import { Play, Pause } from '@lucide/svelte/icons';
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

🌐 Web query:

@lucide/svelte documentation icon imports entry point

💡 Result:

For @lucide/svelte, the documentation describes two import entry points:

  • Package entry point (named exports):

    <script>
      import { Skull } from "@lucide/svelte";
    </script>

    [1]

  • Icon entry point (deep imports, recommended for faster builds/dev performance):

    <script>
      import CircleAlert from "@lucide/svelte/icons/circle-alert";
    </script>

    [1][2]

Icon filenames use kebab-case (e.g. more-vertical, circle-alert). [2]

Sources: [1] Lucide Svelte package guide, [2] shadcn-svelte changelog (updated icon import guidance).


🏁 Script executed:

# Check the package.json for lucide version
find . -name "package.json" -type f | head -5 | xargs cat | grep -A 2 -B 2 "lucide"

Repository: heypoom/patchies

Length of output: 245


🏁 Script executed:

# Check the BottomToolbar.svelte file to see all icon imports
cat ui/src/lib/components/BottomToolbar.svelte

Repository: heypoom/patchies

Length of output: 16889


Consolidate icon imports to use @lucide/svelte for consistency.
The file currently imports icons from @lucide/svelte/icons using named exports, which is inconsistent with the guideline to use @lucide/svelte. Consolidate all icon imports to the primary entry point.

♻️ Suggested refactor
import {
  Bookmark,
  CirclePlus,
  CircleHelp,
  Command,
  Copy,
  FilePlusCorner,
  FolderOpen,
  PanelLeftOpen,
  PanelLeftClose,
  Link,
  Loader,
  Save,
  Sparkles,
  Trash2,
  Cable,
  ClipboardPaste,
  Ellipsis,
  Play,
  Pause
-} from '@lucide/svelte/icons';
+} from '@lucide/svelte';

-import { Play, Pause } from '@lucide/svelte/icons';
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` at line 34, The import line in
BottomToolbar.svelte brings Play and Pause from '@lucide/svelte/icons'; change
it to import them from the main package '@lucide/svelte' to match project
conventions. Update the import that references the named symbols Play and Pause
so the module specifier is '@lucide/svelte' (keep the symbol names unchanged) to
consolidate icon imports across the codebase.

const canConnect = $derived(nodes.length >= 2);
const hasCurrentPatch = $derived(!!$currentPatchName);

const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
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⚠️ Potential issue | 🟠 Major

Guard navigator access for SSR.
This executes at module init; on the server navigator is undefined and will throw.

✅ Suggested fix
-  const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
+  const isMac =
+    typeof navigator !== 'undefined' && /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
const isMac =
typeof navigator !== 'undefined' && /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` at line 103, The module-level
access to navigator when defining const isMac in BottomToolbar.svelte will crash
during SSR because navigator is undefined; fix by guarding the access (e.g.,
compute isMac only if typeof navigator !== "undefined") or move the detection
into a client-only lifecycle (onMount) and store the result in a reactive/local
variable used by the component (referencing isMac and BottomToolbar.svelte to
locate the change).

Comment on lines +180 to +182
<button class={buttonClass} onclick={handleDelete}>
<Trash2 class="h-4 w-4 text-red-400" />
</button>
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⚠️ Potential issue | 🟡 Minor

Keep destructive icon within the Zinc palette.
text-red-400 conflicts with the Zinc-only palette guideline. As per coding guidelines, Use Zinc palette with dark theme in Tailwind styling.

🎨 Suggested tweak
-              <Trash2 class="h-4 w-4 text-red-400" />
+              <Trash2 class="h-4 w-4 text-zinc-300" />
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<button class={buttonClass} onclick={handleDelete}>
<Trash2 class="h-4 w-4 text-red-400" />
</button>
<button class={buttonClass} onclick={handleDelete}>
<Trash2 class="h-4 w-4 text-zinc-300" />
</button>
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 180 - 182, The
Trash2 icon in BottomToolbar.svelte currently uses Tailwind class text-red-400
which violates the Zinc-only palette guideline; update the icon's color class to
a Zinc dark-theme color (e.g., replace text-red-400 with the appropriate Zinc
class used across the app) on the button that calls handleDelete and ensure the
destructive buttonClass styling remains consistent with Zinc palette usage for
the BottomToolbar component.

Comment on lines 15 to 43
get seconds(): number {
if (!this._isPlaying) return this.pausedAt;
return (performance.now() - this.startTime) / 1000;
}

get ticks(): number {
return this.seconds * (this._bpm / 60) * this.ppq;
}

get bpm(): number {
return this._bpm;
}

get isPlaying(): boolean {
return this._isPlaying;
}

get beat(): number {
return Math.floor(this.ticks / this.ppq) % 4;
}

get progress(): number {
return (this.ticks % this.ppq) / this.ppq;
}

async play(): Promise<void> {
this.startTime = performance.now() - this.pausedAt * 1000;
this._isPlaying = true;
}
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⚠️ Potential issue | 🟡 Minor

Make play() idempotent and switch to ts-pattern.
Line 40 resets startTime even when already playing; repeated play() calls can jump time. Also, Line 16 uses an if in a TS file, which violates the ts-pattern guideline.

🐛 Suggested fix
-import type { ITransport } from './types';
+import { match } from 'ts-pattern';
+import type { ITransport } from './types';
@@
   get seconds(): number {
-    if (!this._isPlaying) return this.pausedAt;
-    return (performance.now() - this.startTime) / 1000;
+    return match(this._isPlaying)
+      .with(false, () => this.pausedAt)
+      .with(true, () => (performance.now() - this.startTime) / 1000)
+      .exhaustive();
   }
@@
   async play(): Promise<void> {
-    this.startTime = performance.now() - this.pausedAt * 1000;
-    this._isPlaying = true;
+    match(this._isPlaying)
+      .with(true, () => {})
+      .with(false, () => {
+        this.startTime = performance.now() - this.pausedAt * 1000;
+        this._isPlaying = true;
+      })
+      .exhaustive();
   }

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/StubTransport.ts` around lines 15 - 43, The seconds
getter and play() are problematic: change get seconds() to use ts-pattern's
match(...) on this._isPlaying (importing match from 'ts-pattern') instead of an
if, returning pausedAt when not playing and (performance.now() -
this.startTime)/1000 when playing; make play() idempotent by returning early if
this._isPlaying is true (do not reset this.startTime) and only set startTime =
performance.now() - this.pausedAt * 1000 and _isPlaying = true when
transitioning from stopped to playing; reference the getters and fields seconds,
get seconds(), play(), _isPlaying, pausedAt, and startTime when applying the
change.

Comment on lines 62 to 70
async setDspEnabled(enabled: boolean): Promise<void> {
const ctx = this.tone.getContext().rawContext;
// Cast to AudioContext since we're not using OfflineAudioContext
// OfflineAudioContext.suspend() requires a time arg, AudioContext.suspend() doesn't
if (enabled) {
await ctx.resume();
} else {
await (ctx as AudioContext).suspend();
}
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⚠️ Potential issue | 🟡 Minor

Use ts-pattern for the DSP toggle.
Line 66 uses an if/else; the guideline requires ts-pattern for conditional logic.

♻️ Suggested refactor
-import type * as ToneType from 'tone';
+import type * as ToneType from 'tone';
+import { match } from 'ts-pattern';
@@
   async setDspEnabled(enabled: boolean): Promise<void> {
     const ctx = this.tone.getContext().rawContext;
     // Cast to AudioContext since we're not using OfflineAudioContext
     // OfflineAudioContext.suspend() requires a time arg, AudioContext.suspend() doesn't
-    if (enabled) {
-      await ctx.resume();
-    } else {
-      await (ctx as AudioContext).suspend();
-    }
+    await match(enabled)
+      .with(true, async () => {
+        await ctx.resume();
+      })
+      .with(false, async () => {
+        await (ctx as AudioContext).suspend();
+      })
+      .exhaustive();
   }

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ToneTransport.ts` around lines 62 - 70, Replace the
if/else in setDspEnabled with a ts-pattern match on the enabled boolean: import
match from 'ts-pattern' and call match(enabled).with(true, () =>
ctx.resume()).with(false, () => (ctx as AudioContext).suspend()).exhaustive();
keep using this.tone.getContext().rawContext for ctx and await the returned
promise from ctx.resume()/ctx.suspend() so the behavior of setDspEnabled remains
identical.

Comment on lines 38 to 42
async play(): Promise<void> {
if (!this.upgraded && !this.upgradeDisabled) {
await this.upgrade();
}
return this.impl.play();
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⚠️ Potential issue | 🟠 Major

Guard against concurrent play() calls re-entering upgrade.
If play() is called twice before upgrade() completes, you can create multiple ToneTransport instances and reset state. Line 39 also uses if instead of ts-pattern.

🔒 Suggested fix
-import { StubTransport } from './StubTransport';
+import { match } from 'ts-pattern';
+import { StubTransport } from './StubTransport';
@@
 class TransportManager implements ITransport {
   private impl: ITransport = new StubTransport();
   private upgraded = false;
   private upgradeDisabled = false;
+  private upgradePromise: Promise<void> | null = null;
@@
   async play(): Promise<void> {
-    if (!this.upgraded && !this.upgradeDisabled) {
-      await this.upgrade();
-    }
+    await match({ upgraded: this.upgraded, upgradeDisabled: this.upgradeDisabled })
+      .with({ upgraded: false, upgradeDisabled: false }, async () => {
+        this.upgradePromise ??= this.upgrade();
+        try {
+          await this.upgradePromise;
+        } finally {
+          this.upgradePromise = null;
+        }
+      })
+      .otherwise(() => {});
     return this.impl.play();
   }

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/Transport.ts` around lines 38 - 42, play() can re-enter
upgrade() when called concurrently; change play() to use a single in-flight
upgrade promise (e.g., add an upgradePromise property) so multiple play() calls
await the same upgrade instead of spawning multiple ToneTransport instances, and
replace the current if-check with ts-pattern match logic: when !this.upgraded &&
!this.upgradeDisabled set this.upgradePromise ||= this.upgrade() and await it,
then clear the promise and proceed to return this.impl.play(); reference the
play(), upgrade(), upgraded, upgradeDisabled, and upgradePromise symbols when
applying the change.

Comment on lines +104 to +105
// Use global transport time for synchronized timing
this.hydra.synth.time = params.transportTime;
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⚠️ Potential issue | 🟡 Minor

Guard against undefined transportTime on early frames.
If transport time hasn’t synced yet, assigning undefined can poison Hydra timing.

🛡️ Suggested safeguard
-    this.hydra.synth.time = params.transportTime;
+    this.hydra.synth.time = params.transportTime ?? this.hydra.synth.time;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// Use global transport time for synchronized timing
this.hydra.synth.time = params.transportTime;
// Use global transport time for synchronized timing
this.hydra.synth.time = params.transportTime ?? this.hydra.synth.time;
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/hydraRenderer.ts` around lines 104 - 105, Guard
assignment to Hydra's synth time so undefined transportTime doesn't overwrite
timing: in hydraRenderer (where this.hydra.synth.time is set from
params.transportTime) check that params.transportTime is a valid number (e.g.,
!== undefined/null and typeof === 'number') before assigning; if it's not
present, skip the assignment (or fall back to an explicit safe default) so
existing this.hydra.synth.time is not poisoned.

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Actionable comments posted: 3

♻️ Duplicate comments (2)
docs/design-docs/specs/77-global-transport-control.md (2)

590-590: ⚠️ Potential issue | 🟡 Minor

TimeDisplay.svelte still listed in "Files to Create" but absent from "Files Created".

Line 590 still lists src/lib/components/transport/TimeDisplay.svelte as a planned file, but it does not appear in the "Files Created" table (lines 647–657), and the AI summary confirms the time display logic was inlined into TransportPanel.svelte. The plan table should be updated to either remove this entry or annotate it as inlined.

📝 Proposed fix
-| `src/lib/components/transport/TimeDisplay.svelte`    | Clickable time format toggle       |
+| `src/lib/components/transport/TransportPanel.svelte` | Floating panel UI (time display inlined here) |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` at line 590, The docs
list `src/lib/components/transport/TimeDisplay.svelte` in the "Files to Create"
table but the implementation was inlined into `TransportPanel.svelte`; update
the plan table to reflect reality by either removing the `TimeDisplay.svelte`
row or marking it as "inlined into TransportPanel.svelte" (use the exact
filename `TransportPanel.svelte` in the annotation) and ensure the "Files
Created" table mentions the inlined time display logic so the two tables are
consistent.

643-643: ⚠️ Potential issue | 🟡 Minor

Completion date typo — year should be 2026, not 2024.

📝 Proposed fix
-Completed: 2024-02-24
+Completed: 2026-02-24
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` at line 643, Replace
the incorrect completion date string "Completed: 2024-02-24" with "Completed:
2026-02-24" in the document (look for the exact line/content "Completed:
2024-02-24") so the completion year reads 2026; ensure only the year is changed
and formatting around the date is preserved.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Around line 580-591: Update the "Files to Create" and "Files Created" tables
to include the missing TransportButton.svelte and constants.ts entries: add
`src/lib/components/transport/TransportButton.svelte` as a new file (noting its
role as the first-class UI component used by BottomToolbar.svelte) to both
tables, and add `src/lib/transport/constants.ts` exporting DEFAULT_BPM and
DEFAULT_PPQ to both tables so the planned files and the created-files status
match the spec and implementation.

In `@ui/src/lib/components/ObjectPreviewLayout.svelte`:
- Line 2: The import line uses an invalid source '@lucide/svelte/icons'; update
the import to use the documented named-export package by importing Code, Pin,
PinOff, Play, X, and Terminal from '@lucide/svelte' instead (locate the import
statement that currently imports Code, Pin, PinOff, Play, X, Terminal from
'@lucide/svelte/icons' and change the module specifier to '@lucide/svelte').
- Around line 108-121: Replace the inline Svelte {`#if`} and ternary used to
render the playback icon/tooltip with ts-pattern-based branching in the
component script: import { match } from 'ts-pattern' in
ObjectPreviewLayout.svelte, compute two derived values using match(paused)
(e.g., playbackIconComponent = match(paused).with(true, () =>
PinOff).with(false, () => Pin) and tooltipText = match(paused).with(true, () =>
'Unfreeze frame').with(false, () => 'Freeze frame')), then render the icon via
<svelte:component this={playbackIconComponent} ... /> inside Tooltip.Trigger and
use tooltipText for Tooltip.Content; also change the paused icon color class
from text-red-400 to a zinc palette class such as text-zinc-400 to satisfy the
styling requirement and keep the existing handlePlaybackToggle usage.

---

Duplicate comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Line 590: The docs list `src/lib/components/transport/TimeDisplay.svelte` in
the "Files to Create" table but the implementation was inlined into
`TransportPanel.svelte`; update the plan table to reflect reality by either
removing the `TimeDisplay.svelte` row or marking it as "inlined into
TransportPanel.svelte" (use the exact filename `TransportPanel.svelte` in the
annotation) and ensure the "Files Created" table mentions the inlined time
display logic so the two tables are consistent.
- Line 643: Replace the incorrect completion date string "Completed: 2024-02-24"
with "Completed: 2026-02-24" in the document (look for the exact line/content
"Completed: 2024-02-24") so the completion year reads 2026; ensure only the year
is changed and formatting around the date is preserved.

ℹ️ Review info

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 82d50b4 and 36e99c7.

📒 Files selected for processing (3)
  • CLAUDE.md
  • docs/design-docs/specs/77-global-transport-control.md
  • ui/src/lib/components/ObjectPreviewLayout.svelte

Comment on lines +580 to +591
| File | Purpose |
| ---------------------------------------------------- | ---------------------------------- |
| `src/lib/transport/types.ts` | `ITransport` interface |
| `src/lib/transport/constants.ts` | `DEFAULT_BPM`, `DEFAULT_PPQ` |
| `src/lib/transport/StubTransport.ts` | `performance.now()` implementation |
| `src/lib/transport/ToneTransport.ts` | Tone.js wrapper |
| `src/lib/transport/Transport.ts` | Global singleton with lazy upgrade |
| `src/lib/transport/index.ts` | Barrel exports |
| `src/stores/transport.store.ts` | BPM/format persistence |
| `src/lib/components/transport/TransportPanel.svelte` | Floating panel UI |
| `src/lib/components/transport/TimeDisplay.svelte` | Clickable time format toggle |
| `src/lib/components/transport/index.ts` | Barrel exports |
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⚠️ Potential issue | 🟡 Minor

TransportButton.svelte and constants.ts missing from both the "Files to Create" and "Files Created" tables.

  • TransportButton.svelte is described as a first-class UI component in the spec (line 345–347), referenced in the toolbar integration section (line 573), and noted in the "Files Modified" table at line 669 (BottomToolbar.svelte was changed to use it). The AI summary also confirms it was created. Yet it appears in neither the "New Files" plan table (lines 580–591) nor the "Files Created" status table (lines 647–657).
  • src/lib/transport/constants.ts is explicitly planned in the "New Files" table (it exports DEFAULT_BPM and DEFAULT_PPQ), but is absent from the "Files Created" table.

