Merged
Conversation
Owner
|
This is great, thank you! (And sorry for the delay). Works well with my third-party Xbox controller. I think it will be ok to keep |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I wanted to be able to use a game controller (eg: Playstation 4) with the left and right bumpers to control the flippers. Now I can.
Note:
KeyEvent.KEYCODE_BUTTON_L1. This means the app won't run on anything older than Gingerbread devices from about 2010. If that's a problem the keycodes could be replaced with their numeric literals.KEYCODE_BUTTON_Ato start the game is not strictly required by the commit. It's actually a byproduct of removing the "START BUTTON" menu item in Now can see the tables when browsing them #179