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game_classes.py
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296 lines (279 loc) · 11.6 KB
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from game_functions import *
import random
import socket
import pickle
import zlib
import time
# N #
# W # E #
# S #
class Map:
def __init__(self, size_x, size_y):
self.size_x = size_x
self.size_y = size_y
self.num_locations = size_x * size_y
self.locations = []
for y in range(size_y):
for x in range(size_x):
self.locations.append(Location(x, y, map=self))
def __hash__(self):
return hash(
"".join([x.name for x in self.locations])
)
def location_at_coords(self, x, y):
return self.locations[Map.xy_to_index(x, y, self.size_x)]
def xy_to_index(x, y, size_x):
return y * size_x + x
def print_map(self, x, y):
empty_row = "░"*self.size_x
for row in range(self.size_y):
if y == row:
print("░"*x+"▓"+"░"*(self.size_x-x-1))
else:
print(empty_row)
class Location: #dfgidfjg
def __init__(self, x=None, y=None, map=None):
self.x = x
self.y = y
self.name = Location.generate_name()
self.map = map
if random.randint(1,10) > 6:
self.shop = Shop()
else:
self.shop = None
def __str__(self):
return self.name
def __hash__(self):
return hash(self.name)
def getCoords(self):
return self.x, self.y
def getRandomLine(name):
with open(name) as file:
lines = file.read().splitlines()
return random.choice(lines)
def generate_name():
adjective = Location.getRandomLine('wordlists/adjectives.txt')
biome = Location.getRandomLine('wordlists/biomes.txt')
return adjective.capitalize() + " " + biome.capitalize()
def print_map(self):
self.map.print_map(self.x, self.y)
def canMove(self, direction):
if direction == "up":
return self.y > 0
if direction == "down":
return self.y < self.map.size_y - 1
if direction == "left":
return self.x > 0
if direction == "right":
return self.x < self.map.size_x - 1
class Item:
def __init__(self):
self.name = Item.generate_name()
self.dmod = random.randint(2,30)
self.price = random.randint(1,20) * self.dmod
'''def re_init(self, name, dmod, price):
self.name = name
self.dmod = dmod
self.price = price'''
def __hash__(self):
return hash(self.name + str(self.dmod) + str(self.price))
def getRandomLine(name):
with open(name) as file:
lines = file.read().splitlines()
return random.choice(lines)
def generate_name():
weaponprefix = Location.getRandomLine('wordlists/weaponprefix.txt')
weapon = Location.getRandomLine('wordlists/weapon.txt')
return weaponprefix.capitalize() + " " + weapon.capitalize()
class Shop:
def __init__(self, name="Ye Olde Shoppe"):
self.name = Shop.generate_name()
self.items = Shop.generate_items()
def print_wares(self):
print("0: Leave shop\n")
for i,item in enumerate(self.items): #0-indexed displayed as 1-indexed
print("{}: +{} {} - {}g".format(i+1,item.dmod, item.name, item.price))
def generate_items():
return [Item() for i in range(random.randint(4,9))]
def try_buyitem(self, item_id, player):
item_id -= 1 # Fix back to 0-indexed array
item = self.items[item_id]
if player.p_gold < item.price:
print("You cannot afford the {}! (price: {}, you have: {})".format(item.name, item.price, player.p_gold))
return
print('Are you sure you want to buy', item.name, 'for', item.price, 'gold?')
if player.item:
print("Warning: This will remove your {}".format(player.item.name))
confirm = input(": ").lower()
if confirm[0] in ["y", "1"]:
player.p_gold -= item.price
player.setitem(item)
print("Succ essfully purchased {}".format(item.name))
print("You have {} gold remaining.".format(player.p_gold))
def getRandomLine(name):
with open(name) as file:
lines = file.read().splitlines()
return random.choice(lines)
def generate_name():
shopprefix = Location.getRandomLine('wordlists/shopprefix.txt')
shoptype = Location.getRandomLine('wordlists/shoptype.txt')
return shopprefix.capitalize() + "'s " + shoptype.capitalize()
class DataPacket:
def __init__(self, type, data):
self.type = type
self.data = data
class Player:
def __init__(self, name="BUGGED", location=None, stats_entry=None, p_health=500):
if stats_entry:
(self.p_stre, self.p_accu, self.p_agil,
self.cheater, self.name) = stats_entry
else:
self.p_stre = 0
self.p_accu = 0
self.p_agil = 0
self.cheater = 0
self.name = name
self.p_dbonus = 0
self.p_gold = 0
self.p_health = p_health
self.p_exp = 0
self.p_level = 0
self.location = location
self.item = None
def __hash__(self):
return hash(
"".join([str(hash(str(x))) for x in self.get_stats]) + \
self.name + str(self.cheater) + str(hash(self.location)) + \
str(hash(self.item))
)
def trymove(self, direction):
x, y = self.location.getCoords()