Both omissions leave the spec inconsistent with the actual implementation.

📝 Proposed additions to "Files to Create" table
 | `src/lib/components/transport/TransportPanel.svelte` | Floating panel UI                  |
-| `src/lib/components/transport/TimeDisplay.svelte`    | Clickable time format toggle       |
+| `src/lib/components/transport/TransportButton.svelte`| Toolbar button opening the panel   |
 | `src/lib/components/transport/index.ts`              | Barrel exports                     |
📝 Proposed additions to "Files Created" table
 | `src/lib/transport/index.ts`                          | Barrel exports                                                    |
+| `src/lib/transport/constants.ts`                      | `DEFAULT_BPM` and `DEFAULT_PPQ` constants                         |
 | `src/stores/transport.store.ts`                       | Persists BPM, timeDisplayFormat, panelOpen to localStorage        |
 | `src/lib/components/transport/TransportPanel.svelte`  | Full transport panel UI                                           |
+| `src/lib/components/transport/TransportButton.svelte` | Toolbar button that opens transport panel                         |
 | `src/lib/components/transport/index.ts`               | Barrel exports                                                    |

Also applies to: 647-657

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 580 -
591, Update the "Files to Create" and "Files Created" tables to include the
missing TransportButton.svelte and constants.ts entries: add
`src/lib/components/transport/TransportButton.svelte` as a new file (noting its
role as the first-class UI component used by BottomToolbar.svelte) to both
tables, and add `src/lib/transport/constants.ts` exporting DEFAULT_BPM and
DEFAULT_PPQ to both tables so the planned files and the created-files status
match the spec and implementation.

@@ -1,5 +1,5 @@
<script lang="ts">
import { Code, Pause, Play, X, Terminal } from '@lucide/svelte/icons';
import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte/icons';
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

🌐 Web query:

@lucide/svelte icons import path correct entrypoint v0.561.0

💡 Result:

For @lucide/svelte v0.561.0, the correct icon entrypoints are:

<script>
  // Named export (works)
  import { Camera } from "@lucide/svelte";

  // Preferred deep import (faster dev/build): kebab-case icon name, default export
  import CircleAlert from "@lucide/svelte/icons/circle-alert";
</script>

Deep imports always use @lucide/svelte/icons/<icon-name-in-kebab-case> (default export). [1] (Shadcn-Svelte shows the same deep-import pattern, e.g. @lucide/svelte/icons/check.) [2]

Sources: [1], [2]


Use @lucide/svelte import path for icons.

The import path @lucide/svelte/icons is not a valid named export source. Per the library documentation, icons should be imported either as named exports from @lucide/svelte or via deep imports from @lucide/svelte/icons/<icon-name>. Switch to the documented named export approach:

Suggested change
-import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte/icons';
+import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte';
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte/icons';
import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte';
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/ObjectPreviewLayout.svelte` at line 2, The import line
uses an invalid source '@lucide/svelte/icons'; update the import to use the
documented named-export package by importing Code, Pin, PinOff, Play, X, and
Terminal from '@lucide/svelte' instead (locate the import statement that
currently imports Code, Pin, PinOff, Play, X, Terminal from
'@lucide/svelte/icons' and change the module specifier to '@lucide/svelte').

Comment on lines 108 to 121
<Tooltip.Root>
<Tooltip.Trigger>
<button
class="cursor-pointer rounded p-1 transition-opacity group-hover:opacity-100 hover:bg-zinc-700 sm:opacity-0"
onclick={handlePlaybackToggle}
>
{#if paused}
<PinOff class="h-4 w-4 text-red-400" />
{:else}
<Pin class="h-4 w-4 text-zinc-300" />
{/if}
</button>
</Tooltip.Trigger>
<Tooltip.Content>{paused ? 'Unfreeze frame' : 'Freeze frame'}</Tooltip.Content>
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⚠️ Potential issue | 🟠 Major

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Search for ts-pattern in dependency files
echo "=== Checking for ts-pattern in dependencies ==="
find . -type f \( -name "package.json" -o -name "pnpm-lock.yaml" -o -name "yarn.lock" -o -name "package-lock.json" \) | head -5 | while read file; do
  echo "File: $file"
  rg 'ts-pattern' "$file" && echo "Found in $file" || echo "Not found in $file"
done

Repository: heypoom/patchies

Length of output: 598


🏁 Script executed:

#!/bin/bash
# Locate and read the ObjectPreviewLayout.svelte file
echo "=== Finding ObjectPreviewLayout.svelte ==="
find . -name "ObjectPreviewLayout.svelte" -type f

echo ""
echo "=== Reading the file content ==="
find . -name "ObjectPreviewLayout.svelte" -type f -exec wc -l {} \;

Repository: heypoom/patchies

Length of output: 242


🏁 Script executed:

#!/bin/bash
# Search for red color usage in Svelte files
echo "=== Checking for red color usage in .svelte files ==="
rg 'text-red-' --type svelte -n | head -20

Repository: heypoom/patchies

Length of output: 161


🏁 Script executed:

#!/bin/bash
# Read the ObjectPreviewLayout.svelte file around lines 108-121
echo "=== Reading ObjectPreviewLayout.svelte lines 100-130 ==="
sed -n '100,130p' ./ui/src/lib/components/ObjectPreviewLayout.svelte | cat -n

Repository: heypoom/patchies

Length of output: 1630


🏁 Script executed:

#!/bin/bash
# Search for red color usage in all svelte files
echo "=== Checking for red color usage in .svelte files ==="
rg 'text-red' ./ui/src --type-add 'svelte:*.svelte' -t svelte -n | head -20

Repository: heypoom/patchies

Length of output: 2632


🏁 Script executed:

#!/bin/bash
# Check if ts-pattern is already imported in ObjectPreviewLayout.svelte
echo "=== Checking imports in ObjectPreviewLayout.svelte ==="
head -20 ./ui/src/lib/components/ObjectPreviewLayout.svelte | cat -n

Repository: heypoom/patchies

Length of output: 808


Use ts-pattern for paused state branching and replace red-400 with zinc palette colors.

The paused state currently uses {#if} + ternary logic with text-red-400, which violates the ts-pattern requirement for conditional logic and the zinc palette styling requirement.

Suggested change
 import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte/icons';
 import { onMount, type Snippet } from 'svelte';
+import { match } from 'ts-pattern';
 import * as Tooltip from './ui/tooltip';
+const pausedUi = $derived.by(() =>
+  match(paused)
+    .with(true, () => ({
+      Icon: PinOff,
+      class: 'h-4 w-4 text-zinc-200',
+      tooltip: 'Unfreeze frame'
+    }))
+    .otherwise(() => ({
+      Icon: Pin,
+      class: 'h-4 w-4 text-zinc-300',
+      tooltip: 'Freeze frame'
+    }))
+);
-                {`#if` paused}
-                  <PinOff class="h-4 w-4 text-red-400" />
-                {:else}
-                  <Pin class="h-4 w-4 text-zinc-300" />
-                {/if}
+                <svelte:component this={pausedUi.Icon} class={pausedUi.class} />
-              <Tooltip.Content>{paused ? 'Unfreeze frame' : 'Freeze frame'}</Tooltip.Content>
+              <Tooltip.Content>{pausedUi.tooltip}</Tooltip.Content>
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/ObjectPreviewLayout.svelte` around lines 108 - 121,
Replace the inline Svelte {`#if`} and ternary used to render the playback
icon/tooltip with ts-pattern-based branching in the component script: import {
match } from 'ts-pattern' in ObjectPreviewLayout.svelte, compute two derived
values using match(paused) (e.g., playbackIconComponent =
match(paused).with(true, () => PinOff).with(false, () => Pin) and tooltipText =
match(paused).with(true, () => 'Unfreeze frame').with(false, () => 'Freeze
frame')), then render the icon via <svelte:component
this={playbackIconComponent} ... /> inside Tooltip.Trigger and use tooltipText
for Tooltip.Content; also change the paused icon color class from text-red-400
to a zinc palette class such as text-zinc-400 to satisfy the styling requirement
and keep the existing handlePlaybackToggle usage.

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Actionable comments posted: 1

♻️ Duplicate comments (3)
ui/src/lib/components/BottomToolbar.svelte (3)

31-35: Consolidate icon imports to @lucide/svelte.
The new Play/Pause import continues using @lucide/svelte/icons, which conflicts with project convention.

♻️ Suggested change
-import { Play, Pause } from '@lucide/svelte/icons';
+import { Play, Pause } from '@lucide/svelte';

As per coding guidelines, "Use @lucide/svelte for icons".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 31 - 35, Replace the
Play and Pause icon imports that currently come from '@lucide/svelte/icons' so
they follow project convention and import from '@lucide/svelte' instead; update
the import statement in BottomToolbar.svelte where Play and Pause are referenced
(alongside any other icons imported from '@lucide/svelte') to use the unified
'@lucide/svelte' source.

103-103: ⚠️ Potential issue | 🟠 Major

Guard navigator access for SSR.
This is evaluated at module init and can throw during SSR.

✅ Suggested change
-  const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
+  const isMac =
+    typeof navigator !== 'undefined' && /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` at line 103, The module-level
access to navigator for the isMac constant can throw during SSR; change it so
navigator is only read at runtime (client) — e.g., set isMac to a safe default
(false) at module init and compute the real value inside a browser-only check
(typeof window !== 'undefined' or typeof navigator !== 'undefined') or in
Svelte's onMount; update the isMac binding in BottomToolbar.svelte so it uses
the client-side check rather than evaluating
/Mac|iPhone|iPad|iPod/.test(navigator.userAgent) at module load.

180-182: ⚠️ Potential issue | 🟡 Minor

Keep destructive icon within the Zinc palette.
text-red-400 conflicts with the Zinc-only palette rule.

🎨 Suggested change
-              <Trash2 class="h-4 w-4 text-red-400" />
+              <Trash2 class="h-4 w-4 text-zinc-300" />

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 180 - 182, The
Trash2 icon in BottomToolbar.svelte is using a forbidden Tailwind class
text-red-400; replace the red palette with the Zinc palette to comply with the
guideline: update the Trash2 element's class (currently "h-4 w-4 text-red-400")
to use Zinc classes (e.g., "h-4 w-4 text-zinc-400" and, if needed for dark mode,
add a dark variant like "dark:text-zinc-300") so the destructive icon remains
within the Zinc palette; locate the button using buttonClass and the Trash2
component to make the change.
🧹 Nitpick comments (4)
ui/src/lib/components/transport/TransportPanel.svelte (3)

51-57: Use ts-pattern for volumeIcon selection.
This is state-based branching and should follow the pattern-matching guideline.

♻️ Suggested change
-import { match } from 'ts-pattern';
+import { match, P } from 'ts-pattern';

-  const volumeIcon = $derived.by(() => {
-    if (isMuted || volume === 0) return VolumeX;
-    if (volume < 0.33) return Volume;
-    if (volume < 0.66) return Volume1;
-    return Volume2;
-  });
+  const volumeIcon = $derived.by(() =>
+    match({ isMuted, volume })
+      .with({ isMuted: true }, () => VolumeX)
+      .with({ volume: 0 }, () => VolumeX)
+      .with({ volume: P.when((v) => v < 0.33) }, () => Volume)
+      .with({ volume: P.when((v) => v < 0.66) }, () => Volume1)
+      .otherwise(() => Volume2)
+  );

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 51 - 57,
Replace the manual if-chain inside the volumeIcon computed ($derived.by) with a
ts-pattern match on the state { isMuted, volume }: import and use match from
'ts-pattern' in the volumeIcon factory, match against { isMuted: true } to
return VolumeX, then guard on volume ranges (< 0.33, < 0.66, else) to return
Volume, Volume1, or Volume2 respectively; preserve the same inputs ($derived.by,
isMuted, volume) and exported symbols (volumeIcon, VolumeX, Volume, Volume1,
Volume2) and ensure the pattern returns the same icon types as the original
logic.

6-6: Import icons from @lucide/svelte, not @lucide/svelte/icons.
This aligns the new component with the project icon-import convention.

♻️ Suggested change
-import { Play, Pause, Square, Volume2, VolumeX, Volume, Volume1 } from '@lucide/svelte/icons';
+import { Play, Pause, Square, Volume2, VolumeX, Volume, Volume1 } from '@lucide/svelte';

As per coding guidelines, "Use @lucide/svelte for icons".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` at line 6, Update the
import so the Lucide icons are imported from '@lucide/svelte' instead of
'@lucide/svelte/icons'; locate the import statement that currently brings in
Play, Pause, Square, Volume2, VolumeX, Volume, Volume1 and change its module
source to '@lucide/svelte' while keeping the same named imports to match project
conventions.

7-151: Replace onMount with $effect for Svelte 5 compliance.
The component uses onMount, but guidelines require Svelte 5 reactive primitives.

♻️ Suggested change
-import { onMount } from 'svelte';
+// onMount no longer needed in Svelte 5

-  onMount(() => {
+  $effect(() => {
     // Poll transport state at 30fps for UI
     const interval = setInterval(() => {
       isPlaying = Transport.isPlaying;
       seconds = Transport.seconds;
       beat = Transport.beat;
       bpm = Transport.bpm;
     }, 1000 / 30);

     // Sync volume from AudioService
     const volumeInterval = setInterval(() => {
       if (!isMuted) {
         volume = audioService.outVolume;
       }
     }, 1000);

     return () => {
       clearInterval(interval);
       clearInterval(volumeInterval);
     };
   });

As per coding guidelines, "Use Svelte 5 features: $state, $props, $effect, $derived instead of lifecycle hooks, and use onclick instead of on:click directive".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 7 - 151,
The component still uses the onMount lifecycle to start two intervals (interval
and volumeInterval) that poll Transport and AudioService; replace this with a
$effect that runs once to set up the intervals and returns a cleanup function so
Svelte 5 tears them down automatically — locate the onMount block and move its
logic into a $effect that creates the setInterval for updating
isPlaying/seconds/beat/bpm from Transport and the setInterval for syncing volume
from audioService.outVolume (respecting isMuted), store the timer ids in local
constants, and return a cleanup callback that calls clearInterval on both
timers; remove the onMount import and usages after converting to $effect.
ui/src/lib/components/sidebar/PresetTreeView.svelte (1)

958-965: Use @lucide/svelte entry point for the new icon.
The Import button relies on Upload from @lucide/svelte/icons, but the project guideline requires importing from @lucide/svelte.

♻️ Suggested change
-  } from '@lucide/svelte/icons';
+  } from '@lucide/svelte';

As per coding guidelines, "Use @lucide/svelte for icons".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/sidebar/PresetTreeView.svelte` around lines 958 - 965,
The Import button currently uses the Upload icon imported from
"@lucide/svelte/icons" which violates the guideline; update the icon import in
PresetTreeView.svelte to import Upload from the "@lucide/svelte" package
(keeping the component name Upload and its props) so the <Upload class="h-3.5
w-3.5" /> usage and the handleImportClick handler remain unchanged and the
project follows the required icon entry point.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Around line 241-245: The DSP toggle in TransportPanel.svelte uses red palette
classes for the "off" state inside the class attribute controlled by
isDspEnabled (onclick={toggleDsp}), which violates the Zinc-only styling rule;
update the conditional class branch for the false/off state to use Zinc palette
classes (e.g., replace red-900/50, red-400, red-900/70 with appropriate
bg-zinc-*/text-zinc-*/hover:bg-zinc-* variants) so the class string around
isDspEnabled remains Zinc-only while preserving contrast and hover behavior.

---

Duplicate comments:
In `@ui/src/lib/components/BottomToolbar.svelte`:
- Around line 31-35: Replace the Play and Pause icon imports that currently come
from '@lucide/svelte/icons' so they follow project convention and import from
'@lucide/svelte' instead; update the import statement in BottomToolbar.svelte
where Play and Pause are referenced (alongside any other icons imported from
'@lucide/svelte') to use the unified '@lucide/svelte' source.
- Line 103: The module-level access to navigator for the isMac constant can
throw during SSR; change it so navigator is only read at runtime (client) —
e.g., set isMac to a safe default (false) at module init and compute the real
value inside a browser-only check (typeof window !== 'undefined' or typeof
navigator !== 'undefined') or in Svelte's onMount; update the isMac binding in
BottomToolbar.svelte so it uses the client-side check rather than evaluating
/Mac|iPhone|iPad|iPod/.test(navigator.userAgent) at module load.
- Around line 180-182: The Trash2 icon in BottomToolbar.svelte is using a
forbidden Tailwind class text-red-400; replace the red palette with the Zinc
palette to comply with the guideline: update the Trash2 element's class
(currently "h-4 w-4 text-red-400") to use Zinc classes (e.g., "h-4 w-4
text-zinc-400" and, if needed for dark mode, add a dark variant like
"dark:text-zinc-300") so the destructive icon remains within the Zinc palette;
locate the button using buttonClass and the Trash2 component to make the change.

