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2 changes: 1 addition & 1 deletion docs/modding/overview/launchoptions.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ of launch options, please see
| -nogamemount | Do not mount any games/mods specified in the gameinfo mounts block or mounts.kv |
| -nousermount | Do not mount any games/mods specified in the mounts.kv |
| -nocustommount | Do not mount any folders specified in gameinfo which contain wildcards (\* or ?), usually "custom" folders |
| -legacyui | Launches the game with the old VGUI GameUI |
| -legacyui | Launches the game with the old unsupported VGUI GameUI |
| -dev | Developer mode |
| -multirun/-allowmultiple | Disables the creation of the source engine mutex, and allows the game to start even if one already exists |
| -dedicated | Launches the game as a dedicated server |
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4 changes: 2 additions & 2 deletions docs/modding/overview/p2ce-mod-template.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,13 +20,13 @@ If your mod's files are placed within your `sourcemods` folder, you can simply l
Alternatively, your mod can be launched from the command line.
To launch on Windows:
```sh
"..\..\common\Portal 2 Community Edition\bin\win64\p2ce.exe" -legacyui -game "%cd%"
"..\..\common\Portal 2 Community Edition\bin\win64\p2ce.exe" -game "%cd%"
```
###### Note: on some older versions of P2:CE, you may need to replace `p2ce.exe` with `chaos.exe`.

To launch on Linux:
```sh
"../../common/Portal 2 Community Edition/p2ce.sh" -legacyui -game "$PWD"
"../../common/Portal 2 Community Edition/p2ce.sh" -game "$PWD"
```

## Contents
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