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23 changes: 14 additions & 9 deletions attachments/10_fixed_functions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -318,22 +318,27 @@ class HelloTriangleApplication
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo;

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};
pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);
}

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22 changes: 14 additions & 8 deletions attachments/12_graphics_pipeline_complete.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -315,26 +315,32 @@ class HelloTriangleApplication
vk::PipelineShaderStageCreateInfo fragShaderStageInfo{.stage = vk::ShaderStageFlagBits::eFragment, .module = shaderModule, .pName = "fragMain"};
vk::PipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};


vk::PipelineVertexInputStateCreateInfo vertexInputInfo;
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};

pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);

vk::StructureChain<vk::GraphicsPipelineCreateInfo, vk::PipelineRenderingCreateInfo> pipelineCreateInfoChain = {
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22 changes: 14 additions & 8 deletions attachments/14_command_buffers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -319,26 +319,32 @@ class HelloTriangleApplication
vk::PipelineShaderStageCreateInfo fragShaderStageInfo{.stage = vk::ShaderStageFlagBits::eFragment, .module = shaderModule, .pName = "fragMain"};
vk::PipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};


vk::PipelineVertexInputStateCreateInfo vertexInputInfo;
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};

pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);

vk::StructureChain<vk::GraphicsPipelineCreateInfo, vk::PipelineRenderingCreateInfo> pipelineCreateInfoChain = {
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22 changes: 14 additions & 8 deletions attachments/15_hello_triangle.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -328,26 +328,32 @@ class HelloTriangleApplication
vk::PipelineShaderStageCreateInfo fragShaderStageInfo{.stage = vk::ShaderStageFlagBits::eFragment, .module = shaderModule, .pName = "fragMain"};
vk::PipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};


vk::PipelineVertexInputStateCreateInfo vertexInputInfo;
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};

pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);

vk::StructureChain<vk::GraphicsPipelineCreateInfo, vk::PipelineRenderingCreateInfo> pipelineCreateInfoChain = {
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22 changes: 14 additions & 8 deletions attachments/16_frames_in_flight.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -331,26 +331,32 @@ class HelloTriangleApplication
vk::PipelineShaderStageCreateInfo fragShaderStageInfo{.stage = vk::ShaderStageFlagBits::eFragment, .module = shaderModule, .pName = "fragMain"};
vk::PipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};


vk::PipelineVertexInputStateCreateInfo vertexInputInfo;
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};

pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);

vk::StructureChain<vk::GraphicsPipelineCreateInfo, vk::PipelineRenderingCreateInfo> pipelineCreateInfoChain = {
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21 changes: 13 additions & 8 deletions attachments/17_swap_chain_recreation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -368,22 +368,27 @@ class HelloTriangleApplication
vk::PipelineInputAssemblyStateCreateInfo inputAssembly{.topology = vk::PrimitiveTopology::eTriangleList};
vk::PipelineViewportStateCreateInfo viewportState{.viewportCount = 1, .scissorCount = 1};

vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False, .rasterizerDiscardEnable = vk::False, .polygonMode = vk::PolygonMode::eFill, .cullMode = vk::CullModeFlagBits::eBack, .frontFace = vk::FrontFace::eClockwise, .depthBiasEnable = vk::False, .depthBiasSlopeFactor = 1.0f, .lineWidth = 1.0f};
vk::PipelineRasterizationStateCreateInfo rasterizer{.depthClampEnable = vk::False,
.rasterizerDiscardEnable = vk::False,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = vk::False,
.lineWidth = 1.0f};

vk::PipelineMultisampleStateCreateInfo multisampling{.rasterizationSamples = vk::SampleCountFlagBits::e1, .sampleShadingEnable = vk::False};

vk::PipelineColorBlendAttachmentState colorBlendAttachment{.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};
vk::PipelineColorBlendAttachmentState colorBlendAttachment{
.blendEnable = vk::False,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA};

vk::PipelineColorBlendStateCreateInfo colorBlending{.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};
vk::PipelineColorBlendStateCreateInfo colorBlending{
.logicOpEnable = vk::False, .logicOp = vk::LogicOp::eCopy, .attachmentCount = 1, .pAttachments = &colorBlendAttachment};

std::vector dynamicStates = {
vk::DynamicState::eViewport,
vk::DynamicState::eScissor};
std::vector<vk::DynamicState> dynamicStates = {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamicState{.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .pDynamicStates = dynamicStates.data()};

vk::PipelineLayoutCreateInfo pipelineLayoutInfo{.setLayoutCount = 0, .pushConstantRangeCount = 0};

pipelineLayout = vk::raii::PipelineLayout(device, pipelineLayoutInfo);

vk::StructureChain<vk::GraphicsPipelineCreateInfo, vk::PipelineRenderingCreateInfo> pipelineCreateInfoChain = {
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