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1 change: 1 addition & 0 deletions modules/ROOT/nav.adoc
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* xref:page$other/v2_player_properties.adoc[Player Properties]
* xref:page$rewards/endpoint.adoc[Teak Reward Endpoint]
* xref:page$rewards/claiming.adoc[Claiming Teak Rewards]
* xref:page$other/v2_analytics_events.adoc[Analytics Events]
* xref:page$other/v2_purchase.adoc[Purchase Reporting]
* xref:page$other/v2_opt_out_categories.adoc[Opt Out Category Management]
* xref:page$other/v2_email.adoc[Email Address Management]
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239 changes: 239 additions & 0 deletions modules/ROOT/pages/other/v2_analytics_events.adoc
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= Analytics Events

Use this endpoint to send custom analytics events to Teak from your game server. Events submitted through this API are usable in segmentation the same way SDK-reported events are.

This is primarily useful for game architectures where events are generated server-side and forwarded to third parties, rather than being generated by the game client.

== Sending a Single Event
:endpoint: v2/analytics_events
:rate_limit: 100
[cols="1h,3a", frame="none", grid="none"]
|===
| Endpoint
| https://api.gocarrot.com/{endpoint}
| Request Type
| POST
| Content-Type
| application/json or application/x-www-form-urlencoded
| Rate Limiting
| {rate_limit} requests per second
|===

=== Required Parameters
[cols="1,3a", stripes="even"]
|===
|Name | Description

| game_id
| Your Teak App ID
| secret_key
| Your Teak Server Secret
| user_id
| The Game Assigned Player ID of the player this event is for. This must match the value provided by the game client's Teak SDK integration.
| action_type
| The event type string (e.g. "level_up", "purchase"). Corresponds to the `action_type` parameter in the SDK's `incrementEvent`.
|===

=== Optional Parameters
[cols="1,3a", stripes="even"]
|===
|Name | Description

| object_type
| The event category string (e.g. "character", "item"). Corresponds to the `object_type` parameter in the SDK's `incrementEvent`.
| object_instance_id
| Additional context for the event (e.g. "warrior", "sword"). Corresponds to the `object_instance_id` parameter in the SDK's `incrementEvent`.
| event_count
| The number of times this event occurred. Used for aggregate event reporting. Defaults to 1 if omitted.
| value
| An arbitrary numeric value associated with this event. For example, the total coin cost across all occurrences. Defaults to 1 if omitted.
| sum_of_squares
| The sum of squared per-occurrence values for this event. Used for statistical calculations (variance/standard deviation). Defaults to 1 if omitted.
| client_ip
| The player's IP address. Used for geographic segmentation. Takes highest priority for geo resolution. If both `client_ip` and `country_code` are provided, `client_ip` is used.
| country_code
| ISO 3166-1 alpha-2 country code for the player (e.g. "US", "GB"). Used for geographic segmentation when `client_ip` is not provided. If neither `client_ip` nor `country_code` is provided, the player's location from their most recent SDK session is used automatically.
|===

=== Success Response
[cols="1,3a"]
|===
| Status Code
| 200
| Response Body
| JSON dictionary.
[cols="1,3a", stripes="even"]
!===
! status
! 'ok'
!===
| Example
| [source, json]
----
{
"status": "ok"
}
----
|===

=== Error Responses

==== Not Found

:response-code: 404
:response-body: JSON dictionary with 'status' and 'errors' keys. 'status' will be 'error'. 'errors' will be a dictionary indicating which resource was not found.
:response-example: {"status":"error","errors":{"user_id":["could not be found"]}}
include::partial$response.adoc[]

==== Rate Limit Response

:response-code: 429
:response-body: JSON dictionary with 'status' and 'errors' keys. 'status' will be 'rate_limit'. 'errors' will contain the key 'rate_limit'
:response-example: {"status":"rate_limit","errors":{"rate_limit":["/{endpoint} may only be called {rate_limit} times per second. Please wait a second and try again"]}}
include::partial$response.adoc[]

== Batch Sending
:batch_endpoint: v2/analytics_events/batch
:batch_rate_limit: 100
[cols="1h,3a", frame="none", grid="none"]
|===
| Endpoint
| https://api.gocarrot.com/{batch_endpoint}
| Request Type
| POST
| Content-Type
| application/json or application/x-www-form-urlencoded
| Rate Limiting
| {batch_rate_limit} requests per second
| Batch Size
| Up to 100 events per request
|===

Use this endpoint to send multiple analytics events in a single request. This is more efficient than making individual requests when you need to report many events at once.

