A high-performance, real-time audio processing application designed for system-wide audio manipulation. Project Pickup intercepts system audio streams and applies a customizable chain of DSP filters before outputting the processed audio. Built with a hybrid architecture combining Java's flexibility with native C/C++ performance for demanding audio processing operations.
- Real-Time Audio Processing: Ultra-low latency processing optimized for live audio
- System Audio Interception: Captures and processes all system audio output
- Modular Filter Architecture: Chain multiple filters with configurable ordering
- Hybrid Performance: Java application logic with native DSP implementations
- Cross-Platform Support: Windows, macOS, and Linux compatibility
- Configuration Persistence: Save and load custom filter presets
- Standard IIR Filters: Butterworth, Bessel, Chebyshev I & II with configurable parameters
- 10-Band Graphic Equalizer: Professional-grade frequency shaping with adjustable Q factor
- Dynamic Range Processing: Multi-parameter limiter with lookahead capability
- Stereo Processing: Channel balance adjustment and spatial manipulation
- Extensible Framework: Easy integration of custom filters
The application implements a sophisticated real-time audio pipeline:
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β System AudioβββββΆβ Audio CaptureβββββΆβ Normalization βββββΆβ Filter Chain βββββΆβ Audio Output β
β Source β β (TargetLine) β β(byte[] > double[])β β (Sequential) β β (SourceLine) β
βββββββββββββββ ββββββββββββββββ βββββββββββββββββββββ ββββββββββββββββ ββββββββββββββββ
β² β
β βΌ
βββββββββββββββββββββ βββββββββββββββββββββββββ
β Denormalization ββββββ Filter Rack β
β (double[]βbyte[]) β β (ArrayList<Object>) β
βββββββββββββββββββββ βββββββββββββββββββββββββ
Main Application Thread
βββ AudioPipeline (ExecutorService)
β βββ Audio I/O Management
β βββ Buffer Conversion
β βββ Processing Loop (15ms buffer cycles)
βββ Filter Management
β βββ Filter Chain Orchestration
β βββ Dynamic Filter Addition/Removal
β βββ Sequential Processing
βββ Configuration System
βββ JSON Serialization
βββ Preset Management
- Buffer Size: Dynamically calculated as
sampleRate * channels * (bitDepth/8) * 0.015(15ms latency) - Processing Strategy: In-place modification where possible, copy-on-write for safety
- Native Integration: JNI with efficient array passing and minimal GC pressure
# Java Development Kit
java -version # Requires Java 8+
# Audio System Requirements
# - Working audio input/output devices
# - Sufficient buffer sizes for real-time processing
# - Platform-specific native libraries (included)import AudioPipeline.AudioPipeline;
import AudioProcessingRangler.AudioProcessingRangler;
import StandardFilter.StandardFilter;
import NativeFilter.GraphicEqualizer;
public class BasicAudioProcessor {
public static void main(String[] args) {
// Initialize the audio pipeline
AudioPipeline pipeline = new AudioPipeline();
AudioProcessingRangler rangler = new AudioProcessingRangler();
// Get audio format information
AudioFormat format = pipeline.getFormat();
System.out.printf("Processing: %.1f Hz, %d-bit, %d channels%n",
format.getSampleRate(),
format.getSampleSizeInBits(),
format.getChannels());
// Create and configure filters
try {
// Add a low-pass filter to remove high frequencies
StandardFilter lowpass = new StandardFilter(
StandardFilter.FilterType.Butterworth,
6, // 6th order for sharp rolloff
format.getSampleRate(),
Optional.empty()
);
lowpass.setLowpass(4000.0); // 4kHz cutoff
rangler.addFilter(lowpass, 0);
// Add graphic equalizer for fine-tuning
int bufferSize = (int)(format.getSampleRate() *
format.getChannels() *
(format.getSampleSizeInBits() / 8) * 0.015);
GraphicEqualizer eq = new GraphicEqualizer(
format.getChannels(),
bufferSize,
format.getSampleRate()
);
// Boost bass, cut harsh mids
