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using RandomSens.Classes;
using System;
using System.ComponentModel;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RandomSens
{
public partial class MainForm : Form
{
internal SensitivityCurve currentSensCurve;
internal SensRandomizer SensRandomizer;
internal HotkeyListener PauseListener;
internal int curveType;
internal double sensMean;
internal double sensMax;
internal double sensMin;
internal double timestep;
internal double curveTimestep;
internal double spread;
internal double smoothing;
internal int curveLenght = 5;//default lenght is 5min
internal int pause_Button;
internal string pause_Button_Str;
internal int stop_Button;
internal string stop_Button_Str;
internal bool isPaused = true;
internal bool isStopped = true;
internal bool isMinimized = false;
public MainForm()
{
InitializeComponent();
}
private void btn_Start_Click(object sender, EventArgs e)
{
StartRandomizer();
}
private void btn_Pause_Click(object sender, EventArgs e)
{
PauseRandomizer();
}
private void btn_Stop_Click(object sender, EventArgs e)
{
StopRandomizer();
}
private void btn_Regen_Curve_Click(object sender, EventArgs e)
{
Create_Curve();
SensRandomizer.sensitivityCurve = currentSensCurve;
}
private void btn_Interpolate_Curve_Click(object sender, EventArgs e)
{
InterpolateCurve();
}
private void cbox_Type_SelectedIndexChanged(object sender, EventArgs e)
{
ComboBox cb = (ComboBox)sender;
curveType = cb.SelectedIndex;
}
private void btn_Save_Defaults_Click(object sender, EventArgs e)
{
Save_Default_Settings();
}
private void btn_Load_Defaults_Click(object sender, EventArgs e)
{
Load_Default_Settings();
}
private void HotkeyListener_PauseKeyPressed(object sender, EventArgs e) //hadles the evenet by toggling the randomizer
{
Action toggleRandomizer = () => TogglePauseRandomizer(); //Invoke the toggle method from the main thread because it is
this.Invoke(toggleRandomizer); //coming from a different thread that is only listening for keypresses
}
private void HotkeyListener_StopKeyPressed(object sender, EventArgs e) //hadles the evenet by toggling the randomizer
{
Action toggleRandomizer = () => ToggleStopRandomizer();
this.Invoke(toggleRandomizer);
}
private void box_Pause_Toggle_DoubleClick(object sender, EventArgs e)
{
box_Pause_Toggle.Focus();
box_Pause_Toggle.Clear();
box_Pause_Toggle.ReadOnly = false;
pause_Button = InterceptKey(); //use Interception to get the key press code
PauseListener.pauseKey = pause_Button;
}
private void box_Stop_Toggle_DoubleClick(object sender, EventArgs e)
{
box_Stop_Toggle.Focus();
box_Stop_Toggle.Clear();
box_Stop_Toggle.ReadOnly = false;
stop_Button = InterceptKey(); //use Interception to get the key press code
PauseListener.stopKey = stop_Button;
}
private void box_Pause_Toggle_KeyDown(object sender, KeyEventArgs e)
{
pause_Button_Str = e.KeyData.ToString();
box_Pause_Toggle.Text = e.KeyData.ToString();
box_Pause_Toggle.ReadOnly = true;
this.ActiveControl = null;
}
private void box_Stop_Toggle_KeyDown(object sender, KeyEventArgs e)
{
stop_Button_Str = e.KeyData.ToString();
box_Stop_Toggle.Text = e.KeyData.ToString();
box_Stop_Toggle.ReadOnly = true;
this.ActiveControl = null;
}
private void MainForm_Load(object sender, EventArgs e)
{
Load_Default_Settings();
Start_Pause_Listener(); //Start listening for the start/stop hotkey
Create_Curve();
SensRandomizer = new SensRandomizer(currentSensCurve);
}
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
}
private void MainForm_Resize(object sender, EventArgs e)
{
if (WindowState == FormWindowState.Minimized)
{
isMinimized = true;
}
if (WindowState == FormWindowState.Normal)
{
isMinimized = false;
Update_UI(200);
}
}
#region Validators
private void box_Base_Sens_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_BaseSens.Text = sensMean.ToString();
}
else if (res < sensMin || res > sensMax || res <= 0)
{
e.Cancel = true;
box_BaseSens.Text = sensMean.ToString();
}
}
private void box_Max_Sens_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_Max_Sens.Text = sensMax.ToString();
}
else if (res < sensMean || res > 10)
{
e.Cancel = true;
box_Max_Sens.Text = sensMax.ToString();
}
}
private void box_Min_Sens_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_Min_Sens.Text = sensMin.ToString();
}