---

Nitpick comments:
In `@ui/src/lib/components/sidebar/PresetTreeView.svelte`:
- Around line 958-965: The Import button currently uses the Upload icon imported
from "@lucide/svelte/icons" which violates the guideline; update the icon import
in PresetTreeView.svelte to import Upload from the "@lucide/svelte" package
(keeping the component name Upload and its props) so the <Upload class="h-3.5
w-3.5" /> usage and the handleImportClick handler remain unchanged and the
project follows the required icon entry point.

In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Around line 51-57: Replace the manual if-chain inside the volumeIcon computed
($derived.by) with a ts-pattern match on the state { isMuted, volume }: import
and use match from 'ts-pattern' in the volumeIcon factory, match against {
isMuted: true } to return VolumeX, then guard on volume ranges (< 0.33, < 0.66,
else) to return Volume, Volume1, or Volume2 respectively; preserve the same
inputs ($derived.by, isMuted, volume) and exported symbols (volumeIcon, VolumeX,
Volume, Volume1, Volume2) and ensure the pattern returns the same icon types as
the original logic.
- Line 6: Update the import so the Lucide icons are imported from
'@lucide/svelte' instead of '@lucide/svelte/icons'; locate the import statement
that currently brings in Play, Pause, Square, Volume2, VolumeX, Volume, Volume1
and change its module source to '@lucide/svelte' while keeping the same named
imports to match project conventions.
- Around line 7-151: The component still uses the onMount lifecycle to start two
intervals (interval and volumeInterval) that poll Transport and AudioService;
replace this with a $effect that runs once to set up the intervals and returns a
cleanup function so Svelte 5 tears them down automatically — locate the onMount
block and move its logic into a $effect that creates the setInterval for
updating isPlaying/seconds/beat/bpm from Transport and the setInterval for
syncing volume from audioService.outVolume (respecting isMuted), store the timer
ids in local constants, and return a cleanup callback that calls clearInterval
on both timers; remove the onMount import and usages after converting to
$effect.

ℹ️ Review info

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 36e99c7 and 9cd10a9.

📒 Files selected for processing (5)
  • ui/src/lib/components/BottomToolbar.svelte
  • ui/src/lib/components/sidebar/PresetTreeView.svelte
  • ui/src/lib/components/transport/TransportPanel.svelte
  • ui/static/content/topics/adding-objects.md
  • ui/static/content/topics/manage-presets.md

Comment on lines 241 to 245
onclick={toggleDsp}
class="cursor-pointer rounded px-2 py-1 text-xs font-medium transition-colors {isDspEnabled
? 'bg-zinc-800 text-zinc-300 hover:bg-zinc-700'
: 'bg-red-900/50 text-red-400 hover:bg-red-900/70'}"
title={isDspEnabled ? 'DSP On - Click to disable' : 'DSP Off - Click to enable'}
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⚠️ Potential issue | 🟡 Minor

Keep DSP toggle colors within the Zinc palette.
The red palette classes violate the Zinc-only styling rule.

🎨 Suggested change
-    class="cursor-pointer rounded px-2 py-1 text-xs font-medium transition-colors {isDspEnabled
-      ? 'bg-zinc-800 text-zinc-300 hover:bg-zinc-700'
-      : 'bg-red-900/50 text-red-400 hover:bg-red-900/70'}"
+    class="cursor-pointer rounded px-2 py-1 text-xs font-medium transition-colors {isDspEnabled
+      ? 'bg-zinc-800 text-zinc-300 hover:bg-zinc-700'
+      : 'bg-zinc-800/50 text-zinc-400 hover:bg-zinc-700/70'}"

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling".

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
onclick={toggleDsp}
class="cursor-pointer rounded px-2 py-1 text-xs font-medium transition-colors {isDspEnabled
? 'bg-zinc-800 text-zinc-300 hover:bg-zinc-700'
: 'bg-red-900/50 text-red-400 hover:bg-red-900/70'}"
title={isDspEnabled ? 'DSP On - Click to disable' : 'DSP Off - Click to enable'}
onclick={toggleDsp}
class="cursor-pointer rounded px-2 py-1 text-xs font-medium transition-colors {isDspEnabled
? 'bg-zinc-800 text-zinc-300 hover:bg-zinc-700'
: 'bg-zinc-800/50 text-zinc-400 hover:bg-zinc-700/70'}"
title={isDspEnabled ? 'DSP On - Click to disable' : 'DSP Off - Click to enable'}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 241 -
245, The DSP toggle in TransportPanel.svelte uses red palette classes for the
"off" state inside the class attribute controlled by isDspEnabled
(onclick={toggleDsp}), which violates the Zinc-only styling rule; update the
conditional class branch for the false/off state to use Zinc palette classes
(e.g., replace red-900/50, red-400, red-900/70 with appropriate
bg-zinc-*/text-zinc-*/hover:bg-zinc-* variants) so the class string around
isDspEnabled remains Zinc-only while preserving contrast and hover behavior.

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Actionable comments posted: 9

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
ui/src/lib/components/sidebar/PresetTreeView.svelte (1)

2-21: ⚠️ Potential issue | 🟡 Minor

Use the package entrypoint @lucide/svelte instead of the subpath @lucide/svelte/icons.

The project guidelines prefer importing from the main package entrypoint. This aligns with the pattern used in SearchBar.svelte and provides a more maintainable import style across the codebase.

Suggested change
-  } from '@lucide/svelte/icons';
+  } from '@lucide/svelte';
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/sidebar/PresetTreeView.svelte` around lines 2 - 21, The
import in PresetTreeView.svelte currently pulls icons from the subpath
'@lucide/svelte/icons'; update that single import to use the package entrypoint
'@lucide/svelte' instead, keeping the same named icons (ChevronRight,
ChevronDown, Library, LibraryBig, Folder, FolderOpen, FolderPlus, Blocks, Lock,
Trash2, Pencil, Download, Upload, RotateCcw, Plus, FolderInput, Ellipsis,
Bookmark) so the rest of the component code using those symbols remains
unchanged.
♻️ Duplicate comments (10)
ui/src/lib/components/BottomToolbar.svelte (3)

31-34: ⚠️ Potential issue | 🟡 Minor

Import Play/Pause from @lucide/svelte.

Consolidate icon imports to the package entrypoint.

♻️ Suggested change
-import { Play, Pause } from '@lucide/svelte/icons';
+import { Play, Pause } from '@lucide/svelte';

As per coding guidelines, "Use @lucide/svelte for icons".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 31 - 34, The Play
and Pause icons are imported from the deep path '@lucide/svelte/icons'—change
the import to use the package entrypoint by importing Play and Pause from
'@lucide/svelte' instead; update the import line that currently references Play
and Pause so it imports those symbols from '@lucide/svelte' in
BottomToolbar.svelte.

178-182: ⚠️ Potential issue | 🟡 Minor

Keep the delete icon within the Zinc palette.

text-red-400 violates the Zinc-only styling rule.

🎨 Suggested change
-              <Trash2 class="h-4 w-4 text-red-400" />
+              <Trash2 class="h-4 w-4 text-zinc-300" />

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 178 - 182, The
delete icon uses Tailwind's text-red-400 which violates the Zinc-only styling
rule; update the class on the Trash2 icon (within BottomToolbar.svelte, inside
Tooltip.Trigger/button using buttonClass and handleDelete) to a Zinc palette
color (for example text-zinc-400 or the project’s designated zinc variant for
dark theme) so the icon adheres to the Zinc-only styling guideline.

103-103: ⚠️ Potential issue | 🟠 Major

Guard navigator usage for SSR.

This runs at module init and will throw when navigator is undefined.

✅ Suggested fix
-  const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
+  const isMac =
+    typeof navigator !== 'undefined' && /Mac|iPhone|iPad|iPod/.test(navigator.userAgent);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` at line 103, The module-level use
of navigator in the BottomToolbar.svelte file (const isMac =
/Mac|iPhone|iPad|iPod/.test(navigator.userAgent)) will crash under SSR; change
it to only access navigator at runtime by guarding with a typeof check or by
initializing isMac inside a client-only lifecycle hook (e.g., onMount) so
navigator.userAgent is read only when window/navigator exist; update the
reference to isMac accordingly so it defaults safely (false or null) during SSR
and is populated on mount.
ui/src/lib/components/ObjectPreviewLayout.svelte (2)

2-2: ⚠️ Potential issue | 🟡 Minor

Switch Lucide imports to the package entrypoint.

The @lucide/svelte/icons named-export entrypoint isn’t the project-standard import.

♻️ Suggested change
-import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte/icons';
+import { Code, Pin, PinOff, Play, X, Terminal } from '@lucide/svelte';

As per coding guidelines, "Use @lucide/svelte for icons".

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/ObjectPreviewLayout.svelte` at line 2, The import line
is using the non-standard entrypoint '@lucide/svelte/icons'; update the import
to use the project-standard '@lucide/svelte' package entrypoint and keep the
same named icons (Code, Pin, PinOff, Play, X, Terminal) so the rest of
ObjectPreviewLayout.svelte continues to reference those symbols unchanged.

107-132: ⚠️ Potential issue | 🟡 Minor

Use ts-pattern for pause-state branching and keep the icon in the Zinc palette.

The paused/tooltip branching and text-red-400 violate the ts-pattern + Zinc palette rules.

♻️ Suggested change
+  import { match } from 'ts-pattern';
+  const pausedUi = $derived.by(() =>
+    match({ paused, canPin: $transportStore.isPlaying })
+      .with({ paused: true }, () => ({
+        Icon: PinOff,
+        class: 'h-4 w-4 text-zinc-300',
+        tooltip: 'Unfreeze frame'
+      }))
+      .with({ canPin: false }, () => ({
+        Icon: Pin,
+        class: 'h-4 w-4 text-zinc-300',
+        tooltip: 'Start playback to freeze frame'
+      }))
+      .otherwise(() => ({
+        Icon: Pin,
+        class: 'h-4 w-4 text-zinc-300',
+        tooltip: 'Freeze frame'
+      }))
+  );
-                  {`#if` paused}
-                    <PinOff class="h-4 w-4 text-red-400" />
-                  {:else}
-                    <Pin class="h-4 w-4 text-zinc-300" />
-                  {/if}
+                  <svelte:component this={pausedUi.Icon} class={pausedUi.class} />
-              <Tooltip.Content>
-                {`#if` paused}
-                  Unfreeze frame
-                {:else if !canPin}
-                  Start playback to freeze frame
-                {:else}
-                  Freeze frame
-                {/if}
-              </Tooltip.Content>
+              <Tooltip.Content>{pausedUi.tooltip}</Tooltip.Content>

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements. This includes conditional logic based on type/mode/state, dynamic CSS class selection based on variants, and branching on union types or enums" and "Use Zinc palette with dark theme in Tailwind styling".

ui/src/lib/components/transport/TransportPanel.svelte (1)

236-237: ⚠️ Potential issue | 🟡 Minor

Keep red palette out of volume/DSP UI.

Use Zinc variants for the muted icon and DSP-off state.

🎨 Suggested change
-        class="h-4 w-4 {isMuted || volume === 0 ? 'text-red-400' : 'text-zinc-300'}"
+        class="h-4 w-4 {isMuted || volume === 0 ? 'text-zinc-400' : 'text-zinc-300'}"
-      : 'bg-red-900/50 text-red-400 hover:bg-red-900/70'}"
+      : 'bg-zinc-800/50 text-zinc-400 hover:bg-zinc-700/70'}"

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling".

Also applies to: 255-257

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 236 -
237, Replace red palette usage in icon class bindings with zinc variants:
wherever the icon class toggles on isMuted or volume === 0 (refer to the class
attribute using isMuted and volume) and where DSP off state is shown (refer to
dspEnabled/dsp toggle class around lines later), change "text-red-400" (or any
"text-red-*" value) to the appropriate zinc variant (e.g., "text-zinc-400" or
"text-zinc-500") so muted and DSP-off icons use the Zinc palette consistent with
dark-theme Tailwind guidelines.
docs/design-docs/specs/77-global-transport-control.md (3)

590-601: TransportButton.svelte still missing from the "New Files" table.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 590 -
601, The "New Files" table in the design doc is missing the TransportButton
component entry; update the table by adding a row for
src/lib/components/transport/TransportButton.svelte and a short purpose like
"Play/Stop transport button (UI control)" so the new file is documented
alongside the other transport components; edit the table near the existing
transport component rows to include this filename and purpose.

653-653: "Completed: 2024-02-24" — year typo, should be 2026.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` at line 653, Update
the date string "Completed: 2024-02-24" to the correct year "Completed:
2026-02-24" in the document (search for the exact text "Completed: 2024-02-24"
and replace it with "Completed: 2026-02-24") so the completion timestamp in the
specs/77-global-transport-control.md file reflects the correct year.

657-667: constants.ts and TransportButton.svelte still absent from the "Files Created" table.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 657 -
667, The file table in specs/77-global-transport-control.md is missing entries
for constants.ts and TransportButton.svelte; update the markdown table of "Files
Created" to include rows for `src/lib/transport/constants.ts` (describe purpose,
e.g., shared transport constants) and
`src/lib/components/transport/TransportButton.svelte` (describe purpose, e.g.,
transport control button component) so the documentation lists all created files
consistently with the codebase.
ui/src/workers/rendering/hydraRenderer.ts (1)

104-105: Guard params.transportTime before assigning to Hydra synth time.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/hydraRenderer.ts` around lines 104 - 105, Guard
assignment to Hydra synth time by validating params.transportTime before setting
this.hydra.synth.time: in hydraRenderer.ts locate where this.hydra.synth.time =
params.transportTime is used and change to check that params && typeof
params.transportTime === "number" && isFinite(params.transportTime) (or
otherwise not null/undefined) and only then assign; otherwise leave
this.hydra.synth.time unchanged or set a safe default to avoid assigning invalid
values.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Around line 568-572: The TransportStoreState interface is missing the
panelOpen field referenced elsewhere; update the interface (TransportStoreState)
in the spec so it includes panelOpen with the correct type (e.g., boolean) to
match what transport.store.ts persists (bpm, timeDisplayFormat, panelOpen), and
ensure any examples or tables in the document reflect this added property so the
spec is consistent with transport.store.ts.

In `@ui/src/lib/components/BottomToolbar.svelte`:
- Around line 188-239: The UI uses inline ternaries and {`#if`} blocks for OS and
state branching (isMac, isPlaying, isLeftSidebarOpen, $aiButtonState) — refactor
these into derived computations using ts-pattern's match(): create derived
stores (e.g., derivedIsMacLabel, derivedPlayIcon/state, derivedSidebarClass or a
single derived “by” object) that use match(isMac).with(...).run() /
match($aiButtonState).with(...).run() to compute the tooltip text, button
classes (aiButtonClass result), and loader vs sparkles rendering decision, then
replace the inline ternaries and {`#if` $aiButtonState.isLoading} blocks in
BottomToolbar.svelte to read from those derived values (referencing isMac,
isPlaying, isLeftSidebarOpen, $aiButtonState, aiButtonClass, onAiInsertOrEdit,
onBrowseObjects) so all branching logic lives in the derived match()
computations.

In `@ui/src/lib/components/FlowCanvasInner.svelte`:
- Around line 483-484: Move the eventBus.addEventListener registrations out of
onMount and into a Svelte $effect that registers each listener (e.g.,
eventBus.addEventListener('requestSaveSelectedAsPreset',
handleRequestSaveSelectedAsPreset) and
eventBus.addEventListener('quickAddConfirmed', handleQuickAddConfirmed')) and
returns a cleanup function that removes those same handlers; apply the same
$effect pattern to the other event listeners currently registered between the
handlers around lines 479–488 so registration happens reactively and removal
occurs when the effect is invalidated.
- Around line 621-630: Refactor handleRequestSaveSelectedAsPreset to use
ts-pattern's match(): import match from 'ts-pattern' and replace the nested ifs
with match(selectedNodeIds).when(length === 1, ids => match(nodes.find(n => n.id
=== ids[0])).with(P.where(n => !!n), node => { nodeToSaveAsPreset = node;
showSavePresetDialog = true }).otherwise(() => {})).otherwise(() => {}); i.e.,
perform a top-level match on selectedNodeIds to check length === 1, then a
nested match on the found node to ensure it exists before assigning
nodeToSaveAsPreset and toggling showSavePresetDialog.

In `@ui/src/lib/components/sidebar/PresetTreeView.svelte`:
- Around line 40-41: Refactor conditional logic to use ts-pattern's match() for
canSaveAsPreset instead of inline conditionals: derive canSaveAsPreset from
$selectedNodeInfo as now, then create match-derived values for the click handler
guard (used where the handler currently checks canSaveAsPreset at lines
~554-558) and for the button class string and tooltip text (used where
classes/tooltip are chosen at lines ~959-979). Replace the inline if/ternary
guards with match(canSaveAsPreset).with(true, ...).with(false, ...).exhaustive()
(or equivalent) so the button CSS class, tooltip message, and early-return guard
are produced from the same match-derived mapping; reference canSaveAsPreset, the
click handler function name, and the button class/tooltip variables when making
the changes.