=== Required Parameters
[cols="1,3a", stripes="even"]
|===
|Name | Description

| game_id
| Your Teak App ID
| secret_key
| Your Teak Server Secret
| events
| An array of event objects. Maximum of 100 events per request.
|===

=== Event Object Structure
[cols="1,3a", stripes="even"]
|===
|Name | Description

| user_id
| *Required.* The Game Assigned Player ID of the player this event is for.
| action_type
| *Required.* The event type string.
| object_type
| The event category string.
| object_instance_id
| Additional context for the event.
| event_count
| The number of times this event occurred. Defaults to 1 if omitted.
| value
| An arbitrary numeric value associated with this event. For example, the total coin cost across all occurrences. Defaults to 1 if omitted.
| sum_of_squares
| The sum of squared per-occurrence values for this event. Defaults to 1 if omitted.
| client_ip
| The player's IP address for geographic segmentation. Takes highest priority for geo resolution.
| country_code
| ISO 3166-1 alpha-2 country code for geographic segmentation. Used when `client_ip` is not provided. Falls back to last SDK session location if neither is specified.
|===

=== Example Request
[source, json]
----
{
"game_id": "your_teak_app_id",
"secret_key": "your_server_secret",
"events": [
{
"user_id": "player_123",
"action_type": "level_up",
"object_type": "character",
"object_instance_id": "warrior",
"event_count": 1
},
{
"user_id": "player_456",
"action_type": "spin",
"object_type": "Mr. Bling Bling's Slots",
"object_instance_id": "bet_5000",
"event_count": 10,
"value": 50000,
"sum_of_squares": 250000000,
"country_code": "US"
}
]
}
----

In the second event, the player spun a slot machine ten times at 5,000 coins per spin. The `value` is the total coin cost (50,000) and `sum_of_squares` is 5000^2^ x 10 = 250,000,000.

=== Success Response
[cols="1,3a"]
|===
| Status Code
| 200
| Response Body
| JSON dictionary.
[cols="1,3a", stripes="even"]
!===
! status
! 'ok'
! results
! An array of result objects, one for each event in the request. Each result contains `status`, `user_id`, and optionally `errors`.
! summary
! A summary object with `total_events`, `successful_events`, and `failed_events` counts.
!===
| Example
| [source, json]
----
{
"status": "ok",
"results": [
{
"status": "ok",
"user_id": "player_123"
},
{
"status": "error",
"user_id": "unknown_player",
"errors": {"user_id": ["could not be found"]}
}
],
"summary": {
"total_events": 2,
"successful_events": 1,
"failed_events": 1
}
}
----
|===

NOTE: Individual event failures do not prevent other events in the batch from being processed. Check the `results` array to determine which events were processed successfully.

=== Error Responses

==== Bad Request

:response-code: 400
:response-body: JSON dictionary with 'status' and 'errors' keys. 'status' will be 'error'. 'errors' will contain validation errors for the request.
:response-example: {"status":"error","errors":{"events":["must be a non-empty array (max 100 items)"]}}
include::partial$response.adoc[]

==== Rate Limit Response

:response-code: 429
:response-body: JSON dictionary with 'status' and 'errors' keys. 'status' will be 'rate_limit'. 'errors' will contain the key 'rate_limit'
:response-example: {"status":"rate_limit","errors":{"rate_limit":["/{batch_endpoint} may only be called {batch_rate_limit} times per second. Please wait a second and try again"]}}
include::partial$response.adoc[]