double[] gains = {3.0, 2.0, 0.0, -2.0, -1.0, 0.0, 1.0, 0.0, -1.0, 0.0};
eq.setGains(gains);
rangler.addFilter(eq, 1);
// Start processing
pipeline.setEqualizer(rangler);
pipeline.start();
System.out.println("Audio processing started. Press Enter to stop...");
System.in.read();
} catch (Exception e) {
System.err.println("Error: " + e.getMessage());
} finally {
pipeline.stop();
}
}
}// Create a professional mastering chain
public void createMasteringChain(AudioProcessingRangler rangler, AudioFormat format) {
int bufferSize = calculateBufferSize(format);
// 1. Input conditioning with high-pass filter
StandardFilter highpass = new StandardFilter(
StandardFilter.FilterType.Butterworth, 4, format.getSampleRate(), Optional.empty()
);
highpass.setHighpass(20.0); // Remove subsonic content
rangler.addFilter(highpass, 0);
// 2. Graphic EQ for tonal shaping
GraphicEqualizer eq = new GraphicEqualizer(format.getChannels(), bufferSize, format.getSampleRate());
double[] masteringCurve = {0.5, 0.0, -0.5, 0.0, 1.0, 0.0, 1.5, 0.0, -1.0, -2.0};
eq.setGains(masteringCurve);
eq.setQ(3.0); // Tighter Q for precision
rangler.addFilter(eq, 1);
// 3. Stereo enhancement
ChannelBalancer balancer = new ChannelBalancer(
format.getChannels(), bufferSize, format.getSampleRate(), 0.2
);
rangler.addFilter(balancer, 2);
// 4. Final limiting for loudness
Limiter limiter = new Limiter(
format.getChannels(), bufferSize, format.getSampleRate(),
-0.1, // threshold (just below 0dB)
0.05, // fast attack
50.0, // moderate release
5.0 // lookahead for transparent limiting
);
rangler.addFilter(limiter, 3);
}The core audio processing engine that manages system audio I/O and coordinates the filter chain.
public AudioPipeline()Behavior:
- Queries system for default audio format
- Initializes internal audio format parameters
- Prepares atomic threading controls
- Throws:
RuntimeExceptionif system audio is unavailable
Internal Format Detection:
// Automatically detected properties
protected float sampleRate; // Usually 44100.0 or 48000.0 Hz
protected int bitDepth; // 8, 16, 24, or 32 bits
protected int channels; // 1 (mono) or 2 (stereo)
protected boolean bigEndian; // Platform-dependent byte order
protected AudioFormat.Encoding encoding; // PCM_SIGNED or PCM_FLOATpublic void setEqualizer(AudioProcessingRangler equalizer)Purpose: Associates a filter chain with the pipeline Thread Safety: Can be called while pipeline is running Parameters:
equalizer: The processing chain (null clears current chain)
public AudioFormat getFormat()Returns: Complete audio format specification Usage: Essential for configuring filters with correct parameters
public void start()Behavior:
- Opens
TargetDataLineandSourceDataLinewith system format - Initializes
ExecutorServicewith single processing thread - Begins continuous audio processing loop
- Thread Safe: Ignores duplicate start calls
- Throws:
RuntimeExceptionfor audio line failures
public void stop()Behavior:
- Gracefully stops processing thread with 500ms timeout
- Properly drains and closes audio lines
- Cleans up all resources
- Thread Safe: Uses atomic boolean for clean shutdown
Buffer Management:
// Dynamic buffer sizing for 15ms latency
int bufferSize = (int)(sampleRate * channels * (bitDepth / 8) * 0.015);Audio Conversion Pipeline:
private double[] toDoubleArray(byte[] byteArray, int bytesRead)
private byte[] toByteArray(double[] doubleArray, int byteLength)Supported Formats:
- 8-bit: Unsigned PCM (0-255) β normalized [-1.0, 1.0]
- 16-bit: Signed PCM (-32768 to 32767) β normalized [-1.0, 1.0]
- 32-bit: Signed PCM or IEEE float
- 64-bit: IEEE double precision float
Normalization Constants:
private static final double NORM_8_BIT = 127.0;
private static final double NORM_16_BIT = 32767.0;
private static final double NORM_32_BIT_INT = 2147483647.0;Manages the sequential chain of audio filters with dynamic manipulation capabilities.