In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Line 7: Remove the import of onMount and replace the onMount lifecycle block
with a Svelte 5 $effect block: move the polling/syncing logic currently inside
onMount (the interval creation, Transport state polling, volume sync, and any
initial calls) into a $effect(() => { ... }) callback and return a cleanup
function that clears the interval (e.g., return () =>
clearInterval(intervalId)); ensure references to any reactive props remain
accessible inside the $effect and that the new block uses the same identifiers
as the original (the previous onMount body, the intervalId variable, and any
Transport-related functions) so behavior is identical but Svelte 5 compatible.
- Around line 169-179: The play/pause button currently uses inline {`#if`} and
ternary logic; replace that with a ts-pattern match that derives the icon
component, title string, and click handler from the combined state of isPlaying
and isDspEnabled (similar to how timeDisplay is derived). Import match from
'ts-pattern', create a small derived object (e.g., const {Icon, title, onClick}
= match({isPlaying, isDspEnabled}).with(...).otherwise(...)) that returns
Pause/Play component refs, the title text ('Enable DSP first' when
!isDspEnabled, otherwise 'Pause' or 'Play'), and the appropriate handler
(handlePause or handlePlay), then update the button to use Icon, title, and
onClick and remove the inline {`#if`} and ternary title logic; reference symbols:
isPlaying, isDspEnabled, handlePause, handlePlay, Play, Pause, and timeDisplay
for consistency.

In `@ui/src/stores/transport.store.ts`:
- Around line 76-82: Replace the implicit array-index cycling in
toggleTimeDisplayFormat with a ts-pattern match on s.timeDisplayFormat: inside
the update((s) => { ... }) call, import and use match from 'ts-pattern' to
pattern-match s.timeDisplayFormat (the TimeDisplayFormat union) and return the
next format explicitly (e.g., match('time').return('bars'),
match('bars').return('seconds'), match('seconds').return('time')); ensure the
returned state uses { ...s, timeDisplayFormat: <matched-next> } and keep the
function name toggleTimeDisplayFormat and the update call intact.

In `@ui/src/workers/rendering/fboRenderer.ts`:
- Around line 1351-1359: In defineWorkerGlobals update the globalThis 'time'
getter (and the other time-related getter around the block using transportTime)
to fall back to renderer.lastTime when renderer.transportTime is undefined so it
doesn't return 0 before the first sync; specifically change the getter logic to
return renderer.transportTime?.seconds ?? renderer.lastTime (or another existing
local time field) instead of 0, and apply the same fallback to the similar
getter in the following block (lines referencing transportTime and lastTime) so
both time getters use lastTime as the startup fallback.

---

Outside diff comments:
In `@ui/src/lib/components/sidebar/PresetTreeView.svelte`:
- Around line 2-21: The import in PresetTreeView.svelte currently pulls icons
from the subpath '@lucide/svelte/icons'; update that single import to use the
package entrypoint '@lucide/svelte' instead, keeping the same named icons
(ChevronRight, ChevronDown, Library, LibraryBig, Folder, FolderOpen, FolderPlus,
Blocks, Lock, Trash2, Pencil, Download, Upload, RotateCcw, Plus, FolderInput,
Ellipsis, Bookmark) so the rest of the component code using those symbols
remains unchanged.

---

Duplicate comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Around line 590-601: The "New Files" table in the design doc is missing the
TransportButton component entry; update the table by adding a row for
src/lib/components/transport/TransportButton.svelte and a short purpose like
"Play/Stop transport button (UI control)" so the new file is documented
alongside the other transport components; edit the table near the existing
transport component rows to include this filename and purpose.
- Line 653: Update the date string "Completed: 2024-02-24" to the correct year
"Completed: 2026-02-24" in the document (search for the exact text "Completed:
2024-02-24" and replace it with "Completed: 2026-02-24") so the completion
timestamp in the specs/77-global-transport-control.md file reflects the correct
year.
- Around line 657-667: The file table in specs/77-global-transport-control.md is
missing entries for constants.ts and TransportButton.svelte; update the markdown
table of "Files Created" to include rows for `src/lib/transport/constants.ts`
(describe purpose, e.g., shared transport constants) and
`src/lib/components/transport/TransportButton.svelte` (describe purpose, e.g.,
transport control button component) so the documentation lists all created files
consistently with the codebase.

In `@ui/src/lib/components/BottomToolbar.svelte`:
- Around line 31-34: The Play and Pause icons are imported from the deep path
'@lucide/svelte/icons'—change the import to use the package entrypoint by
importing Play and Pause from '@lucide/svelte' instead; update the import line
that currently references Play and Pause so it imports those symbols from
'@lucide/svelte' in BottomToolbar.svelte.
- Around line 178-182: The delete icon uses Tailwind's text-red-400 which
violates the Zinc-only styling rule; update the class on the Trash2 icon (within
BottomToolbar.svelte, inside Tooltip.Trigger/button using buttonClass and
handleDelete) to a Zinc palette color (for example text-zinc-400 or the
project’s designated zinc variant for dark theme) so the icon adheres to the
Zinc-only styling guideline.
- Line 103: The module-level use of navigator in the BottomToolbar.svelte file
(const isMac = /Mac|iPhone|iPad|iPod/.test(navigator.userAgent)) will crash
under SSR; change it to only access navigator at runtime by guarding with a
typeof check or by initializing isMac inside a client-only lifecycle hook (e.g.,
onMount) so navigator.userAgent is read only when window/navigator exist; update
the reference to isMac accordingly so it defaults safely (false or null) during
SSR and is populated on mount.

In `@ui/src/lib/components/ObjectPreviewLayout.svelte`:
- Line 2: The import line is using the non-standard entrypoint
'@lucide/svelte/icons'; update the import to use the project-standard
'@lucide/svelte' package entrypoint and keep the same named icons (Code, Pin,
PinOff, Play, X, Terminal) so the rest of ObjectPreviewLayout.svelte continues
to reference those symbols unchanged.

In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Around line 236-237: Replace red palette usage in icon class bindings with
zinc variants: wherever the icon class toggles on isMuted or volume === 0 (refer
to the class attribute using isMuted and volume) and where DSP off state is
shown (refer to dspEnabled/dsp toggle class around lines later), change
"text-red-400" (or any "text-red-*" value) to the appropriate zinc variant
(e.g., "text-zinc-400" or "text-zinc-500") so muted and DSP-off icons use the
Zinc palette consistent with dark-theme Tailwind guidelines.

In `@ui/src/workers/rendering/hydraRenderer.ts`:
- Around line 104-105: Guard assignment to Hydra synth time by validating
params.transportTime before setting this.hydra.synth.time: in hydraRenderer.ts
locate where this.hydra.synth.time = params.transportTime is used and change to
check that params && typeof params.transportTime === "number" &&
isFinite(params.transportTime) (or otherwise not null/undefined) and only then
assign; otherwise leave this.hydra.synth.time unchanged or set a safe default to
avoid assigning invalid values.

ℹ️ Review info

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 9cd10a9 and a1667af.

📒 Files selected for processing (14)
  • docs/design-docs/specs/77-global-transport-control.md
  • ui/src/lib/components/BottomToolbar.svelte
  • ui/src/lib/components/FlowCanvasInner.svelte
  • ui/src/lib/components/ObjectPreviewLayout.svelte
  • ui/src/lib/components/sidebar/PresetTreeView.svelte
  • ui/src/lib/components/transport/TransportPanel.svelte
  • ui/src/lib/eventbus/events.ts
  • ui/src/lib/transport/Transport.ts
  • ui/src/stores/transport.store.ts
  • ui/src/workers/rendering/canvasRenderer.ts
  • ui/src/workers/rendering/fboRenderer.ts
  • ui/src/workers/rendering/hydraRenderer.ts
  • ui/src/workers/rendering/textmodeRenderer.ts
  • ui/src/workers/rendering/threeRenderer.ts
🚧 Files skipped from review as they are similar to previous changes (1)
  • ui/src/lib/transport/Transport.ts

Comment on lines +568 to +572
export interface TransportStoreState {
bpm: number;
timeDisplayFormat: "seconds" | "bars";
}

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⚠️ Potential issue | 🟡 Minor

TransportStoreState pseudocode is missing the panelOpen field.

The "Files Created" table at line 664 documents that transport.store.ts persists bpm, timeDisplayFormat, **panelOpen** to localStorage, but the TransportStoreState interface definition here only declares bpm and timeDisplayFormat. The spec is internally inconsistent.

📝 Proposed fix
 export interface TransportStoreState {
   bpm: number;
   timeDisplayFormat: "seconds" | "bars";
+  panelOpen: boolean;
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export interface TransportStoreState {
bpm: number;
timeDisplayFormat: "seconds" | "bars";
}
export interface TransportStoreState {
bpm: number;
timeDisplayFormat: "seconds" | "bars";
panelOpen: boolean;
}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 568 -
572, The TransportStoreState interface is missing the panelOpen field referenced
elsewhere; update the interface (TransportStoreState) in the spec so it includes
panelOpen with the correct type (e.g., boolean) to match what transport.store.ts
persists (bpm, timeDisplayFormat, panelOpen), and ensure any examples or tables
in the document reflect this added property so the spec is consistent with
transport.store.ts.

Comment on lines +188 to 239
<Tooltip.Root>
<Tooltip.Trigger>
<button
class={buttonClass}
onclick={(e) => {
e.preventDefault();
e.stopPropagation();
onBrowseObjects();
}}
>
<CirclePlus class={iconClass} />
</button>
</Tooltip.Trigger>
<Tooltip.Content>Browse Objects ({isMac ? '⌘O' : 'Ctrl + O'})</Tooltip.Content>
</Tooltip.Root>

{#if canCopy}
<button title="Copy" class={buttonClass} onclick={onCopy}>
<Copy class={iconClass} />
</button>
<Tooltip.Root>
<Tooltip.Trigger>
<button class={buttonClass} onclick={onCopy}>
<Copy class={iconClass} />
</button>
</Tooltip.Trigger>
<Tooltip.Content>Copy</Tooltip.Content>
</Tooltip.Root>
{/if}

{#if canPaste}
<button title="Paste" class={buttonClass} onclick={onPaste}>
<ClipboardPaste class={iconClass} />
</button>
{/if}

{#if canSaveAsPreset}
<button title="Save as Preset" class={buttonClass} onclick={onSaveSelectedAsPreset}>
<Bookmark class={iconClass} />
</button>
<Tooltip.Root>
<Tooltip.Trigger>
<button class={buttonClass} onclick={onPaste}>
<ClipboardPaste class={iconClass} />
</button>
</Tooltip.Trigger>
<Tooltip.Content>Paste</Tooltip.Content>
</Tooltip.Root>
{/if}

{#if $isAiFeaturesVisible && hasGeminiApiKey}
<button title="AI Create/Edit" class={aiButtonClass()} onclick={onAiInsertOrEdit}>
{#if $aiButtonState.isLoading}
<Loader class="{iconClass} animate-spin cursor-not-allowed" />
{:else}
<Sparkles class={iconClass} />
{/if}
</button>
<Tooltip.Root>
<Tooltip.Trigger>
<button class={aiButtonClass()} onclick={onAiInsertOrEdit}>
{#if $aiButtonState.isLoading}
<Loader class="{iconClass} animate-spin cursor-not-allowed" />
{:else}
<Sparkles class={iconClass} />
{/if}
</button>
</Tooltip.Trigger>
<Tooltip.Content>AI Create/Edit ({isMac ? '⌘I' : 'Ctrl + I'})</Tooltip.Content>
</Tooltip.Root>
{/if}
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⚠️ Potential issue | 🟡 Minor

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Use ts-pattern for OS/mode/state-based conditional logic.

Lines use ternaries and {#if} blocks for isMac, isPlaying, and isLeftSidebarOpen state branching. Extract these into $derived.by computations using match() to align with coding guidelines.

♻️ Suggested changes
+  const shortcutLabels = $derived.by(() =>
+    match(isMac)
+      .with(true, () => ({ browse: '⌘O', ai: '⌘I', sidebar: '⌘B' }))
+      .otherwise(() => ({ browse: 'Ctrl + O', ai: 'Ctrl + I', sidebar: 'Ctrl + B' }))
+  );
+
+  const transportUi = $derived.by(() =>
+    match(isPlaying)
+      .with(true, () => ({ Icon: Pause }))
+      .otherwise(() => ({ Icon: Play }))
+  );
+
+  const sidebarLabel = $derived.by(() =>
+    match(isLeftSidebarOpen)
+      .with(true, () => 'Close')
+      .otherwise(() => 'Open')
+  );
-        <Tooltip.Content>Browse Objects ({isMac ? '⌘O' : 'Ctrl + O'})</Tooltip.Content>
+        <Tooltip.Content>Browse Objects ({shortcutLabels.browse})</Tooltip.Content>
-          <Tooltip.Content>AI Create/Edit ({isMac ? '⌘I' : 'Ctrl + I'})</Tooltip.Content>
+          <Tooltip.Content>AI Create/Edit ({shortcutLabels.ai})</Tooltip.Content>
-            {`#if` isPlaying}
-              <Pause class={iconClass} />
-            {:else}
-              <Play class={iconClass} />
-            {/if}
+            <svelte:component this={transportUi.Icon} class={iconClass} />
-          >{isLeftSidebarOpen ? 'Close' : 'Open'} Sidebar ({isMac
-            ? '⌘B'
-            : 'Ctrl + B'})</Tooltip.Content
+          >{sidebarLabel} Sidebar ({shortcutLabels.sidebar})</Tooltip.Content

Applies to lines 188–239, 257–287, 300–322.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/BottomToolbar.svelte` around lines 188 - 239, The UI
uses inline ternaries and {`#if`} blocks for OS and state branching (isMac,
isPlaying, isLeftSidebarOpen, $aiButtonState) — refactor these into derived
computations using ts-pattern's match(): create derived stores (e.g.,
derivedIsMacLabel, derivedPlayIcon/state, derivedSidebarClass or a single
derived “by” object) that use match(isMac).with(...).run() /
match($aiButtonState).with(...).run() to compute the tooltip text, button
classes (aiButtonClass result), and loader vs sparkles rendering decision, then
replace the inline ternaries and {`#if` $aiButtonState.isLoading} blocks in
BottomToolbar.svelte to read from those derived values (referencing isMac,
isPlaying, isLeftSidebarOpen, $aiButtonState, aiButtonClass, onAiInsertOrEdit,
onBrowseObjects) so all branching logic lives in the derived match()
computations.

Comment on lines +483 to 484
eventBus.addEventListener('requestSaveSelectedAsPreset', handleRequestSaveSelectedAsPreset);
eventBus.addEventListener('quickAddConfirmed', handleQuickAddConfirmed);
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

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fd "FlowCanvasInner.svelte" --type f

Repository: heypoom/patchies

Length of output: 104


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Convert event listener registration to $effect.

These event listeners are currently registered in onMount. Per Svelte 5 guidance, move event listener registration and cleanup to $effect:

-    eventBus.addEventListener('requestSaveSelectedAsPreset', handleRequestSaveSelectedAsPreset);
-    eventBus.addEventListener('quickAddConfirmed', handleQuickAddConfirmed);
+  $effect(() => {
+    eventBus.addEventListener('requestSaveSelectedAsPreset', handleRequestSaveSelectedAsPreset);
+    eventBus.addEventListener('quickAddConfirmed', handleQuickAddConfirmed);
+    return () => {
+      eventBus.removeEventListener('requestSaveSelectedAsPreset', handleRequestSaveSelectedAsPreset);
+      eventBus.removeEventListener('quickAddConfirmed', handleQuickAddConfirmed);
+    };
+  });

Note: This pattern applies to all event listeners registered at lines 479–488, not just these two.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/FlowCanvasInner.svelte` around lines 483 - 484, Move
the eventBus.addEventListener registrations out of onMount and into a Svelte
$effect that registers each listener (e.g.,
eventBus.addEventListener('requestSaveSelectedAsPreset',
handleRequestSaveSelectedAsPreset) and
eventBus.addEventListener('quickAddConfirmed', handleQuickAddConfirmed')) and
returns a cleanup function that removes those same handlers; apply the same
$effect pattern to the other event listeners currently registered between the
handlers around lines 479–488 so registration happens reactively and removal
occurs when the effect is invalidated.

Comment on lines +621 to +630
// Handle request to save selected node as preset (from sidebar, etc.)
function handleRequestSaveSelectedAsPreset() {
if (selectedNodeIds.length === 1) {
const node = nodes.find((n) => n.id === selectedNodeIds[0]);
if (node) {
nodeToSaveAsPreset = node;
showSavePresetDialog = true;
}
}
}
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⚠️ Potential issue | 🟡 Minor

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Use ts-pattern for the conditional checks in handleRequestSaveSelectedAsPreset().

The nested if statements checking length and node existence should be refactored to use match() per the project guideline that all .svelte files must use ts-pattern for conditional logic.

