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void UOStateMachine::Touchdown(){BEGIN_TRANSITION_MAP // - Current State - |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_INIT |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_WAIT_FOR_INIT |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_WAIT_FOR_LAUNCH |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_POWERED_FLIGHT |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_COAST |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_DESCENT_PHASE_1 |
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TRANSITION_MAP_ENTRY(ST_GROUND) // ST_DESCENT_PHASE_2 |
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TRANSITION_MAP_ENTRY(EVENT_IGNORED) // ST_GROUND |
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END_TRANSITION_MAP(nullptr)} |
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The formatter keeps trying to format this function differently than the rest.
rocket-code-2020/projects/OctoberSky1/config/UOStateMachine.cpp
Lines 66 to 76 in 1300fb8