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Mine Sweeper for Nintendo 3DS

A classic Minesweeper game developed for the Nintendo 3DS homebrew scene. This project serves as a learning exercise in C programming and utilizes the Citro2D graphics library to render 2D graphics on the 3DS.

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Documentation

🎨 Assets

The game's graphical assets are located in the romfs/gfx/ directory. These include the tiles, numbers, and other UI elements used in the game. Feel free to customize these to change the game's appearance.

Game Controls and How It Works

TODO!

Screenshots

Screenshot Screenshot

Installation

Play the project in a 3DS emulator with the ms3ds.3dsx file, the .cia file for the physical console that I built is bugged :P.

Lessons Learned

This project, developed in October 2024, began as a personal challenge: I had zero prior experience with C and had never programmed for an embedded system before. However, the Nintendo 3DS homebrew scene fascinated me, and I wanted to understand how real hardware is driven at the code level.

By the end of the project I not only had a fully functional game but also a solid foundation in C and a new appreciation for embedded development.

About

The Mine sweeper game developed for Nintendo 3DS to learn C language and 3ds homebrew development.

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