♻️ Suggested change
+  import { match, P } from 'ts-pattern';
   function handleRequestSaveSelectedAsPreset() {
-    if (selectedNodeIds.length === 1) {
-      const node = nodes.find((n) => n.id === selectedNodeIds[0]);
-      if (node) {
-        nodeToSaveAsPreset = node;
-        showSavePresetDialog = true;
-      }
-    }
+    const node = match(selectedNodeIds)
+      .with([P.string], ([id]) => nodes.find((n) => n.id === id) ?? null)
+      .otherwise(() => null);
+
+    match(node)
+      .with(P.not(P.nullish), (n) => {
+        nodeToSaveAsPreset = n;
+        showSavePresetDialog = true;
+      })
+      .otherwise(() => {});
   }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// Handle request to save selected node as preset (from sidebar, etc.)
function handleRequestSaveSelectedAsPreset() {
if (selectedNodeIds.length === 1) {
const node = nodes.find((n) => n.id === selectedNodeIds[0]);
if (node) {
nodeToSaveAsPreset = node;
showSavePresetDialog = true;
}
}
}
// Handle request to save selected node as preset (from sidebar, etc.)
function handleRequestSaveSelectedAsPreset() {
const node = match(selectedNodeIds)
.with([P.string], ([id]) => nodes.find((n) => n.id === id) ?? null)
.otherwise(() => null);
match(node)
.with(P.not(P.nullish), (n) => {
nodeToSaveAsPreset = n;
showSavePresetDialog = true;
})
.otherwise(() => {});
}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/FlowCanvasInner.svelte` around lines 621 - 630,
Refactor handleRequestSaveSelectedAsPreset to use ts-pattern's match(): import
match from 'ts-pattern' and replace the nested ifs with
match(selectedNodeIds).when(length === 1, ids => match(nodes.find(n => n.id ===
ids[0])).with(P.where(n => !!n), node => { nodeToSaveAsPreset = node;
showSavePresetDialog = true }).otherwise(() => {})).otherwise(() => {}); i.e.,
perform a top-level match on selectedNodeIds to check length === 1, then a
nested match on the found node to ensure it exists before assigning
nodeToSaveAsPreset and toggling showSavePresetDialog.

Comment on lines +40 to +41
// Derived: can save as preset when exactly one node is selected
const canSaveAsPreset = $derived($selectedNodeInfo !== null);
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⚠️ Potential issue | 🟡 Minor

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Use ts-pattern for conditional logic based on canSaveAsPreset state.

Move the button classes, tooltip text, and the handler guard into match()-derived values per the coding guideline that mandates ts-pattern for dynamic CSS class selection based on variants and all conditional branching.

♻️ Suggested change
+  import { match } from 'ts-pattern';
+  const savePresetUi = $derived.by(() =>
+    match(canSaveAsPreset)
+      .with(true, () => ({
+        buttonClass: 'text-zinc-300 hover:bg-zinc-700',
+        tooltip: 'Save selected object as preset',
+        disabled: false
+      }))
+      .otherwise(() => ({
+        buttonClass: 'text-zinc-600',
+        tooltip: 'Select an object on canvas first',
+        disabled: true
+      }))
+  );
   function handleSaveAsPreset() {
-    if (!canSaveAsPreset) return;
-    eventBus.dispatch({ type: 'requestSaveSelectedAsPreset' });
+    match(canSaveAsPreset)
+      .with(true, () => eventBus.dispatch({ type: 'requestSaveSelectedAsPreset' }))
+      .otherwise(() => {});
   }
-          class="flex cursor-pointer items-center gap-1.5 rounded px-2 py-1 text-xs disabled:cursor-not-allowed disabled:opacity-50 {canSaveAsPreset
-            ? 'text-zinc-300 hover:bg-zinc-700'
-            : 'text-zinc-600'}"
+          class={`flex cursor-pointer items-center gap-1.5 rounded px-2 py-1 text-xs disabled:cursor-not-allowed disabled:opacity-50 ${savePresetUi.buttonClass}`}
           onclick={handleSaveAsPreset}
-          disabled={!canSaveAsPreset}
+          disabled={savePresetUi.disabled}
         >
-      <Tooltip.Content>
-        {`#if` canSaveAsPreset}
-          Save selected object as preset
-        {:else}
-          Select an object on canvas first
-        {/if}
-      </Tooltip.Content>
+      <Tooltip.Content>{savePresetUi.tooltip}</Tooltip.Content>

Apply refactoring at lines 554-558 (handler guard), and 959-979 (button classes and tooltip).

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/sidebar/PresetTreeView.svelte` around lines 40 - 41,
Refactor conditional logic to use ts-pattern's match() for canSaveAsPreset
instead of inline conditionals: derive canSaveAsPreset from $selectedNodeInfo as
now, then create match-derived values for the click handler guard (used where
the handler currently checks canSaveAsPreset at lines ~554-558) and for the
button class string and tooltip text (used where classes/tooltip are chosen at
lines ~959-979). Replace the inline if/ternary guards with
match(canSaveAsPreset).with(true, ...).with(false, ...).exhaustive() (or
equivalent) so the button CSS class, tooltip message, and early-return guard are
produced from the same match-derived mapping; reference canSaveAsPreset, the
click handler function name, and the button class/tooltip variables when making
the changes.

import { AudioService } from '$lib/audio/v2/AudioService';
import { Slider } from '$lib/components/ui/slider';
import { Play, Pause, Square, Volume2, VolumeX, Volume, Volume1 } from '@lucide/svelte/icons';
import { onMount } from 'svelte';
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

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Replace onMount lifecycle hook with $effect for Svelte 5 compatibility.

The component uses onMount for polling Transport state and syncing volume. Per Svelte 5 guidance, use $effect instead—the cleanup logic (returning a function to clear intervals) translates directly.

Remove the import { onMount } from 'svelte'; statement and convert the onMount hook to $effect:

♻️ Suggested change
-import { onMount } from 'svelte';
-  onMount(() => {
-    // Poll transport state at 30fps for UI
-    const interval = setInterval(() => {
-      isPlaying = Transport.isPlaying;
-      seconds = Transport.seconds;
-      beat = Transport.beat;
-      bpm = Transport.bpm;
-    }, 1000 / 30);
-
-    // Sync volume from AudioService
-    const volumeInterval = setInterval(() => {
-      if (!isMuted) {
-        volume = audioService.outVolume;
-      }
-    }, 1000);
-
-    return () => {
-      clearInterval(interval);
-      clearInterval(volumeInterval);
-    };
-  });
+  $effect(() => {
+    const interval = setInterval(() => {
+      isPlaying = Transport.isPlaying;
+      seconds = Transport.seconds;
+      beat = Transport.beat;
+      bpm = Transport.bpm;
+    }, 1000 / 30);
+
+    const volumeInterval = setInterval(() => {
+      if (!isMuted) {
+        volume = audioService.outVolume;
+      }
+    }, 1000);
+
+    return () => {
+      clearInterval(interval);
+      clearInterval(volumeInterval);
+    };
+  });
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` at line 7, Remove the
import of onMount and replace the onMount lifecycle block with a Svelte 5
$effect block: move the polling/syncing logic currently inside onMount (the
interval creation, Transport state polling, volume sync, and any initial calls)
into a $effect(() => { ... }) callback and return a cleanup function that clears
the interval (e.g., return () => clearInterval(intervalId)); ensure references
to any reactive props remain accessible inside the $effect and that the new
block uses the same identifiers as the original (the previous onMount body, the
intervalId variable, and any Transport-related functions) so behavior is
identical but Svelte 5 compatible.

Comment on lines 169 to 179
<button
onclick={isPlaying ? handlePause : handlePlay}
class="flex h-8 w-8 cursor-pointer items-center justify-center rounded bg-zinc-800 transition-colors hover:bg-zinc-700 disabled:cursor-not-allowed disabled:opacity-50"
title={!isDspEnabled ? 'Enable DSP first' : isPlaying ? 'Pause' : 'Play'}
disabled={!isDspEnabled}
>
{#if isPlaying}
<Pause class="h-4 w-4 text-zinc-300" />
{:else}
<Play class="h-4 w-4 text-zinc-300" />
{/if}
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⚠️ Potential issue | 🟡 Minor

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Use ts-pattern to derive the play/pause button UI based on state.

Replace the inline {#if} branching and ternary title logic with ts-pattern matching, consistent with how timeDisplay is already derived in this file.

♻️ Suggested change
+  const playbackUi = $derived.by(() =>
+    match({ isPlaying, isDspEnabled })
+      .with({ isDspEnabled: false }, ({ isPlaying }) => ({
+        Icon: isPlaying ? Pause : Play,
+        title: 'Enable DSP first'
+      }))
+      .with({ isPlaying: true }, () => ({ Icon: Pause, title: 'Pause' }))
+      .otherwise(() => ({ Icon: Play, title: 'Play' }))
+  );
-    title={!isDspEnabled ? 'Enable DSP first' : isPlaying ? 'Pause' : 'Play'}
+    title={playbackUi.title}
-    {`#if` isPlaying}
-      <Pause class="h-4 w-4 text-zinc-300" />
-    {:else}
-      <Play class="h-4 w-4 text-zinc-300" />
-    {/if}
+    <svelte:component this={playbackUi.Icon} class="h-4 w-4 text-zinc-300" />
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 169 -
179, The play/pause button currently uses inline {`#if`} and ternary logic;
replace that with a ts-pattern match that derives the icon component, title
string, and click handler from the combined state of isPlaying and isDspEnabled
(similar to how timeDisplay is derived). Import match from 'ts-pattern', create
a small derived object (e.g., const {Icon, title, onClick} = match({isPlaying,
isDspEnabled}).with(...).otherwise(...)) that returns Pause/Play component refs,
the title text ('Enable DSP first' when !isDspEnabled, otherwise 'Pause' or
'Play'), and the appropriate handler (handlePause or handlePlay), then update
the button to use Icon, title, and onClick and remove the inline {`#if`} and
ternary title logic; reference symbols: isPlaying, isDspEnabled, handlePause,
handlePlay, Play, Pause, and timeDisplay for consistency.

Comment on lines +76 to +82
toggleTimeDisplayFormat() {
update((s) => {
const formats: TimeDisplayFormat[] = ['time', 'bars', 'seconds'];
const currentIndex = formats.indexOf(s.timeDisplayFormat);
const nextIndex = (currentIndex + 1) % formats.length;
return { ...s, timeDisplayFormat: formats[nextIndex] };
});
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⚠️ Potential issue | 🟡 Minor

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Use ts-pattern to cycle through timeDisplayFormat.

The code branches based on the union type TimeDisplayFormat ('seconds' | 'bars' | 'time') to determine the next state. Per project guidelines, this state-based branching on union types must use ts-pattern instead of implicit iteration.

♻️ Suggested change
-import { writable } from 'svelte/store';
+import { writable } from 'svelte/store';
+import { match } from 'ts-pattern';
     toggleTimeDisplayFormat() {
       update((s) => {
-        const formats: TimeDisplayFormat[] = ['time', 'bars', 'seconds'];
-        const currentIndex = formats.indexOf(s.timeDisplayFormat);
-        const nextIndex = (currentIndex + 1) % formats.length;
-        return { ...s, timeDisplayFormat: formats[nextIndex] };
+        return {
+          ...s,
+          timeDisplayFormat: match(s.timeDisplayFormat)
+            .with('time', () => 'bars')
+            .with('bars', () => 'seconds')
+            .with('seconds', () => 'time')
+            .exhaustive()
+        };
       });
     },
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/stores/transport.store.ts` around lines 76 - 82, Replace the implicit
array-index cycling in toggleTimeDisplayFormat with a ts-pattern match on
s.timeDisplayFormat: inside the update((s) => { ... }) call, import and use
match from 'ts-pattern' to pattern-match s.timeDisplayFormat (the
TimeDisplayFormat union) and return the next format explicitly (e.g.,
match('time').return('bars'), match('bars').return('seconds'),
match('seconds').return('time')); ensure the returned state uses { ...s,
timeDisplayFormat: <matched-next> } and keep the function name
toggleTimeDisplayFormat and the update call intact.

Comment on lines +1351 to +1359
private defineWorkerGlobals() {
// eslint-disable-next-line @typescript-eslint/no-this-alias
const renderer: FBORenderer = this;

Object.defineProperty(globalThis, 'time', {
configurable: true,
get() {
return renderer.transportTime?.seconds ?? 0;
}
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⚠️ Potential issue | 🟡 Minor

Fallback to local time before transport sync to avoid frozen time.

Right now the global time getter returns 0 until the first sync; using lastTime avoids a visible freeze on startup.

♻️ Suggested change
-        return renderer.transportTime?.seconds ?? 0;
+        return renderer.transportTime?.seconds ?? renderer.lastTime;
-      get time() {
-        return renderer.transportTime?.seconds ?? 0;
-      },
+      get time() {
+        return renderer.transportTime?.seconds ?? renderer.lastTime;
+      },

Also applies to: 1368-1388

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 1351 - 1359, In
defineWorkerGlobals update the globalThis 'time' getter (and the other
time-related getter around the block using transportTime) to fall back to
renderer.lastTime when renderer.transportTime is undefined so it doesn't return
0 before the first sync; specifically change the getter logic to return
renderer.transportTime?.seconds ?? renderer.lastTime (or another existing local
time field) instead of 0, and apply the same fallback to the similar getter in
the following block (lines referencing transportTime and lastTime) so both time
getters use lastTime as the startup fallback.

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Actionable comments posted: 11

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
docs/design-docs/specs/77-global-transport-control.md (1)

297-303: ⚠️ Potential issue | 🟡 Minor

Stale property name progress in JSRunner clock code sample — should be phase.

The PR renamed clock.progressclock.phase across all surfaces, but the JSRunner context object pseudocode on line 301 still uses progress as the property key:

progress: Transport.phase, // (ticks % PPQ) / PPQ

This should be:

📝 Proposed fix
-  progress: Transport.phase, // (ticks % PPQ) / PPQ
+  phase: Transport.phase,    // 0.0–1.0 position within current beat
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 297 -
303, The JSRunner clock example defines a stale property key "progress" that was
renamed to "phase"; update the clock object so the property key matches the
Transport field (replace progress with phase) in the JSRunner/clock pseudocode
(symbols: clock, Transport.phase) and keep the same value/comment "(ticks % PPQ)
/ PPQ".
♻️ Duplicate comments (13)
ui/src/lib/transport/StubTransport.ts (1)

15-43: Make play() idempotent and replace if-branch with ts-pattern (still pending).

The issues flagged previously remain: Line 16 uses an if, and repeated play() calls reset startTime.

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/StubTransport.ts` around lines 15 - 43, Replace the
plain if in the seconds getter with a ts-pattern match on this._isPlaying (use
match(this._isPlaying).with(true, () => ...) / .with(false, () => ...)) so
conditional logic follows the guideline; and make play() idempotent by returning
early when this._isPlaying is already true (do not reset startTime or pausedAt
on repeated calls). Update the seconds getter to compute running time only when
matched true and return pausedAt when matched false, and ensure play() only sets
startTime and this._isPlaying when transitioning from stopped to playing.
ui/src/lib/components/transport/TransportPanel.svelte (3)

286-289: Keep DSP toggle colors within the Zinc palette (still pending).

The red palette classes in the DSP toggle still violate the Zinc-only styling rule.

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 286 -
289, The DSP toggle in TransportPanel.svelte uses red Tailwind classes — replace
the conditional branch that applies 'bg-red-900/50 text-red-400
hover:bg-red-900/70' when isDspEnabled is false with Zinc palette equivalents
(e.g., darker zinc background and zinc-400/300 text/hover variants) so the
component adheres to the "Use Zinc palette with dark theme" rule; locate the
class string in the TransportPanel.svelte component where the isDspEnabled
conditional is used and swap the red classes for appropriate zinc classes while
preserving the same semantic contrast and hover behavior.

169-189: Derive play/pause UI with ts-pattern (still pending).

Line 177 uses {#if} branching for icon/title; please keep play/pause UI derived via ts-pattern as previously suggested.

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 169 -
189, Replace the inline Svelte {`#if`} branching for play/pause UI with values
derived via ts-pattern: in the component script use ts-pattern's match on the
boolean isPlaying (and isDspEnabled where label differs) to compute three
derived symbols—playIcon (either the Play or Pause component reference),
playLabel (string for tooltip content), and playAction (either handlePlay or
handlePause function) — then update the button and tooltip to use
onclick={playAction}, render {playIcon} inside the button, and use {playLabel}
(or a conditional derived via ts-pattern that includes the "Enable DSP first"
message when !isDspEnabled) in Tooltip.Content; ensure you import match from
'ts-pattern' and remove the {`#if`} blocks referencing isPlaying/isDspEnabled in
the markup.

143-163: Replace onMount with $effect for polling (still pending).

The component still uses onMount for polling; please move this to $effect per Svelte 5 guidance.

Based on learnings, "Use Svelte 5 features: $state, $props, $effect, $derived instead of lifecycle hooks, and use onclick instead of on:click directive."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 143 -
163, The component uses onMount to start polling intervals; replace that with a
Svelte 5 $effect block so the timers run reactively and cleanup correctly.
Inside $effect(() => { ... }) create the two intervals that update isPlaying,
seconds, beat, bpm from Transport and volume from audioService (respecting
isMuted), store them in local consts (e.g., transportInterval, volumeInterval),
and return a cleanup function that calls clearInterval on both; remove the
onMount import/usages and ensure you reference Transport, audioService,
isPlaying, seconds, beat, bpm, isMuted, and volume exactly as in the diff so the
new $effect mirrors the previous logic.
ui/src/lib/components/FlowCanvasInner.svelte (2)

629-638: Refactor nested ifs in handleRequestSaveSelectedAsPreset() to ts-pattern (still pending).

