This issue was discovered while putting together the following test draft. Behavior can be reproduced in JBullet only (tests with native bullet work fine).
package jme3test.bullet.shape;
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.GImpactCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.debug.BulletDebugAppState;
import com.jme3.font.BitmapFont;
import com.jme3.font.BitmapText;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.scene.shape.Cylinder;
import com.jme3.scene.shape.Sphere;
import java.util.ArrayList;
import java.util.List;
import jme3test.bullet.PhysicsTestHelper;
/**
* 1st Test: 10 solver iterations, large pot<br>
* 2nd Test: 20 solver iterations, large pot<br>
* 3rd Test: 30 solver iterations, large pot<br>
* 4th Test: 10 solver iterations, small pot<br>
* 5th Test: 20 solver iterations, small pot<br>
* 6th Test: 30 solver iterations, small pot
*
* @author lou
*/
public class TestGimpactShape extends SimpleApplication {
private BulletAppState bulletAppState;
private final boolean physicsDebug = true;
private int solverNumIterations = 10;
protected BitmapFont font;
protected BitmapText timeElapsedTxt;
protected BitmapText solverNumIterationsTxt;
private final List<Spatial> testObjects = new ArrayList<>();
private float testTimer = 0;
private final float TIME_PER_TEST = 10;
private float teapotScale = 1;
public static void main(String[] args) {
TestGimpactShape a = new TestGimpactShape();
a.start();
}
@Override
public void simpleInitApp() {
getCamera().setLocation(new Vector3f(0, 10, 25));
getCamera().lookAt(new Vector3f(0, -5, 0), Vector3f.UNIT_Y);
getFlyByCamera().setMoveSpeed(25);
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
dl.setColor(ColorRGBA.Green);
rootNode.addLight(dl);
guiNode = getGuiNode();
font = assetManager.loadFont("Interface/Fonts/Default.fnt");
timeElapsedTxt = new BitmapText(font, false);
solverNumIterationsTxt = new BitmapText(font, false);
float lineHeight = timeElapsedTxt.getLineHeight();
timeElapsedTxt.setLocalTranslation(202, lineHeight * 1, 0);
guiNode.attachChild(timeElapsedTxt);
solverNumIterationsTxt.setLocalTranslation(202, lineHeight * 2, 0);
guiNode.attachChild(solverNumIterationsTxt);
init();
}
private void init() {
solverNumIterationsTxt.setText("Solver Iterations: " + solverNumIterations);
bulletAppState = new BulletAppState();
bulletAppState.setDebugEnabled(physicsDebug);
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().setSolverNumIterations(solverNumIterations);
//Left side test - GImpact objects collide with MeshCollisionShape floor
dropTest(-5, 2, 0);
dropTest2(-11, 7, 3);
Geometry leftFloor = PhysicsTestHelper.createMeshTestFloor(assetManager, 20, new Vector3f(-21, -5, -10));
addObject(leftFloor);
//Right side test - GImpact objects collide with GImpact floor
dropTest(10, 2, 0);
dropTest2(9, 7, 3);
Geometry rightFloor = PhysicsTestHelper.createGImpactTestFloor(assetManager, 20, new Vector3f(0, -5, -10));
addObject(rightFloor);
//Hide physics debug visualization for floors
if (physicsDebug) {
BulletDebugAppState bulletDebugAppState = stateManager.getState(BulletDebugAppState.class);
bulletDebugAppState.setFilter((Object obj) -> {
return !(obj.equals(rightFloor.getControl(RigidBodyControl.class))
|| obj.equals(leftFloor.getControl(RigidBodyControl.class)));
});
}
}
private void addObject(Spatial s) {
testObjects.add(s);
rootNode.attachChild(s);
physicsSpace().add(s);
}
private void dropTest(float x, float y, float z) {
Vector3f offset = new Vector3f(x, y, z);
attachTestObject(new Sphere(16, 16, 0.5f), new Vector3f(-4f, 2f, 2f).add(offset), 1);
attachTestObject(new Sphere(16, 16, 0.5f), new Vector3f(-5f, 2f, 0f).add(offset), 1);
attachTestObject(new Sphere(16, 16, 0.5f), new Vector3f(-6f, 2f, -2f).add(offset), 1);
attachTestObject(new Box(0.5f, 0.5f, 0.5f), new Vector3f(-8f, 2f, -1f).add(offset), 10);
attachTestObject(new Box(0.5f, 0.5f, 0.5f), new Vector3f(0f, 2f, -6f).add(offset), 10);
attachTestObject(new Box(0.5f, 0.5f, 0.5f), new Vector3f(0f, 2f, -3f).add(offset), 10);
attachTestObject(new Cylinder(2, 16, 0.2f, 2f), new Vector3f(0f, 2f, -5f).add(offset), 2);
attachTestObject(new Cylinder(2, 16, 0.2f, 2f), new Vector3f(-1f, 2f, -5f).add(offset), 2);
attachTestObject(new Cylinder(2, 16, 0.2f, 2f), new Vector3f(-2f, 2f, -5f).add(offset), 2);
attachTestObject(new Cylinder(2, 16, 0.2f, 2f), new Vector3f(-3f, 2f, -5f).add(offset), 2);
}
private void dropTest2(float x, float y, float z) {
Node n = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml");
n.setLocalTranslation(x, y, z);
n.rotate(0, 0, -FastMath.HALF_PI);
n.scale(teapotScale);
Geometry tp = ((Geometry) n.getChild(0));
Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
tp.setMaterial(mat);
Mesh mesh = tp.getMesh();
GImpactCollisionShape shape = new GImpactCollisionShape(mesh);
shape.setScale(new Vector3f(teapotScale, teapotScale, teapotScale));
RigidBodyControl control = new RigidBodyControl(shape, 2);
n.addControl(control);
addObject(n);
}
private void attachTestObject(Mesh mesh, Vector3f position, float mass) {
Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
material.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
Geometry g = new Geometry("mesh", mesh);
g.setLocalTranslation(position);
g.setMaterial(material);
RigidBodyControl control = new RigidBodyControl(new GImpactCollisionShape(mesh), mass);
g.addControl(control);
addObject(g);
}
private PhysicsSpace physicsSpace() {
return bulletAppState.getPhysicsSpace();
}
@Override
public void simpleUpdate(float tpf) {
testTimer += tpf;
if (testTimer / TIME_PER_TEST > 1) {
testTimer = 0;
switch (solverNumIterations) {
case 10:
solverNumIterations = 20;
cleanup();
init();
break;
case 20:
solverNumIterations = 30;
cleanup();
init();
break;
case 30:
solverNumIterations = 10;
teapotScale = teapotScale > 0.9f ? 0.5f : 1;
cleanup();
init();
break;
}
}
timeElapsedTxt.setText("Time Elapsed: " + testTimer);
}
private void cleanup() {
stateManager.detach(bulletAppState);
stateManager.detach(stateManager.getState(BulletDebugAppState.class));
for (Spatial s : testObjects) {
rootNode.detachChild(s);
}
}
}
This issue was discovered while putting together the following test draft. Behavior can be reproduced in JBullet only (tests with native bullet work fine).