Z-order seems to be inconsistent in Unity. I tried importing the example asset "GreyGuy", in Spriter everything is working as expected. When testing the character in Unity with provided walk animation (walking right) characters right hand goes over the head and behind the body at some frames.
This should probably be an separate issue but I also noticed that the walk cycle is jerking and not as smooth as in Spriter.
Thank you for this great tool!
Z-order seems to be inconsistent in Unity. I tried importing the example asset "GreyGuy", in Spriter everything is working as expected. When testing the character in Unity with provided walk animation (walking right) characters right hand goes over the head and behind the body at some frames.
This should probably be an separate issue but I also noticed that the walk cycle is jerking and not as smooth as in Spriter.
Thank you for this great tool!