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Movement-Script

A simple, physics-based movement script for Unity 6, written in C#. Move your GameObject using WASD keys with Rigidbody forces.
License: GNU General Public License v3.0 (GPL-3.0)


🚀 Features

  • Physics-based movement using Rigidbody
  • WASD controls for intuitive player movement
  • Easy integration into any Unity project
  • Customizable force for speed adjustment
  • Clean, well-documented C# code
  • Open source and free to use

🛠️ Installation

  1. Clone the repository:
    git clone https://github.com/emotional-push/Movement-Script.git
  2. Add movment.cs to your Unity project (found in the Script/ folder).
  3. Attach the script to your player GameObject.
  4. Ensure a Rigidbody component is attached to the GameObject (not kinematic).

🎮 Usage

  • Use WASD keys to move the object.
  • Adjust the moveForce parameter in the Inspector for desired speed.
  • Make sure your GameObject has a Rigidbody (not kinematic).

📄 Example Script

// Script/movment.cs
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public float moveForce = 10f;
    private Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
        if (rb == null)
        {
            Debug.LogError("No Rigidbody attached to " + gameObject.name + ". PlayerMovement requires a Rigidbody component.");
        }
    }

    void FixedUpdate()
    {
        Vector3 force = Vector3.zero;

        if (Input.GetKey(KeyCode.W))
            force += transform.forward;
        if (Input.GetKey(KeyCode.S))
            force -= transform.forward;
        if (Input.GetKey(KeyCode.A))
            force -= transform.right;
        if (Input.GetKey(KeyCode.D))
            force += transform.right;

        if (force != Vector3.zero && rb != null)
            rb.AddForce(force.normalized * moveForce);
    }
}

🏷️ Keywords

Unity, C#, Movement, Rigidbody, Physics, WASD, Player Controller, Open Source, GPL, Game Development, Unity Script, 3D Movement, Unity6


📜 License

This project is licensed under the GNU General Public License v3.0.
See the LICENSE file for details.


🤝 Contributing

Pull requests are welcome! For major changes, please open an issue first to discuss what you would like to change.


📧 Contact

Maintained by emotional-push.
For questions or suggestions, open an issue or contact

About

A simple, customizable C# player controller for Unity 6. Move your 3D GameObject with physics-based Rigidbody movement using WASD controls. Open source, GPL-licensed, and easy to integrate into any Unity project.

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