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fixup: clang-tidy fix in vulkan backend
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code/graphics/vulkan/VulkanShaderCompiler.cpp

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@@ -135,6 +135,7 @@ bool VulkanShaderCompiler::isAvailable() const
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SCP_string VulkanShaderCompiler::buildHeader(vk::ShaderStageFlagBits /*stage*/, shader_type sdrType,
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unsigned int flags) const
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{
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(void)this;
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SCP_string header;
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header.reserve(512);
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