Line 631 still uses nested if checks instead of ts-pattern.

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/FlowCanvasInner.svelte` around lines 629 - 638,
Refactor handleRequestSaveSelectedAsPreset to use ts-pattern instead of nested
ifs: import and use match from "ts-pattern" and match on selectedNodeIds to
check for a single-element array, then within that branch use match or a guard
to find the node by id from nodes; if found, set nodeToSaveAsPreset and
showSavePresetDialog. Replace the current selectedNodeIds.length === 1 and
nodes.find(...) nested checks with a single ts-pattern match flow that handles
the single-id case and the node existence case using patterns/when guards.

487-492: Move eventBus listener registration into $effect (still pending).

The new requestSaveSelectedAsPreset listener is added in onMount; prior feedback asked to move all eventBus listener registration/cleanup into $effect.

Based on learnings, "Use Svelte 5 features: $state, $props, $effect, $derived instead of lifecycle hooks, and use onclick instead of on:click directive."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/FlowCanvasInner.svelte` around lines 487 - 492, The
listener registrations for eventBus (eventBus.addEventListener calls that
register handleNodeReplace, handleVfsPathRenamed, handleInsertVfsFile,
handleInsertPreset, handleRequestSaveSelectedAsPreset, handleQuickAddConfirmed)
are currently done in onMount; move them into a Svelte $effect block so they
run/react with component lifecycle, and register corresponding cleanup by
removing those listeners (eventBus.removeEventListener) when the effect is
disposed; ensure you remove the same handler function references
(handleNodeReplace, handleVfsPathRenamed, handleInsertVfsFile,
handleInsertPreset, handleRequestSaveSelectedAsPreset, handleQuickAddConfirmed)
and delete the onMount import/usages if no longer needed.
ui/src/lib/transport/ToneTransport.ts (1)

62-70: Replace the if/else in setDspEnabled with ts-pattern (still pending).

Line 66 uses an if/else branch; this still violates the ts-pattern guideline noted previously.

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ToneTransport.ts` around lines 62 - 70, The if/else in
setDspEnabled should be replaced with a ts-pattern match on the boolean
`enabled`; import `match` from 'ts-pattern' and use `await
match(enabled).with(true, async () => { await ctx.resume(); }).with(false, async
() => { await (ctx as AudioContext).suspend(); }).exhaustive()` (referencing the
`setDspEnabled` method and the `ctx`/`this.tone.getContext().rawContext`
variables) so the branch conforms to the ts-pattern guideline and still awaits
resume/suspend appropriately.
ui/src/lib/transport/Transport.ts (1)

41-44: Guard concurrent play() upgrades and use ts-pattern (still pending).

Line 42 can still re-enter upgrade() on concurrent play() calls, and the guard uses an if instead of ts-pattern.

As per coding guidelines, "Always use ts-pattern for conditional logic, never use switch statements."

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/Transport.ts` around lines 41 - 44, The play() method
can race and call upgrade() concurrently; replace the simple if-check with a
guarded upgrade lock and ts-pattern matching: add a private field (e.g.,
upgradePromise: Promise<void> | null) to Transport, use ts-pattern to match the
tri-state ({ upgraded, upgradeDisabled, upgradePromise }) and if not upgraded
and not disabled and no in-flight upgrade, set upgradePromise = upgrade() and
await it (other concurrent play() callers should await the same upgradePromise),
finally clear upgradePromise after completion; reference play(), upgrade(),
upgraded, upgradeDisabled, and the new upgradePromise field when implementing.
docs/design-docs/specs/77-global-transport-control.md (3)

568-572: TransportStoreState pseudocode missing panelOpen.

Already flagged in a previous review. The "Files Created" table at line 664 documents that transport.store.ts persists bpm, timeDisplayFormat, and panelOpen, but the interface here only declares the first two.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 568 -
572, The TransportStoreState interface is missing the panelOpen property
referenced elsewhere; update the TransportStoreState interface (in this spec) to
include panelOpen: boolean so it matches the persisted state in
transport.store.ts and the "Files Created" table, ensuring consumers of
TransportStoreState and any serialization/rehydration logic expecting panelOpen
remain consistent.

590-601: TransportButton.svelte still absent from both "Files to Create" and "Files Created" tables; src/lib/transport/constants.ts still missing from "Files Created".

Previously flagged. constants.ts was added to the "New Files" plan table (line 593) but remains absent from the "Files Created" status table (lines 655–666). TransportButton.svelte is still missing from both tables despite being a named UI component in the spec (lines 345–347, 583) and in the "Files Modified" entry for BottomToolbar.svelte.

Also applies to: 655-666

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` around lines 590 -
601, The spec's summary tables are inconsistent: TransportButton.svelte is
missing from both the "Files to Create" and "Files Created" tables and
src/lib/transport/constants.ts appears in the "Files to Create" table but not in
the "Files Created" table; update the markdown tables so TransportButton.svelte
is listed in both the planned and created file tables and add
src/lib/transport/constants.ts to the "Files Created" table (ensure the table
rows match the names used elsewhere like TransportButton.svelte and constants.ts
for consistency).

653-653: Year typo in completion date.

Already flagged in a previous review — Completed: 2024-02-24 should be Completed: 2026-02-24.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@docs/design-docs/specs/77-global-transport-control.md` at line 653, Update
the erroneous completion date string "Completed: 2024-02-24" to the correct year
by changing it to "Completed: 2026-02-24" wherever that exact line appears (the
completion metadata line in specs/77-global-transport-control.md). Ensure the
date format remains YYYY-MM-DD and run a quick search for any other occurrences
of "Completed: 2024-" to correct them as well.
ui/src/workers/rendering/fboRenderer.ts (2)

1363-1372: globalThis.time falls back to 0 before first transport sync.

This was already flagged in a previous review. The ?? 0 default causes time to return 0 until the first sync rather than the locally-elapsed time, which can produce a visible freeze/stutter on startup.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 1363 - 1372, The getter
for globalThis.time in defineWorkerGlobals uses "renderer.transportTime?.seconds
?? 0", causing time to freeze at 0 before first sync; change the fallback to a
locally-elapsed time instead of 0. Update the getter on globalThis.time (inside
defineWorkerGlobals) to return renderer.transportTime?.seconds ??
((performance.now()/1000) - renderer.startTimestamp) or similar local-clock
value (create renderer.startTimestamp when the worker starts if it doesn't
exist) so time advances locally until transportTime is available.

1383-1411: createWorkerClock() time (and other) getters fall back to 0 before first sync.

Same root cause as the defineWorkerGlobals issue. All value getters in the returned clock object use ?? 0 (or ?? 120 for bpm) instead of the locally-available fallbacks.

♻️ Proposed fix
   return {
     get time() {
-      return renderer.transportTime?.seconds ?? 0;
+      return renderer.transportTime?.seconds ?? renderer.lastTime;
     },
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 1383 - 1411,
createWorkerClock's getters (time, ticks, beat, phase, bpm) currently default
straight to 0/120 using "??" on renderer.transportTime, which causes them to
report 0 before sync; update each getter to prefer a locally-available fallback
before the hard default, e.g. replace renderer.transportTime?.seconds ?? 0 with
renderer.transportTime?.seconds ?? renderer.localTransportTime?.seconds ?? 0
(and similarly for ticks/beat/phase, and bpm using ??
renderer.localTransportTime?.bpm ?? 120) so the clock uses the local cached
values when transportTime is not yet synced; keep the scheduler bindings
(clockScheduler.onBeat/schedule/every/cancel/cancelAll) unchanged.
🧹 Nitpick comments (1)
ui/src/workers/rendering/fboRenderer.ts (1)

84-91: Duplicate inline type for transport state — extract a shared named type.

The same 6-field inline type is repeated verbatim for the transportTime field declaration (lines 84–91) and the setTransportTime parameter (lines 814–821). The transport layer likely already exposes a TransportState type; wire it here to keep definitions in sync automatically.

♻️ Proposed fix
+import type { TransportState } from '../../lib/transport/types.js';
 ...
-  public transportTime: {
-    seconds: number;
-    ticks: number;
-    bpm: number;
-    isPlaying: boolean;
-    beat: number;
-    phase: number;
-  } | null = null;
+  public transportTime: TransportState | null = null;
 ...
-  setTransportTime(state: {
-    seconds: number;
-    ticks: number;
-    bpm: number;
-    isPlaying: boolean;
-    beat: number;
-    phase: number;
-  }) {
+  setTransportTime(state: TransportState) {
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 84 - 91, The inline
6-field transport state type used by the transportTime property and the
setTransportTime parameter should be replaced with a single shared named type
(e.g., TransportState) to avoid duplication; update the declaration of the
transportTime field and the signature of setTransportTime to reference the
existing TransportState type exported by the transport layer (or create and
export TransportState if missing), ensuring the shape (seconds, ticks, bpm,
isPlaying, beat, phase) is represented by that type so both transportTime and
setTransportTime remain in sync.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@ui/src/lib/components/FlowCanvasInner.svelte`:
- Around line 459-465: In togglePlayPause, replace the if/else branch that
checks Transport.isPlaying with a ts-pattern match on Transport.isPlaying
(importing match from 'ts-pattern') and handle the play side as an async call to
avoid unhandled rejections by using void Transport.play() (or awaiting it if
togglePlayPause becomes async); keep the pause branch as Transport.pause() and
ensure togglePlayPause still exposes the same signature and behavior.

In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Around line 260-263: Muted volume icon currently uses text-red-400; update the
class expression in TransportPanel.svelte's svelte:component (this={volumeIcon})
so the conditional uses a Zinc tone (e.g., replace 'text-red-400' with
'text-zinc-400' or another appropriate Zinc shade) when isMuted || volume === 0;
ensure the rest of the class string remains unchanged so the dark-theme Zinc
palette is used consistently.
- Around line 58-64: Refactor the volumeIcon computed value to use ts-pattern's
match instead of the if chain: inside the const volumeIcon = $derived.by(() => {
... }) replace the sequence of ifs with a match that first checks isMuted (or
uses a guard) to return VolumeX when muted or volume === 0, then pattern-matches
volume ranges (.with(v => v < 0.33, () => Volume), .with(v => v < 0.66, () =>
Volume1)) and a .otherwise(() => Volume2); also add an import for match from
'ts-pattern' and ensure the $derived.by callback still references isMuted and
volume so reactivity is preserved.

In `@ui/src/lib/js-runner/JSRunner.ts`:
- Around line 273-305: The scheduler can be re-armed while a tick is mid-flight
because stopSchedulerTickLoop only deletes the frameId; add a per-node running
token (e.g., a Map<string, boolean> or a Set<string>) and use it in
startSchedulerTickLoop/stopSchedulerTickLoop and inside the tick closure: set
the token to true when starting (in startSchedulerTickLoop), set it to false
immediately in stopSchedulerTickLoop before cancelAnimationFrame and deleting
the frameId, and in the tick callback check the token for nodeId before calling
requestAnimationFrame so a stopped node will not reschedule itself; update uses
of schedulerTickLoops, startSchedulerTickLoop, stopSchedulerTickLoop, and the
tick closure to reference this token for safe cleanup.
- Around line 261-266: Refactor getScheduler to replace the manual if-check on
schedulerMap with a ts-pattern match: pattern-match
this.schedulerMap.get(nodeId) (or this.schedulerMap.has(nodeId)) to handle the
present/absent cases and return the existing PollingClockScheduler or set and
return a new PollingClockScheduler via this.schedulerMap.set(nodeId, new
PollingClockScheduler()); do the same refactor for getMessageContext so both
methods use ts-pattern matching instead of an if guard; reference the
schedulerMap, getScheduler, getMessageContext, and PollingClockScheduler
identifiers when making the change.

In `@ui/src/lib/services/KeyboardShortcutManager.ts`:
- Around line 213-219: The spacebar handler in KeyboardShortcutManager currently
only checks isTypingContext and always calls event.preventDefault(), which
blocks activation of focused interactive elements; update the logic (e.g., in
the keydown handler / handleKeydown) to detect interactive focused elements by
checking document.activeElement for tagName in
['BUTTON','A','INPUT','SELECT','TEXTAREA'], presence of href on anchors,
contentEditable, or roles like role="button" and skip preventDefault when focus
is on such controls; then refactor the conditional to use ts-pattern to match on
the pressed key (' ') and the computed "isInteractiveFocus || isTypingContext"
boolean so you only call event.preventDefault() and
this.actions.togglePlayPause() when the spacebar is pressed and focus is not on
an interactive control (use this.actions.togglePlayPause() as before).

In `@ui/src/lib/transport/ClockScheduler.ts`:
- Around line 170-177: The code branches on union types using raw
typeof/Array.isArray checks (in PollingClockScheduler methods including onBeat
and the code paths around beats/time handling) which violates the guideline to
use ts-pattern; replace those conditional branches with ts-pattern's match
calls: for onBeat (convert the typeof beat === 'number' ? [beat] : beat logic)
use match(beat).with(Number, b => [b]).with(Array, b => b).with('*', () =>
['*']).run(); likewise replace the beats === '*' / Array.isArray(beats) checks
and the typeof time === 'string' ? parseBarBeatSixteenth(...) : time branch by
using match(time).with(String, s => parseBarBeatSixteenth(...)).with(Number, n
=> n).run(); update imports to include match from 'ts-pattern' and adjust
PollingClockScheduler methods accordingly.
- Around line 188-200: The issue: every() seeds lastFired as 0 causing immediate
callback if transport already past first interval; fix by adding an optional
parameter (e.g., currentTimeSeconds?: number) to every(interval: string,
callback: () => void, currentTimeSeconds?: number) and use that value to
initialize lastFired (use currentTimeSeconds ?? 0) when inserting into
repeatCallbacks; update callers such as createWorkerClock to pass
renderer.transportTime?.seconds ?? 0 so newly-registered entries are seeded to
current transport time and won't fire immediately.
- Around line 59-69: ClockWithScheduler type omits the public ticks property
used by createClockWithScheduler and manually added in
FBORenderer.createWorkerClock; update the ClockWithScheduler type to include a
readonly ticks: number (or a getter signature matching the spec) so objects
returned by createClockWithScheduler expose ticks consistently, and then remove
the ad-hoc addition in FBORenderer.createWorkerClock or keep it but ensure it
matches the typed signature; refer to ClockWithScheduler,
createClockWithScheduler, FBORenderer.createWorkerClock, and the ticks getter
when making the change.
- Around line 83-92: parseBarBeatSixteenth currently maps notation parts with
Number and lets NaN propagate; validate the parsed parts and bpm and fail fast
with a clear error instead of silently returning NaN: after computing parts (the
array assigned to variable parts and the derived bars, beats, sixteenths), check
Number.isFinite on each numeric part and on bpm/beatsPerSecond, and if any are
invalid throw a descriptive Error (including the bad notation and which
component failed) so callers can surface diagnostics instead of scheduling
silently breaking; keep the same return behavior for valid inputs.

In `@ui/src/workers/rendering/fboRenderer.ts`:
- Around line 862-868: The clockState used before transport sync defaults time
and beat to 0 which triggers spurious beat-0 callbacks; update the clockState
construction (the object passed into clockScheduler.tick in fboRenderer.ts) to
use this.transportTime?.seconds ?? this.lastTime for time and
this.transportTime?.beat ?? this.lastBeat (or explicitly use -1 for beat to
match lastBeat's initial value) so the pre-sync tick matches the renderer's
fallback logic and avoids firing beat callbacks prematurely.

---

Outside diff comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Around line 297-303: The JSRunner clock example defines a stale property key
"progress" that was renamed to "phase"; update the clock object so the property
key matches the Transport field (replace progress with phase) in the
JSRunner/clock pseudocode (symbols: clock, Transport.phase) and keep the same
value/comment "(ticks % PPQ) / PPQ".

---

Duplicate comments:
In `@docs/design-docs/specs/77-global-transport-control.md`:
- Around line 568-572: The TransportStoreState interface is missing the
panelOpen property referenced elsewhere; update the TransportStoreState
interface (in this spec) to include panelOpen: boolean so it matches the
persisted state in transport.store.ts and the "Files Created" table, ensuring
consumers of TransportStoreState and any serialization/rehydration logic
expecting panelOpen remain consistent.
- Around line 590-601: The spec's summary tables are inconsistent:
TransportButton.svelte is missing from both the "Files to Create" and "Files
Created" tables and src/lib/transport/constants.ts appears in the "Files to
Create" table but not in the "Files Created" table; update the markdown tables
so TransportButton.svelte is listed in both the planned and created file tables
and add src/lib/transport/constants.ts to the "Files Created" table (ensure the
table rows match the names used elsewhere like TransportButton.svelte and
constants.ts for consistency).
- Line 653: Update the erroneous completion date string "Completed: 2024-02-24"
to the correct year by changing it to "Completed: 2026-02-24" wherever that
exact line appears (the completion metadata line in
specs/77-global-transport-control.md). Ensure the date format remains YYYY-MM-DD
and run a quick search for any other occurrences of "Completed: 2024-" to
correct them as well.

