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Infobox_enum.cs
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using System;
namespace nwn2_Chatter
{
#region Enums (internal)
/// <summary>
/// Specifies the head-bgcolor of an <c><see cref="Infobox"/></c>.
/// </summary>
enum InfoboxType
{
/// <summary>
/// head bg-color bluish
/// </summary>
Info,
/// <summary>
/// head bg-color yellowish
/// </summary>
Warn,
/// <summary>
/// head bg-color reddish
/// </summary>
Error,
/// <summary>
/// head bg-color greenish
/// </summary>
Success
}
/// <summary>
/// Specifies the buttons that appear in an <c><see cref="Infobox"/></c>.
/// </summary>
/// <remarks>Buttons are shown in reverse order right-to-left in the dialog.</remarks>
enum InfoboxButtons
{
/// <summary>
/// returns
/// <list type="bullet">
/// <item><c>DialogResult.Cancel</c></item>
/// </list>
/// </summary>
Okay,
/// <summary>
/// returns
/// <list type="bullet">
/// <item><c>DialogResult.Cancel</c></item>
/// <item><c>DialogResult.OK</c></item>
/// </list>
/// </summary>
CancelYes,
/// <summary>
/// returns
/// <list type="bullet">
/// <item><c>DialogResult.Cancel</c></item>
/// <item><c>DialogResult.OK</c></item>
/// <item><c>DialogResult.Retry</c></item>
/// </list>
/// </summary>
AbortLoadNext,
/// <summary>
/// returns
/// <list type="bullet">
/// <item><c>DialogResult.Cancel</c></item>
/// </list>
/// </summary>
Abort,
/// <summary>
/// returns
/// <list type="bullet">
/// <item><c>DialogResult.Cancel</c></item>
/// <item><c>DialogResult.OK</c></item>
/// <item><c>DialogResult.Retry</c></item>
/// </list>
/// </summary>
CancelYesNo
}
#endregion Enums (internal)
}