Hey, I would like to be able to pass dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext (Installer). In this situation, it seems zenject cannot inject dynamic data and it fails while without GameObjectContext, it works.
_factory.Create(prefab,data)
In scene context
Container.BindFactory<Object, SpawnModuleData, ModuleFacade, ModuleFacade.Factory>()
.FromFactory<PrefabFactory<SpawnModuleData, ModuleFacade>>();
Hey, I would like to be able to pass dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext (Installer). In this situation, it seems zenject cannot inject dynamic data and it fails while without GameObjectContext, it works.
In scene context