In `@ui/src/lib/components/FlowCanvasInner.svelte`:
- Around line 629-638: Refactor handleRequestSaveSelectedAsPreset to use
ts-pattern instead of nested ifs: import and use match from "ts-pattern" and
match on selectedNodeIds to check for a single-element array, then within that
branch use match or a guard to find the node by id from nodes; if found, set
nodeToSaveAsPreset and showSavePresetDialog. Replace the current
selectedNodeIds.length === 1 and nodes.find(...) nested checks with a single
ts-pattern match flow that handles the single-id case and the node existence
case using patterns/when guards.
- Around line 487-492: The listener registrations for eventBus
(eventBus.addEventListener calls that register handleNodeReplace,
handleVfsPathRenamed, handleInsertVfsFile, handleInsertPreset,
handleRequestSaveSelectedAsPreset, handleQuickAddConfirmed) are currently done
in onMount; move them into a Svelte $effect block so they run/react with
component lifecycle, and register corresponding cleanup by removing those
listeners (eventBus.removeEventListener) when the effect is disposed; ensure you
remove the same handler function references (handleNodeReplace,
handleVfsPathRenamed, handleInsertVfsFile, handleInsertPreset,
handleRequestSaveSelectedAsPreset, handleQuickAddConfirmed) and delete the
onMount import/usages if no longer needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte`:
- Around line 286-289: The DSP toggle in TransportPanel.svelte uses red Tailwind
classes — replace the conditional branch that applies 'bg-red-900/50
text-red-400 hover:bg-red-900/70' when isDspEnabled is false with Zinc palette
equivalents (e.g., darker zinc background and zinc-400/300 text/hover variants)
so the component adheres to the "Use Zinc palette with dark theme" rule; locate
the class string in the TransportPanel.svelte component where the isDspEnabled
conditional is used and swap the red classes for appropriate zinc classes while
preserving the same semantic contrast and hover behavior.
- Around line 169-189: Replace the inline Svelte {`#if`} branching for play/pause
UI with values derived via ts-pattern: in the component script use ts-pattern's
match on the boolean isPlaying (and isDspEnabled where label differs) to compute
three derived symbols—playIcon (either the Play or Pause component reference),
playLabel (string for tooltip content), and playAction (either handlePlay or
handlePause function) — then update the button and tooltip to use
onclick={playAction}, render {playIcon} inside the button, and use {playLabel}
(or a conditional derived via ts-pattern that includes the "Enable DSP first"
message when !isDspEnabled) in Tooltip.Content; ensure you import match from
'ts-pattern' and remove the {`#if`} blocks referencing isPlaying/isDspEnabled in
the markup.
- Around line 143-163: The component uses onMount to start polling intervals;
replace that with a Svelte 5 $effect block so the timers run reactively and
cleanup correctly. Inside $effect(() => { ... }) create the two intervals that
update isPlaying, seconds, beat, bpm from Transport and volume from audioService
(respecting isMuted), store them in local consts (e.g., transportInterval,
volumeInterval), and return a cleanup function that calls clearInterval on both;
remove the onMount import/usages and ensure you reference Transport,
audioService, isPlaying, seconds, beat, bpm, isMuted, and volume exactly as in
the diff so the new $effect mirrors the previous logic.

In `@ui/src/lib/transport/StubTransport.ts`:
- Around line 15-43: Replace the plain if in the seconds getter with a
ts-pattern match on this._isPlaying (use match(this._isPlaying).with(true, () =>
...) / .with(false, () => ...)) so conditional logic follows the guideline; and
make play() idempotent by returning early when this._isPlaying is already true
(do not reset startTime or pausedAt on repeated calls). Update the seconds
getter to compute running time only when matched true and return pausedAt when
matched false, and ensure play() only sets startTime and this._isPlaying when
transitioning from stopped to playing.

In `@ui/src/lib/transport/ToneTransport.ts`:
- Around line 62-70: The if/else in setDspEnabled should be replaced with a
ts-pattern match on the boolean `enabled`; import `match` from 'ts-pattern' and
use `await match(enabled).with(true, async () => { await ctx.resume();
}).with(false, async () => { await (ctx as AudioContext).suspend();
}).exhaustive()` (referencing the `setDspEnabled` method and the
`ctx`/`this.tone.getContext().rawContext` variables) so the branch conforms to
the ts-pattern guideline and still awaits resume/suspend appropriately.

In `@ui/src/lib/transport/Transport.ts`:
- Around line 41-44: The play() method can race and call upgrade() concurrently;
replace the simple if-check with a guarded upgrade lock and ts-pattern matching:
add a private field (e.g., upgradePromise: Promise<void> | null) to Transport,
use ts-pattern to match the tri-state ({ upgraded, upgradeDisabled,
upgradePromise }) and if not upgraded and not disabled and no in-flight upgrade,
set upgradePromise = upgrade() and await it (other concurrent play() callers
should await the same upgradePromise), finally clear upgradePromise after
completion; reference play(), upgrade(), upgraded, upgradeDisabled, and the new
upgradePromise field when implementing.

In `@ui/src/workers/rendering/fboRenderer.ts`:
- Around line 1363-1372: The getter for globalThis.time in defineWorkerGlobals
uses "renderer.transportTime?.seconds ?? 0", causing time to freeze at 0 before
first sync; change the fallback to a locally-elapsed time instead of 0. Update
the getter on globalThis.time (inside defineWorkerGlobals) to return
renderer.transportTime?.seconds ?? ((performance.now()/1000) -
renderer.startTimestamp) or similar local-clock value (create
renderer.startTimestamp when the worker starts if it doesn't exist) so time
advances locally until transportTime is available.
- Around line 1383-1411: createWorkerClock's getters (time, ticks, beat, phase,
bpm) currently default straight to 0/120 using "??" on renderer.transportTime,
which causes them to report 0 before sync; update each getter to prefer a
locally-available fallback before the hard default, e.g. replace
renderer.transportTime?.seconds ?? 0 with renderer.transportTime?.seconds ??
renderer.localTransportTime?.seconds ?? 0 (and similarly for ticks/beat/phase,
and bpm using ?? renderer.localTransportTime?.bpm ?? 120) so the clock uses the
local cached values when transportTime is not yet synced; keep the scheduler
bindings (clockScheduler.onBeat/schedule/every/cancel/cancelAll) unchanged.

---

Nitpick comments:
In `@ui/src/workers/rendering/fboRenderer.ts`:
- Around line 84-91: The inline 6-field transport state type used by the
transportTime property and the setTransportTime parameter should be replaced
with a single shared named type (e.g., TransportState) to avoid duplication;
update the declaration of the transportTime field and the signature of
setTransportTime to reference the existing TransportState type exported by the
transport layer (or create and export TransportState if missing), ensuring the
shape (seconds, ticks, bpm, isPlaying, beat, phase) is represented by that type
so both transportTime and setTransportTime remain in sync.

ℹ️ Review info

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between a1667af and d513a79.

📒 Files selected for processing (12)
  • docs/design-docs/specs/77-global-transport-control.md
  • docs/design-docs/specs/80-clock-scheduling-api.md
  • ui/src/lib/components/FlowCanvasInner.svelte
  • ui/src/lib/components/transport/TransportPanel.svelte
  • ui/src/lib/js-runner/JSRunner.ts
  • ui/src/lib/services/KeyboardShortcutManager.ts
  • ui/src/lib/transport/ClockScheduler.ts
  • ui/src/lib/transport/StubTransport.ts
  • ui/src/lib/transport/ToneTransport.ts
  • ui/src/lib/transport/Transport.ts
  • ui/src/lib/transport/types.ts
  • ui/src/workers/rendering/fboRenderer.ts
🚧 Files skipped from review as they are similar to previous changes (1)
  • ui/src/lib/transport/types.ts

Comment on lines +459 to +465
togglePlayPause: () => {
if (Transport.isPlaying) {
Transport.pause();
} else {
Transport.play();
}
},
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

🏁 Script executed:

fd -t f "FlowCanvasInner.svelte"

Repository: heypoom/patchies

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cat -n ui/src/lib/components/FlowCanvasInner.svelte | sed -n '450,475p'

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head -50 ui/src/lib/components/FlowCanvasInner.svelte | rg "import"

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rg "ts-pattern" ui/src/lib/components/FlowCanvasInner.svelte

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rg "from 'ts-pattern'" --type ts --type tsx --type svelte

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🏁 Script executed:

cat package.json | grep -A 5 -B 5 "ts-pattern"

Repository: heypoom/patchies

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find . -name "package.json" -type f | head -5

Repository: heypoom/patchies

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rg "import.*match.*ts-pattern" --max-count 10

Repository: heypoom/patchies

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🏁 Script executed:

rg "ts-pattern" -t json

Repository: heypoom/patchies

Length of output: 103


Use ts-pattern for the play/pause branch (and avoid unhandled async play).

Line 459 uses an if/else. Please refactor to ts-pattern; also consider void Transport.play() (or await) to avoid unhandled rejections.

🛠️ Suggested fix
+import { match } from 'ts-pattern';
 ...
-      togglePlayPause: () => {
-        if (Transport.isPlaying) {
-          Transport.pause();
-        } else {
-          Transport.play();
-        }
-      },
+      togglePlayPause: () =>
+        match(Transport.isPlaying)
+          .with(true, () => Transport.pause())
+          .with(false, () => void Transport.play())
+          .exhaustive(),
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
togglePlayPause: () => {
if (Transport.isPlaying) {
Transport.pause();
} else {
Transport.play();
}
},
togglePlayPause: () =>
match(Transport.isPlaying)
.with(true, () => Transport.pause())
.with(false, () => void Transport.play())
.exhaustive(),
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/FlowCanvasInner.svelte` around lines 459 - 465, In
togglePlayPause, replace the if/else branch that checks Transport.isPlaying with
a ts-pattern match on Transport.isPlaying (importing match from 'ts-pattern')
and handle the play side as an async call to avoid unhandled rejections by using
void Transport.play() (or awaiting it if togglePlayPause becomes async); keep
the pause branch as Transport.pause() and ensure togglePlayPause still exposes
the same signature and behavior.

Comment on lines +58 to +64
const volumeIcon = $derived.by(() => {
if (isMuted || volume === 0) return VolumeX;

if (volume < 0.33) return Volume;
if (volume < 0.66) return Volume1;

return Volume2;
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

🏁 Script executed:

find . -name "TransportPanel.svelte" -type f

Repository: heypoom/patchies

Length of output: 115


🏁 Script executed:

cat -n ./ui/src/lib/components/transport/TransportPanel.svelte | head -80

Repository: heypoom/patchies

Length of output: 3136


🏁 Script executed:

# Verify the logic equivalence more carefully by checking the state possibilities
python3 << 'EOF'
# Test various state combinations with both implementations

# Original implementation logic
def original_logic(isMuted, volume):
    if isMuted or volume == 0:
        return "VolumeX"
    if volume < 0.33:
        return "Volume"
    if volume < 0.66:
        return "Volume1"
    return "Volume2"

# Suggested pattern matching logic (simulated)
def pattern_logic(isMuted, volume):
    # Pattern 1: isMuted is true
    if isMuted:
        return "VolumeX"
    # Pattern 2: volume is 0
    if volume == 0:
        return "VolumeX"
    # Pattern 3: volume < 0.33
    if volume < 0.33:
        return "Volume"
    # Pattern 4: volume < 0.66
    if volume < 0.66:
        return "Volume1"
    # Otherwise
    return "Volume2"

# Test cases
test_cases = [
    (True, 0.8),      # muted, high volume
    (True, 0.1),      # muted, low volume
    (False, 0),       # not muted, zero volume
    (False, 0.1),     # not muted, low volume
    (False, 0.4),     # not muted, mid volume
    (False, 0.8),     # not muted, high volume
]

all_match = True
for is_muted, vol in test_cases:
    orig = original_logic(is_muted, vol)
    patt = pattern_logic(is_muted, vol)
    match = orig == patt
    all_match = all_match and match
    print(f"isMuted={is_muted}, volume={vol}: Original={orig}, Pattern={patt}, Match={match}")

print(f"\nAll test cases match: {all_match}")
EOF

Repository: heypoom/patchies

Length of output: 519


Refactor volumeIcon to use ts-pattern instead of if chain.

The conditional logic for determining the volume icon violates the ts-pattern-only guideline for conditional statements in Svelte files.

♻️ Suggested refactor
-import { match } from 'ts-pattern';
+import { match, P } from 'ts-pattern';
 ...
-  const volumeIcon = $derived.by(() => {
-    if (isMuted || volume === 0) return VolumeX;
-
-    if (volume < 0.33) return Volume;
-    if (volume < 0.66) return Volume1;
-
-    return Volume2;
-  });
+  const volumeIcon = $derived.by(() =>
+    match({ isMuted, volume })
+      .with({ isMuted: true }, () => VolumeX)
+      .with({ volume: 0 }, () => VolumeX)
+      .with({ volume: P.when((v) => v < 0.33) }, () => Volume)
+      .with({ volume: P.when((v) => v < 0.66) }, () => Volume1)
+      .otherwise(() => Volume2)
+  );
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 58 - 64,
Refactor the volumeIcon computed value to use ts-pattern's match instead of the
if chain: inside the const volumeIcon = $derived.by(() => { ... }) replace the
sequence of ifs with a match that first checks isMuted (or uses a guard) to
return VolumeX when muted or volume === 0, then pattern-matches volume ranges
(.with(v => v < 0.33, () => Volume), .with(v => v < 0.66, () => Volume1)) and a
.otherwise(() => Volume2); also add an import for match from 'ts-pattern' and
ensure the $derived.by callback still references isMuted and volume so
reactivity is preserved.

Comment on lines +260 to +263
<svelte:component
this={volumeIcon}
class="h-4 w-4 {isMuted || volume === 0 ? 'text-red-400' : 'text-zinc-300'}"
/>
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⚠️ Potential issue | 🟡 Minor

Muted volume icon should use Zinc palette colors.

Line 262 uses text-red-400, which violates the Zinc-only palette rule. Use a Zinc tone instead.

🎨 Suggested fix
-            class="h-4 w-4 {isMuted || volume === 0 ? 'text-red-400' : 'text-zinc-300'}"
+            class="h-4 w-4 {isMuted || volume === 0 ? 'text-zinc-400' : 'text-zinc-300'}"

As per coding guidelines, "Use Zinc palette with dark theme in Tailwind styling."

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
<svelte:component
this={volumeIcon}
class="h-4 w-4 {isMuted || volume === 0 ? 'text-red-400' : 'text-zinc-300'}"
/>
<svelte:component
this={volumeIcon}
class="h-4 w-4 {isMuted || volume === 0 ? 'text-zinc-400' : 'text-zinc-300'}"
/>
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/components/transport/TransportPanel.svelte` around lines 260 -
263, Muted volume icon currently uses text-red-400; update the class expression
in TransportPanel.svelte's svelte:component (this={volumeIcon}) so the
conditional uses a Zinc tone (e.g., replace 'text-red-400' with 'text-zinc-400'
or another appropriate Zinc shade) when isMuted || volume === 0; ensure the rest
of the class string remains unchanged so the dark-theme Zinc palette is used
consistently.

Comment on lines +261 to +266
getScheduler(nodeId: string): PollingClockScheduler {
if (!this.schedulerMap.has(nodeId)) {
this.schedulerMap.set(nodeId, new PollingClockScheduler());
}

return this.schedulerMap.get(nodeId)!;
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⚠️ Potential issue | 🟡 Minor

🧩 Analysis chain

🏁 Script executed:

# First, verify the file exists and locate the exact code
fd -t f "JSRunner.ts" -x cat -n {}

Repository: heypoom/patchies

Length of output: 19249


🏁 Script executed:

# Check if ts-pattern is already imported in this file
rg "ts-pattern" ui/src/lib/js-runner/

Repository: heypoom/patchies

Length of output: 136


🏁 Script executed:

# Look for similar lazy-initialization patterns in the codebase to understand conventions
rg "schedulerMap\." ui/src/lib/js-runner/ -B 2 -A 2

Repository: heypoom/patchies

Length of output: 1064


Refactor getScheduler to use ts-pattern per project rule.

The if guard at line 262 violates the rule requiring ts-pattern for all conditional logic in TypeScript files. Refactor to match-based pattern.

Note: The identical pattern appears in getMessageContext (lines 249–255) and should also be refactored for consistency.

