-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathmain.cpp
More file actions
67 lines (54 loc) · 1.92 KB
/
main.cpp
File metadata and controls
67 lines (54 loc) · 1.92 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
#include <iostream>
#include <vector>
#include "SDL.h"
#include "SDL_image.h"
#include "SDL_ttf.h"
#include "Transform.h"
//#include "GUI.h"
using namespace std;
using namespace transform;
const int SCREEN_WID = 1280;
const int SCREEN_HEI = 960;
const int WINDOW_WID = SCREEN_WID;
const int WINDOW_HEI = SCREEN_HEI;
int main(int argc, char* argv[]){
if (SDL_Init(SDL_INIT_EVERYTHING) >0){
cout << "Error: SDL failed to initialize." << endl;
return 0;
}
SDL_Window* window = SDL_CreateWindow("SDL Image Manipulation", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WID, WINDOW_HEI, NULL);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Event event;
//Load and modify image
SDL_Surface* image = IMG_Load("Resources/test.jpg"); //Load source image
SDL_Surface* filtered = EmptySurface(image); //Copy source image's pixel format, pixel data, and dimensions
SDL_Surface* bg = EmptySurface(image, SCREEN_WID, SCREEN_HEI);
//Generate background
Fill(bg, CreateColor(50,50,50,255));
SDL_Texture* tImage = SDL_CreateTextureFromSurface(renderer, image);
SDL_Texture* tPost = SDL_CreateTextureFromSurface(renderer, filtered);
SDL_Texture* back = SDL_CreateTextureFromSurface(renderer, bg);
//Clean Up
SDL_FreeSurface(image);
SDL_FreeSurface(filtered);
//Main loop
bool quit = false;
while (quit != true){
while (SDL_PollEvent(&event) != 0){
switch (event.key.keysym.sym){
case SDLK_ESCAPE:
quit = true;
break;
}
}
//Render media
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, back, NULL, NULL);
SDL_RenderCopy(renderer, tImage, NULL, &CreateRect(0,SCREEN_HEI/4, SCREEN_WID/2, SCREEN_HEI/2));
SDL_RenderCopy(renderer, tPost, NULL, &CreateRect(SCREEN_WID/2, SCREEN_HEI/4, SCREEN_WID/2, SCREEN_HEI/2));
SDL_RenderPresent(renderer);
}
//Clean up
SDL_Quit();
return 0;
}