public void addFilter(Object filter, int rackPosition)Behavior: Inserts filter at specified position, shifting others as needed
Supported Types: StandardFilter, NativeFilterInterface implementations
Dynamic: Can modify chain during processing
public boolean removeFilter(int filterPosition) throws EmptyFilterRackException, IndexOutOfBoundsExceptionReturns: true on successful removal
Error Handling: Comprehensive bounds checking with specific exceptions
public Object getFilter(int filterPosition) throws EmptyFilterRackException, IndexOutOfBoundsExceptionPurpose: Non-destructive filter retrieval for inspection or reconfiguration
public double[] processData(double[] buffer)Algorithm:
for (Object filter : filterRack) {
if (filter instanceof StandardFilter) {
// Process sample-by-sample through IIR cascade
Cascade settings = ((StandardFilter)filter).getSettings();
for (int i = 0; i < buffer.length; i++) {
buffer[i] = settings.filter(buffer[i]);
}
} else if (filter instanceof NativeFilterInterface) {
// Batch processing through native implementation
buffer = ((NativeFilterInterface)filter).process(buffer);
}
}Performance Notes:
- StandardFilters: Sample-by-sample IIR processing (high precision)
- Native Filters: Block-based processing (high performance)
- In-place modification where possible
public boolean isEmpty() // Check if filter rack is empty
public int size() // Get current filter count
public boolean isFull() // Always returns false (unlimited capacity)Java-based IIR filter implementation using the iirj library for precise digital signal processing.
public enum FilterType {
Butterworth, // Maximally flat passband
Bessel, // Linear phase response
ChebyshevI, // Equiripple passband
ChebyshevII // Equiripple stopband
}public StandardFilter(FilterType filterType, int order, double sampleRate, Optional<Double> rippleDb)Parameters:
filterType: Determines frequency response characteristicsorder: Filter order (higher = steeper rolloff, more CPU)sampleRate: Must match AudioPipeline sample raterippleDb: Required for Chebyshev filters (passband/stopband ripple)
Typical Orders:
- 2nd order: Gentle rolloff, minimal phase distortion
- 4th order: Good balance of selectivity and efficiency
- 6th+ order: Sharp cutoffs, potential stability issues
public void setLowpass(double cutoffFrequency)Use Case: Remove high-frequency noise, anti-aliasing Typical Values: 4000-8000 Hz for voice processing
public void setHighpass(double cutoffFrequency)Use Case: Remove DC offset, rumble, low-frequency noise Typical Values: 20-100 Hz for most applications
public void setBandpass(double centerFrequency, double frequencyWidth)Use Case: Isolate specific frequency ranges Parameters:
centerFrequency: Peak response frequencyfrequencyWidth: -3dB bandwidth
public void setBandstop(double centerFrequency, double frequencyWidth)Use Case: Notch filtering for specific interference (50/60 Hz hum)
High-performance DSP implementations using JNI for computationally intensive operations.
Professional 10-band graphic equalizer with ISO standard center frequencies.
public GraphicEqualizer(int channels, int bufferSize, float sampleRate, double[] bandGains)Frequency Bands:
31 Hz, 63 Hz, 125 Hz, 250 Hz, 500 Hz, 1kHz, 2kHz, 4kHz, 8kHz, 16kHz
Parameters:
public void setGains(double[] bandGains) // Range: [-2.0, 2.0] (linear gain)
public void setQ(double qFactor) // Range: [0.1, 20.0], default: 6.0Gain Interpretation:
0.0: No change (0 dB)1.0: +6 dB boost-1.0: -6 dB cut2.0: +12 dB maximum boost
Usage Examples:
// "V-shaped" sound (enhanced bass and treble)
double[] vShape = {1.5, 1.0, 0.0, -0.5, -1.0, -1.0, -0.5, 0.0, 1.0, 1.5};
eq.setGains(vShape);
// Vocal clarity enhancement
double[] vocal = {-0.5, 0.0, 0.0, 0.5, 1.0, 1.5, 1.0, 0.0, -0.5, -1.0};
eq.setGains(vocal);Advanced lookahead limiter for dynamic range control and loudness maximization.