♻️ Suggested fix
+import { match } from 'ts-pattern';
 ...
   getScheduler(nodeId: string): PollingClockScheduler {
-    if (!this.schedulerMap.has(nodeId)) {
-      this.schedulerMap.set(nodeId, new PollingClockScheduler());
-    }
-
-    return this.schedulerMap.get(nodeId)!;
+    return match(this.schedulerMap.get(nodeId))
+      .with(undefined, () => {
+        const scheduler = new PollingClockScheduler();
+        this.schedulerMap.set(nodeId, scheduler);
+        return scheduler;
+      })
+      .otherwise((scheduler) => scheduler);
   }
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/js-runner/JSRunner.ts` around lines 261 - 266, Refactor
getScheduler to replace the manual if-check on schedulerMap with a ts-pattern
match: pattern-match this.schedulerMap.get(nodeId) (or
this.schedulerMap.has(nodeId)) to handle the present/absent cases and return the
existing PollingClockScheduler or set and return a new PollingClockScheduler via
this.schedulerMap.set(nodeId, new PollingClockScheduler()); do the same refactor
for getMessageContext so both methods use ts-pattern matching instead of an if
guard; reference the schedulerMap, getScheduler, getMessageContext, and
PollingClockScheduler identifiers when making the change.

Comment on lines +273 to +305
private startSchedulerTickLoop(nodeId: string): void {
// Don't start if already running
if (this.schedulerTickLoops.has(nodeId)) return;

const scheduler = this.getScheduler(nodeId);

const tick = () => {
const clockState: ClockState = {
time: Transport.seconds,
beat: Transport.beat,
bpm: Transport.bpm
};
scheduler.tick(clockState);

// Continue the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, frameId);
};

// Start the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, frameId);
}

/**
* Stop the scheduler tick loop for a node.
*/
private stopSchedulerTickLoop(nodeId: string): void {
const frameId = this.schedulerTickLoops.get(nodeId);
if (frameId !== undefined) {
cancelAnimationFrame(frameId);
this.schedulerTickLoops.delete(nodeId);
}
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⚠️ Potential issue | 🟠 Major

Stop the scheduler RAF loop without re-arming after destroy.

stopSchedulerTickLoop() can run while a tick is executing. The tick then schedules another frame after the map entry is deleted, so the loop can continue and leak. Add a per-node running token/flag so a tick won’t reschedule once stopped.

🛠️ Suggested fix
-  private schedulerTickLoops: Map<string, number> = new Map();
+  private schedulerTickLoops: Map<
+    string,
+    { frameId: number; running: { value: boolean } }
+  > = new Map();
 ...
   private startSchedulerTickLoop(nodeId: string): void {
     // Don't start if already running
     if (this.schedulerTickLoops.has(nodeId)) return;

     const scheduler = this.getScheduler(nodeId);
+    const running = { value: true };

     const tick = () => {
+      if (!running.value) return;
       const clockState: ClockState = {
         time: Transport.seconds,
         beat: Transport.beat,
         bpm: Transport.bpm
       };
       scheduler.tick(clockState);

       // Continue the loop
       const frameId = requestAnimationFrame(tick);
-      this.schedulerTickLoops.set(nodeId, frameId);
+      this.schedulerTickLoops.set(nodeId, { frameId, running });
     };

     // Start the loop
     const frameId = requestAnimationFrame(tick);
-    this.schedulerTickLoops.set(nodeId, frameId);
+    this.schedulerTickLoops.set(nodeId, { frameId, running });
   }

   private stopSchedulerTickLoop(nodeId: string): void {
-    const frameId = this.schedulerTickLoops.get(nodeId);
-    if (frameId !== undefined) {
-      cancelAnimationFrame(frameId);
-      this.schedulerTickLoops.delete(nodeId);
-    }
+    const entry = this.schedulerTickLoops.get(nodeId);
+    if (entry) {
+      entry.running.value = false;
+      cancelAnimationFrame(entry.frameId);
+      this.schedulerTickLoops.delete(nodeId);
+    }
   }
📝 Committable suggestion

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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
private startSchedulerTickLoop(nodeId: string): void {
// Don't start if already running
if (this.schedulerTickLoops.has(nodeId)) return;
const scheduler = this.getScheduler(nodeId);
const tick = () => {
const clockState: ClockState = {
time: Transport.seconds,
beat: Transport.beat,
bpm: Transport.bpm
};
scheduler.tick(clockState);
// Continue the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, frameId);
};
// Start the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, frameId);
}
/**
* Stop the scheduler tick loop for a node.
*/
private stopSchedulerTickLoop(nodeId: string): void {
const frameId = this.schedulerTickLoops.get(nodeId);
if (frameId !== undefined) {
cancelAnimationFrame(frameId);
this.schedulerTickLoops.delete(nodeId);
}
private schedulerTickLoops: Map<
string,
{ frameId: number; running: { value: boolean } }
> = new Map();
private startSchedulerTickLoop(nodeId: string): void {
// Don't start if already running
if (this.schedulerTickLoops.has(nodeId)) return;
const scheduler = this.getScheduler(nodeId);
const running = { value: true };
const tick = () => {
if (!running.value) return;
const clockState: ClockState = {
time: Transport.seconds,
beat: Transport.beat,
bpm: Transport.bpm
};
scheduler.tick(clockState);
// Continue the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, { frameId, running });
};
// Start the loop
const frameId = requestAnimationFrame(tick);
this.schedulerTickLoops.set(nodeId, { frameId, running });
}
/**
* Stop the scheduler tick loop for a node.
*/
private stopSchedulerTickLoop(nodeId: string): void {
const entry = this.schedulerTickLoops.get(nodeId);
if (entry) {
entry.running.value = false;
cancelAnimationFrame(entry.frameId);
this.schedulerTickLoops.delete(nodeId);
}
}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/js-runner/JSRunner.ts` around lines 273 - 305, The scheduler can
be re-armed while a tick is mid-flight because stopSchedulerTickLoop only
deletes the frameId; add a per-node running token (e.g., a Map<string, boolean>
or a Set<string>) and use it in startSchedulerTickLoop/stopSchedulerTickLoop and
inside the tick closure: set the token to true when starting (in
startSchedulerTickLoop), set it to false immediately in stopSchedulerTickLoop
before cancelAnimationFrame and deleting the frameId, and in the tick callback
check the token for nodeId before calling requestAnimationFrame so a stopped
node will not reschedule itself; update uses of schedulerTickLoops,
startSchedulerTickLoop, stopSchedulerTickLoop, and the tick closure to reference
this token for safe cleanup.

Comment on lines +59 to +69
type ClockWithScheduler = {
readonly time: number;
readonly beat: number;
readonly phase: number;
readonly bpm: number;
onBeat: ClockScheduler['onBeat'];
schedule: ClockScheduler['schedule'];
every: ClockScheduler['every'];
cancel: ClockScheduler['cancel'];
cancelAll: ClockScheduler['cancelAll'];
};
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⚠️ Potential issue | 🟡 Minor

ClockWithScheduler is missing ticks, creating an inconsistency with createWorkerClock.

createClockWithScheduler produces an object typed as ClockWithScheduler which omits ticks, yet FBORenderer.createWorkerClock() manually adds a ticks getter. Any code using the shared factory will silently lack ticks. If ticks is part of the public clock surface (the spec at line 299 includes it), it should be in both the type and the factory.

♻️ Proposed fix
 type ClockWithScheduler = {
   readonly time: number;
+  readonly ticks: number;
   readonly beat: number;
   readonly phase: number;
   readonly bpm: number;
   ...
 };

 export const createClockWithScheduler = (
   getTime: () => number,
+  getTicks: () => number,
   getBeat: () => number,
   getPhase: () => number,
   getBpm: () => number,
   scheduler: ClockScheduler
 ): ClockWithScheduler => ({
   get time() { return getTime(); },
+  get ticks() { return getTicks(); },
   ...
 });
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ClockScheduler.ts` around lines 59 - 69,
ClockWithScheduler type omits the public ticks property used by
createClockWithScheduler and manually added in FBORenderer.createWorkerClock;
update the ClockWithScheduler type to include a readonly ticks: number (or a
getter signature matching the spec) so objects returned by
createClockWithScheduler expose ticks consistently, and then remove the ad-hoc
addition in FBORenderer.createWorkerClock or keep it but ensure it matches the
typed signature; refer to ClockWithScheduler, createClockWithScheduler,
FBORenderer.createWorkerClock, and the ticks getter when making the change.

Comment on lines +83 to +92
export function parseBarBeatSixteenth(notation: string, bpm: number): number {
const parts = notation.split(':').map(Number);
const bars = parts[0] ?? 0;
const beats = parts[1] ?? 0;
const sixteenths = parts[2] ?? 0;

const beatsPerSecond = bpm / 60;
const totalBeats = bars * 4 + beats + sixteenths / 4;
return totalBeats / beatsPerSecond;
}
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⚠️ Potential issue | 🟡 Minor

parseBarBeatSixteenth silently returns NaN for invalid notation.

If notation doesn't contain colons (e.g., a user typo like "1bar") Number("1bar") produces NaN, which propagates through all arithmetic and causes scheduled callbacks to never fire with no diagnostic message.

🛡️ Proposed fix
 export function parseBarBeatSixteenth(notation: string, bpm: number): number {
   const parts = notation.split(':').map(Number);
+  if (parts.some(isNaN)) {
+    console.warn(`[ClockScheduler] Invalid time notation: "${notation}". Expected "bar:beat:sixteenth".`);
+    return 0;
+  }
   const bars = parts[0] ?? 0;
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
export function parseBarBeatSixteenth(notation: string, bpm: number): number {
const parts = notation.split(':').map(Number);
const bars = parts[0] ?? 0;
const beats = parts[1] ?? 0;
const sixteenths = parts[2] ?? 0;
const beatsPerSecond = bpm / 60;
const totalBeats = bars * 4 + beats + sixteenths / 4;
return totalBeats / beatsPerSecond;
}
export function parseBarBeatSixteenth(notation: string, bpm: number): number {
const parts = notation.split(':').map(Number);
if (parts.some(isNaN)) {
console.warn(`[ClockScheduler] Invalid time notation: "${notation}". Expected "bar:beat:sixteenth".`);
return 0;
}
const bars = parts[0] ?? 0;
const beats = parts[1] ?? 0;
const sixteenths = parts[2] ?? 0;
const beatsPerSecond = bpm / 60;
const totalBeats = bars * 4 + beats + sixteenths / 4;
return totalBeats / beatsPerSecond;
}
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ClockScheduler.ts` around lines 83 - 92,
parseBarBeatSixteenth currently maps notation parts with Number and lets NaN
propagate; validate the parsed parts and bpm and fail fast with a clear error
instead of silently returning NaN: after computing parts (the array assigned to
variable parts and the derived bars, beats, sixteenths), check Number.isFinite
on each numeric part and on bpm/beatsPerSecond, and if any are invalid throw a
descriptive Error (including the bad notation and which component failed) so
callers can surface diagnostics instead of scheduling silently breaking; keep
the same return behavior for valid inputs.

Comment on lines +170 to +177
onBeat(beat: number | number[] | '*', callback: () => void): string {
const id = generateId();
const beats = typeof beat === 'number' ? [beat] : beat;

this.beatCallbacks.set(id, { beats, callback });

return id;
}
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🛠️ Refactor suggestion | 🟠 Major

Union-type branching without ts-pattern violates the project's coding guideline.

Three locations in PollingClockScheduler branch on union types using raw typeof / === / Array.isArray checks instead of match:

  • Line 119: beats === '*' || (Array.isArray(beats) && ...)
  • Line 172: typeof beat === 'number' ? [beat] : beat
  • Line 181: typeof time === 'string' ? parseBarBeatSixteenth(...) : time
♻️ Proposed fix
+import { match, P } from 'ts-pattern';
 ...
 // In tick() – beat shouldFire check (line 119):
-        const shouldFire = beats === '*' || (Array.isArray(beats) && beats.includes(clock.beat));
+        const shouldFire = match(beats)
+          .with('*', () => true)
+          .otherwise((b) => b.includes(clock.beat));

 // In onBeat() (line 172):
-    const beats = typeof beat === 'number' ? [beat] : beat;
+    const beats = match(beat)
+      .with(P.number, (n) => [n] as number[])
+      .otherwise((v) => v);

 // In schedule() (line 181):
-    const timeNum = typeof time === 'string' ? parseBarBeatSixteenth(time, this.currentBpm) : time;
+    const timeNum = match(time)
+      .with(P.string, (s) => parseBarBeatSixteenth(s, this.currentBpm))
+      .with(P.number, (n) => n)
+      .exhaustive();

As per coding guidelines: "Always use ts-pattern for conditional logic, never use switch statements. This includes… branching on union types or enums."

Also applies to: 179-186, 117-120

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ClockScheduler.ts` around lines 170 - 177, The code
branches on union types using raw typeof/Array.isArray checks (in
PollingClockScheduler methods including onBeat and the code paths around
beats/time handling) which violates the guideline to use ts-pattern; replace
those conditional branches with ts-pattern's match calls: for onBeat (convert
the typeof beat === 'number' ? [beat] : beat logic) use match(beat).with(Number,
b => [b]).with(Array, b => b).with('*', () => ['*']).run(); likewise replace the
beats === '*' / Array.isArray(beats) checks and the typeof time === 'string' ?
parseBarBeatSixteenth(...) : time branch by using match(time).with(String, s =>
parseBarBeatSixteenth(...)).with(Number, n => n).run(); update imports to
include match from 'ts-pattern' and adjust PollingClockScheduler methods
accordingly.

Comment on lines +188 to +200
every(interval: string, callback: () => void): string {
const id = generateId();
const intervalSecs = parseBarBeatSixteenth(interval, this.currentBpm);

this.repeatCallbacks.set(id, {
interval: intervalSecs,
lastFired: 0,
callback,
bpm: this.currentBpm
});

return id;
}
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⚠️ Potential issue | 🟡 Minor

every() fires immediately when the transport is already past the first interval.

lastFired is initialized to 0, so on the very first tick() after registration the check clock.time >= 0 + interval fires the callback immediately if the transport is already running. A user adding a node mid-session would see an unexpected immediate invocation.

🐛 Proposed fix — initialize `lastFired` to current transport time

Pass the current time as an optional parameter so lastFired is seeded correctly:

-  every(interval: string, callback: () => void): string {
+  every(interval: string, callback: () => void, startTime = 0): string {
     const id = generateId();
     const intervalSecs = parseBarBeatSixteenth(interval, this.currentBpm);

     this.repeatCallbacks.set(id, {
       interval: intervalSecs,
-      lastFired: 0,
+      lastFired: startTime,
       callback,
       bpm: this.currentBpm
     });

Callers that know the current transport time (e.g., createWorkerClock) can pass renderer.transportTime?.seconds ?? 0.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/lib/transport/ClockScheduler.ts` around lines 188 - 200, The issue:
every() seeds lastFired as 0 causing immediate callback if transport already
past first interval; fix by adding an optional parameter (e.g.,
currentTimeSeconds?: number) to every(interval: string, callback: () => void,
currentTimeSeconds?: number) and use that value to initialize lastFired (use
currentTimeSeconds ?? 0) when inserting into repeatCallbacks; update callers
such as createWorkerClock to pass renderer.transportTime?.seconds ?? 0 so
newly-registered entries are seeded to current transport time and won't fire
immediately.

Comment on lines +862 to +868
// Tick the clock scheduler with current transport state
const clockState: ClockState = {
time: this.transportTime?.seconds ?? 0,
beat: this.transportTime?.beat ?? 0,
bpm: this.transportTime?.bpm ?? 120
};
this.clockScheduler.tick(clockState);
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⚠️ Potential issue | 🟡 Minor

clockState defaults time and beat to 0, causing spurious beat-0 callbacks on startup.

Before the first syncTransportTime message arrives, the scheduler is ticked with time=0 and beat=0. Because lastBeat is initialized to -1, the beat-change guard (clock.beat !== this.lastBeat) is immediately satisfied, firing all beat-0 callbacks on the very first frame—before playback has actually started.

The render path already correctly uses ?? this.lastTime as a fallback (line 961); the clockState should match.

🐛 Proposed fix
     const clockState: ClockState = {
-      time: this.transportTime?.seconds ?? 0,
-      beat: this.transportTime?.beat ?? 0,
+      time: this.transportTime?.seconds ?? this.lastTime,
+      beat: this.transportTime?.beat ?? -1,
       bpm: this.transportTime?.bpm ?? 120
     };

Using beat: -1 as the fallback (matching lastBeat's initial value) prevents the spurious beat-0 callback during the pre-sync period.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// Tick the clock scheduler with current transport state
const clockState: ClockState = {
time: this.transportTime?.seconds ?? 0,
beat: this.transportTime?.beat ?? 0,
bpm: this.transportTime?.bpm ?? 120
};
this.clockScheduler.tick(clockState);
// Tick the clock scheduler with current transport state
const clockState: ClockState = {
time: this.transportTime?.seconds ?? this.lastTime,
beat: this.transportTime?.beat ?? -1,
bpm: this.transportTime?.bpm ?? 120
};
this.clockScheduler.tick(clockState);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@ui/src/workers/rendering/fboRenderer.ts` around lines 862 - 868, The
clockState used before transport sync defaults time and beat to 0 which triggers
spurious beat-0 callbacks; update the clockState construction (the object passed
into clockScheduler.tick in fboRenderer.ts) to use this.transportTime?.seconds
?? this.lastTime for time and this.transportTime?.beat ?? this.lastBeat (or
explicitly use -1 for beat to match lastBeat's initial value) so the pre-sync
tick matches the renderer's fallback logic and avoids firing beat callbacks
prematurely.

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