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scene-loading.js
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222 lines (193 loc) · 7.94 KB
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module("Scene Loading", {
setup : function() {
stop();
var that = this;
this.cb = function(e) {
ok(true, "Scene loaded");
that.doc = document.getElementById("xml3dframe").contentDocument;
start();
};
loadDocument("scenes/scene-loading.html", this.cb);
},
teardown : function() {
var v = document.getElementById("xml3dframe");
v.removeEventListener("load", this.cb, true);
}
});
test("Check onload", function() {
ok(this.doc.XML3D !== undefined, "Access to XML3D object of loaded scene");
ok(this.doc.onloadCounter !== undefined, "Access to onload counter of loaded scene");
equal(this.doc.onloadCounter, 3, "Correct number of loaded xml3d elements");
});
module("Scene Loading", {
setup : function() {
stop();
var that = this;
this.cb = function(e) {
ok(true, "Scene loaded");
that.doc = document.getElementById("xml3dframe").contentDocument;
that.win = document.getElementById("xml3dframe").contentWindow;
start();
};
loadDocument("scenes/loading-data.html"+window.location.search, this.cb);
},
teardown : function() {
var v = document.getElementById("xml3dframe");
v.removeEventListener("load", this.cb, true);
}
});
test("Check Data Loading", function() {
var mesh = this.doc.querySelector("mesh"),
data = this.doc.querySelector("#inlineData"),
material = this.doc.querySelector("material"),
img = this.doc.querySelector("#testImg"),
swapData = this.doc.querySelector("#swapData"),
swapImg = this.doc.querySelector("#swapImg");
equal(mesh.complete, true, "Mesh is complete");
equal(data.complete, true, "Data is complete");
equal(material.complete, img.complete, "material complete is identical with img.complete");
var randKey = "?rand=" + Math.random();
var step = 0;
var loadTestStep = function(e){
step++;
if(step == 1){
mesh.addEventListener('load', loadTestStep);
data.addEventListener('load', loadTestStep);
data.src = "xml/meshes.xml" + randKey + "#simpleMesh";
equal(data.complete, false, "After data.src change, data.complete is false");
equal(mesh.complete, false, "After data.src change, mesh.complete is also false");
}
if(step == 2){
equal(e.target, data, "Data dispatched a load event");
equal(data.complete, true, "data.complete is now true");
}
if(step == 3){
equal(e.target, mesh, "Mesh also dispatched a load event");
equal(mesh.complete, true, "mesh.complete is now true");
mesh.src = "xml/otherMeshes.xml" + randKey + "#simpleMesh";
equal(data.complete, true, "After mesh.src change, data.complete is still true");
equal(mesh.complete, false, "After mesh.src change, mesh.complete is false");
}
if(step == 4){
equal(e.target, mesh, "Mesh dispatched another load event");
equal(mesh.complete, true, "mesh.complete is now true");
material.addEventListener('load', loadTestStep);
img.src = "textures/magenta.png" + randKey;
equal(material.complete, false, "After img.src change, material.complete is false");
}
if(step == 5) {
equal(e.target, material, "material dispatched its very first textureload event");
equal(material.complete, true, "material.complete is now true");
swapImg.src = "textures/water.jpg" + randKey;
material.src = "#swapData";
equal(swapData.complete, false, "After swapImg.src change, swapData.complete is false");
equal(material.complete, false, "After hooking material with swapData, material.complete is also false");
}
if(step == 6){
equal(e.target, material, "material dispatched another load event");
equal(material.complete, true, "material.complete is now true");
start();
}
}
loadTestStep();
stop();
});
module("Scene Loading", {
setup : function() {
stop();
var that = this;
this.cb = function(e) {
ok(true, "Scene loaded");
that.doc = document.getElementById("xml3dframe").contentDocument;
that.win = document.getElementById("xml3dframe").contentWindow;
start();
};
loadDocument("scenes/loading-asset.html"+window.location.search, this.cb);
},
teardown : function() {
var v = document.getElementById("xml3dframe");
v.removeEventListener("load", this.cb, true);
}
});
test("Check Asset Loading", function() {
var model = this.doc.querySelector("model"),
asset = this.doc.querySelector("#inlineAsset"),
img = this.doc.querySelector("#testImg");
var startAssetTest = function(){
equal(model.complete, true, "Model is complete");
equal(asset.complete, true, "Asset is complete");
var randKey = "?rand=" + Math.random();
var step = 0;
var loadTestStep = function(e){
step++;
if(step == 1){
model.addEventListener('load', loadTestStep);
asset.addEventListener('load', loadTestStep);
img.src = "textures/magenta.png" + randKey;
equal(model.complete, false, "After img.src change, model.complete is false");
equal(asset.complete, false, "After img.src change, asset.complete is also false");
}
if(step == 2){
equal(e.target, asset, "Asset dispatched a load event");
equal(asset.complete, true, "asset.complete is now true");
}
if(step == 3){
equal(e.target, model, "Model also dispatched a load event");
equal(model.complete, true, "model.complete is now true");
model.src = "xml/assets.xml" + randKey + "#asset1";
equal(model.complete, false, "After model.src change, model.complete is false");
}
if(step == 4){
equal(e.target, model, "Model dispatched a load event");
equal(model.complete, true, "model.complete is now true");
start();
}
}
loadTestStep();
}
stop();
if(img.complete){
startAssetTest();
}else{
img.addEventListener('load', startAssetTest);
}
});
module("Requirejs", {
});
function promiseScriptsLoaded(doc) {
var deferred = Q.defer();
var interval = window.setInterval(function() {
if (doc.defaultView.scriptsLoaded) {
window.clearInterval(interval);
deferred.resolve(doc);
}
}, 100);
return deferred.promise;
}
test("Simple XML3D element", function() {
stop();
var frameLoaded = Q.fcall(promiseIFrameLoaded, "scenes/requirejs.html");
var test = frameLoaded.then(function (doc) {
doc.defaultView.simpleXML3D();
return doc;
}).then(promiseScriptsLoaded).then(function (doc) {
var xml3d = doc.getElementById("myxml3d");
ok(xml3d.complete, "Element was dynamically added and rendered");
});
test.fin(QUnit.start).done();
});
test("XML3D element with objects", function() {
stop();
var frameLoaded = Q.fcall(promiseIFrameLoaded, "scenes/requirejs.html");
var test = frameLoaded.then(function (doc) {
doc.defaultView.xml3dWithObject();
return doc;
}).then(promiseScriptsLoaded).then(function(doc) {
return doc.getElementById("myxml3d");
}).then(promiseSceneRendered).then( function (xml3d) {
ok(true, "Element was dynamically added and rendered");
var actual = XML3DUnit.getPixelValue(getContextForXml3DElement(xml3d), 250, 150);
QUnit.closePixel(actual, [ 255, 255, 0, 255 ], 1, "Yellow square was rendered");
});
test.fin(QUnit.start).done();
});