public Limiter(int channels, int bufferSize, double sampleRate,
double threshold_dB, double attack_ms, double release_ms, double lookahead_ms)Parameters & Typical Values:
setThreshold(-0.1) // Just below 0 dBFS to prevent clipping
setAttackTime(0.05) // 0.05-1.0 ms for transparent limiting
setReleaseTime(50.0) // 10-100 ms for natural dynamics
setLookahead(5.0) // 1-10 ms for artifact-free processingAlgorithm Features:
- Lookahead: Prevents overshoot by analyzing future samples
- Smooth Gain Reduction: Exponential attack/release curves
- Frequency-Independent: Maintains spectral balance
- Low Distortion: Advanced anti-aliasing and oversampling
Stereo field manipulation and channel balance adjustment.
public ChannelBalancer(int channels, int bufferSize, double sampleRate, double preference)Preference Parameter:
0.0: Perfect center balance-1.0: Full left channel preference+1.0: Full right channel preferenceΒ±0.2: Subtle stereo widening/narrowing
Applications:
// Subtle stereo widening
ChannelBalancer widener = new ChannelBalancer(2, bufferSize, sampleRate, 0.15);
// Mono compatibility check
ChannelBalancer mono = new ChannelBalancer(2, bufferSize, sampleRate, 0.0);Comprehensive configuration management using Jackson JSON serialization.
public boolean addConfig(ArrayList<Object> filterValues, Optional<String> configName)Storage Location: src/main/resources/native/configs/
File Format: JSON with complete filter state serialization
Naming: Automatic timestamp naming if configName is empty
Example Configuration Structure:
{
"filters": [
{
"type": "StandardFilter",
"filterType": "Butterworth",
"order": 4,
"sampleRate": 44100.0,
"configuration": "lowpass",
"cutoffFrequency": 4000.0
},
{
"type": "GraphicEqualizer",
"channels": 2,
"sampleRate": 44100.0,
"bandGains": [0.0, 0.5, 1.0, 0.0, -0.5, 0.0, 1.0, 0.5, 0.0, -1.0],
"qFactor": 6.0
}
],
"metadata": {
"created": "2023-10-15T14:30:00Z",
"description": "Vocal Enhancement Preset"
}
}public ArrayList<Object> getConfig(String configName) throws ConfigIOAccessExceptionBehavior:
- Deserializes JSON to reconstruct exact filter states
- Validates filter parameters during loading
- Maintains object type information and relationships
| Filter Type | CPU Usage (44.1kHz Stereo) | Latency Impact | Memory Usage |
|---|---|---|---|
| StandardFilter (2nd order) | 0.5-1% | Minimal | 2KB |
| StandardFilter (8th order) | 2-4% | Low | 8KB |
| GraphicEqualizer | 3-7% | Low | 16KB |
| Limiter | 2-5% | 5ms lookahead | 32KB |
| ChannelBalancer | 0.1-0.5% | Minimal | 1KB |
| Full Chain (5 filters) | 8-15% | 15-25ms total | 64KB |
- Single-threaded Processing: All filters run in audio thread - avoid blocking operations
- Filter Order: Place lightweight filters first, heavy processing last
- Native vs Java: Use native filters for CPU-intensive operations (>5% CPU)
- Buffer Management: Larger buffers reduce CPU overhead but increase latency
- Sample Rate: Higher sample rates exponentially increase CPU requirements
# Clone repository
git clone https://github.com/yourusername/project-pickup.git
cd project-pickup
# Build native libraries (platform-specific)
# Windows (MinGW)
gcc -shared -fPIC -o graphic_equalizer.dll -I"$JAVA_HOME/include" -I"$JAVA_HOME/include/win32" src/native/graphic_equalizer.c
# Linux
gcc -shared -fPIC -o libgraphic_equalizer.so -I"$JAVA_HOME/include" -I"$JAVA_HOME/include/linux" src/native/graphic_equalizer.c
# macOS
gcc -shared -fPIC -o libgraphic_equalizer.dylib -I"$JAVA_HOME/include" -I"$JAVA_HOME/include/darwin" src/native/graphic_equalizer.c
# Compile Java sources
javac -cp "lib/*" -d build src/main/java/**/*.java
# Run with native library path
java -Djava.library.path=build/native -cp "build:lib/*" YourMainClass- GNU GENERAL PUBLIC LICENSE V3
Built with β€οΈ for the audio processing community