Allow a node to be defined by a Python script, using PyO3 to execute it.
We will need to implement bindings to convert between Rust structs and PyObjects. This will also require Python bindings of an API for interacting with buffers, otherwise the Python script operations would be cut off from using buffers.
Allow a node to be defined by a Python script, using PyO3 to execute it.
We will need to implement bindings to convert between Rust structs and PyObjects. This will also require Python bindings of an API for interacting with buffers, otherwise the Python script operations would be cut off from using buffers.