The tutorial notes that JPEG compression should be enabled. I understand that it's better for KinectServers exchanging data since it's a compressed package of data. But Unity doesn't play as well with it.
Even though I've known this from experience, let me offer some numbers. I see a 3-4x speedup in framerate when I turn it off. Every frame that the server actually gives new data, Tex2D.LoadImage takes up to 40ms which acts like a spike every so often. When I turn JPEG compression off, the frame time goes down to 11-12ms avg with some spikes at 20ms. At this point I'm trying to figure out how to do a 1x1 setup but eventually it'll have to scale up to 3x3. Will this be an issue even if switches are used(eliminating wifi connectivity issues)?
The tutorial notes that JPEG compression should be enabled. I understand that it's better for KinectServers exchanging data since it's a compressed package of data. But Unity doesn't play as well with it.
Even though I've known this from experience, let me offer some numbers. I see a 3-4x speedup in framerate when I turn it off. Every frame that the server actually gives new data, Tex2D.LoadImage takes up to 40ms which acts like a spike every so often. When I turn JPEG compression off, the frame time goes down to 11-12ms avg with some spikes at 20ms. At this point I'm trying to figure out how to do a 1x1 setup but eventually it'll have to scale up to 3x3. Will this be an issue even if switches are used(eliminating wifi connectivity issues)?