Lua interactive interpreter - list shortcut keywords in help banner#5674
Merged
ab9rf merged 3 commits intoDFHack:developfrom Dec 6, 2025
Merged
Lua interactive interpreter - list shortcut keywords in help banner#5674ab9rf merged 3 commits intoDFHack:developfrom
ab9rf merged 3 commits intoDFHack:developfrom
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When the `lua` interactive interpreter is started, the help banner now lists the shortcuts (that is, variable names with special handling) already implemented in `library/lua/utils.lua` `df_shortcut_var()`. These keywords allow the interpreter to use the currently-selected object in the DF UI. They are currently undocumented, as far as I can tell. (The `lua` interpreter documentation does contain two hints in the Examples.)
(Is there a better way to word this?)
…ords When the interactive interpreter is started, highlight the various commands and keywords in yellow. This includes banner and the 'Type quit to exit interactive lua interpreter.' message.
ab9rf
approved these changes
Dec 4, 2025
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This adds some previously-undocumented keywords to the help banner of the Lua interactive interpreter.
These keywords are shortcuts. e.g.
itemis a shortcut fordfhack.gui.getSelectedItem().Per a Discord discussion:
Initial mention of the capability:
https://discord.com/channels/793331351645323264/793331351645323267/1436776033905934347
Note about the specific file and function that implements the keywords:
https://discord.com/channels/793331351645323264/793331351645323267/1436779852496900168
Special Note:
I would particularly like to have the first and second commits merged.
The third is less important, and I do understand how critical
dfhack.luais to the game, and why changes need to be carefully considered.If you choose to cherry-pick the first and second commits, I'm cool with that.