direction = direction.lower()
if direction in [ "n", "north", "up", "u"] and self.location.canMove("up"):
self.location = self.location.map.location_at_coords(x, y-1)
elif direction in ["e", "east", "right", "r"] and self.location.canMove("right"):
self.location = self.location.map.location_at_coords(x+1, y )
elif direction in ["s", "south", "down", "d"] and self.location.canMove("down"):
self.location = self.location.map.location_at_coords(x, y+1)
elif direction in ["w", "west", "left", "l"] and self.location.canMove("left"):
self.location = self.location.map.location_at_coords(x-1, y )
else:
print('Trying to move to a location that does not exist')
print('\n')
def setitem(self, item):
self.item = item
self.p_dbonus = item.dmod
def get_stats(self):
return [self.p_stre, self.p_accu, self.p_agil, self.p_health]
def get_datapacket(self):
data = [self.name, self.get_stats(), self.location, self.item, self.p_gold, self.cheater]
return DataPacket("PDATA", data)
class Encounter:
def __init__(self, e_health=500, e_dbonus=0, name="Bugged", player=None ):
self.e_health = e_health
self.e_dbonus = e_dbonus
self.name = name
self.player = player
def main(self):
player = self.player
print('Strength: ' + str(player.p_stre) +
', Accuracy: ' + str(player.p_accu) +
', Agility: ' + str(player.p_agil))
####################################################### Player Turn #######################################################
def playertick():
def maths():
num1 = random.randint(1,999)
num2 = random.randint(1,999)
plusminus = random.randint(1,4)
if plusminus > 2:
total = (num1 - num2)
print(num1, ' - ', num2, ' = ')
else:
total = (num1 + num2)
print(num1, ' + ', num2, ' = ')
timestart = time.time()
valid = False
while not valid:
try:
answer = int(input('Input Answer: '))
valid = True
except:
print("Invalid answer!")
if answer == total:
timeend = time.time()
timeelapsed = timeend - timestart
print('Success, Time Elapsed: ', timeelapsed)
return int(timeelapsed)
else:
timeelapsed = 30
print('Failed')
return int(timeelapsed)
def calculatedamage(strength, accuracy, timeelapsed, p_dbonus):
damage = random.randint(10,35)
damage = damage + (strength * 2) + p_dbonus
damagemod = 0
damagemod = damagemod + timeelapsed
damagemod = damagemod - accuracy
print(damage)
damage = damage - damagemod
if damage <= 0:
damage = random.randint(1,10)
print('\n\n\nWeak Sauce!.. You Dealt', damage)
return damage
elif damage > 65:
print('\n\n\nCritical Hit!.. You Dealt: ', damage)
return damage
else:
print('\n\n\nYou Dealt: ', damage)
return damage
mathsresult = int(maths())
damagedealt = calculatedamage(player.p_stre, player.p_accu, mathsresult, player.p_dbonus)
return int(damagedealt)
######################################################## Enemy Turn #######################################################
def enemytock():
def getRandomLine(name):
with open(name) as file:
lines = file.read().splitlines()
return random.choice(lines)
def calculatedamageenemy(agility):
damage = 15
damagetype = random.randint(1,10)
if damagetype > 7:
damage = random.randint(40,60)
else:
damage = random.randint(10,30)
damage = damage - ((agility * 2) * damage) / 100
damage_type = getRandomLineWeighted("wordlists/damagetypes.txt")
print('The ',self.name,' Deals ',damage, damagetype,' Damage')
if player.cheater > 0:
print('But cheated')
return damage
enemydamage = int(calculatedamageenemy(player.p_agil))
return enemydamage
####################################################### Encounter #######################################################
enemyhealth = self.e_health
print('\n\n\n############ You Encountered ', self.name, ' ############')
print('############ ', self.name, ' Has ', enemyhealth, 'Health Remaining ############\n\n\n')
while player.p_health > 0 or enemyhealth > 0:
won = False
enemyhealth = enemyhealth - int(playertick())
print('\n\n\n############ ', self.name, ' Has ', enemyhealth, 'Health remaining ############')
print_loading_dots(0.4)
player.p_health = player.p_health - int(enemytock()) - player.cheater
print('\n\n\n############', player.name, 'Has', player.p_health, 'Health remaining ############')
if player.p_health < 0:
print('\n\n\nYou were knocked unconcious')
if player.cheater > 0:
print('YOU NORTY BOI YOU CHEATED AT MY GAME')
print('You Lost',round(player.p_gold * 0.95), 'Gold')
player.p_gold = round(player.p_gold * 0.95)
player.p_health = player.p_health
won = False
return won
elif enemyhealth <0:
print('\n\n\nYOU WIN')
print('Yo')
player.p_gold = player.p_gold + random.randint(10,70)
won = True
return won
print_loading_dots(0.4)