Refactor: React 18 + TypeScript + Tailwind + Vite#21
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balajmarius wants to merge 2 commits intomasterfrom
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Refactor: React 18 + TypeScript + Tailwind + Vite#21balajmarius wants to merge 2 commits intomasterfrom
balajmarius wants to merge 2 commits intomasterfrom
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Replace Phaser 2.6.2 + ES2015 + FuseBox with a modern React stack. All game logic lives in a pure reducer with rAF-driven ticks, sprite rendering via CSS background-position on divs, and sound effects triggered by state diffs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Old src/ (actors, helpers, shared, states, main.js) and static/ directory are superseded by the React rewrite. Assets now live in public/assets/. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
useReducer— no framework, no canvas, just CSS sprite rendering viabackground-positionon divsconfig.js+levels.jsWhat changed
GamePhase,GameState, and all sub-state interfaces insrc/types/gameReducer.tshandles TICK (rAF-driven), FIRE, MOVE, collision detection, bug spawning/advancing, difficulty scalinguseGameLoop(rAF),useKeyboard,useAudio(pooled Audio elements),useAssetLoader,useSoundEffects(state-diff based)Bug,Bullet,Octocat) wrapped inReact.memo, containers (BugColumn,BulletColumn, layers), and shell (ArcadeCabinet,Loader,GameScreen)Claude Code session
https://claudebin.com/threads/zR4hf854E0
Test plan
npm run dev→ game loads, LCD cabinet visible with scanline overlay🤖 Generated with Claude Code