else if (res > sensMean || res <= 0)
{
e.Cancel = true;
box_Min_Sens.Text = sensMin.ToString();
}
}
private void box_Timestep_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_Timestep.Text = timestep.ToString();
}
else if (res <= 0)
{
e.Cancel = true;
box_Timestep.Text = timestep.ToString();
}
}
private void box_Spread_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_Spread.Text = spread.ToString();
}
else if (res <= 0 || res > 1)
{
e.Cancel = true;
box_Spread.Text = spread.ToString();
}
}
private void box_Curve_Timestep_Validating(object sender, CancelEventArgs e)
{
double res;
TextBox tb = (TextBox)sender;
if (Double.TryParse(tb.Text, out res) == false)
{
e.Cancel = true;//Cancel and restore value from properties
box_Spread.Text = spread.ToString();
}
else if (res <= 0)
{
e.Cancel = true;
box_Spread.Text = spread.ToString();
}
}
private void box_Smoothing_Validating(object sender, CancelEventArgs e)
{
}
private void box_Validated(object sender, EventArgs e)
{
bool changed = false;
TextBox tb = (TextBox)sender;
double val = Double.Parse(tb.Text);
switch (tb.Name)
{
case "box_BaseSens":
if (sensMean == val)
{
break;
}
else
{
sensMean = val;
changed = true;
break;
}
break;
case "box_Max_Sens":
if (sensMax == val)
{
break;
}
else
{
sensMax = val;
changed = true;
break;
}
case "box_Min_Sens":
if (sensMin == val)
{
break;
}
else
{
sensMin = val;
changed = true;
break;
}
case "box_Timestep":
if (timestep == val)
{
break;
}
else
{
timestep = val;
changed = true;
break;
}
case "box_Curve_Timestep":
if (curveTimestep == val)
{
break;
}
else
{
curveTimestep = val;
changed = true;
break;
}
case "box_Spread":
if (spread == val)
{
break;
}
else
{
spread = val;
changed = true;
break;
}
case "box_Smoothing":
if (smoothing == val)
{
break;
}
else
{
smoothing = val;
changed = true;
break;
}
default:
break;
}
if (changed)
{
Display_Settings();
}
}
private void box_Key_Down(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape || e.KeyCode == Keys.Enter)
{
e.Handled = true;
btn_Regen_Curve.Focus();
}
if ((e.KeyCode < Keys.D0 || e.KeyCode > Keys.D9)&&(e.KeyCode < Keys.NumPad0 || e.KeyCode > Keys.NumPad9))
{
//e.Handled = true;
}
}
#endregion Validators
private void Load_Default_Settings()
{
curveType = Properties.Settings.Default.curve_Type;
sensMean = Properties.Settings.Default.base_Sens;
sensMax = Properties.Settings.Default.max_Sens;
sensMin = Properties.Settings.Default.min_Sens;
timestep = Properties.Settings.Default.timestep;
curveTimestep = Properties.Settings.Default.curve_Timestep;
spread = Properties.Settings.Default.spread;
smoothing = Properties.Settings.Default.smoothing;
pause_Button = Properties.Settings.Default.pause_Button;
pause_Button_Str = Properties.Settings.Default.pause_Button_Str;
stop_Button = Properties.Settings.Default.stop_Button;
stop_Button_Str = Properties.Settings.Default.stop_Button_Str;
Display_Settings();
}
private void Save_Default_Settings()
{
Properties.Settings.Default.curve_Type = curveType;
Properties.Settings.Default.base_Sens = sensMean;
Properties.Settings.Default.max_Sens = sensMax;
Properties.Settings.Default.min_Sens = sensMin;
Properties.Settings.Default.timestep = timestep;
Properties.Settings.Default.curve_Timestep = curveTimestep;
Properties.Settings.Default.spread = spread;
Properties.Settings.Default.smoothing = smoothing;
Properties.Settings.Default.pause_Button = pause_Button;
Properties.Settings.Default.pause_Button_Str = pause_Button_Str;
Properties.Settings.Default.stop_Button = stop_Button;
Properties.Settings.Default.stop_Button_Str = stop_Button_Str;
Properties.Settings.Default.Save();
}
private void Display_Settings()
{
cbox_Type.SelectedIndex = curveType;
box_BaseSens.Text = sensMean.ToString();
box_Max_Sens.Text = sensMax.ToString();
box_Max_Sens.Text = sensMax.ToString();
box_Min_Sens.Text = sensMin.ToString();
box_Timestep.Text = timestep.ToString();
box_Curve_Timestep.Text = curveTimestep.ToString();
box_Spread.Text = spread.ToString();
box_Smoothing.Text = smoothing.ToString();
box_Pause_Toggle.Text = pause_Button_Str;
box_Stop_Toggle.Text = stop_Button_Str;
}
private void Enable_Settings() {
box_BaseSens.Enabled = true;
box_Max_Sens.Enabled = true;
box_Min_Sens.Enabled = true;
box_Smoothing.Enabled = true;
box_Spread.Enabled = true;
box_Timestep.Enabled = true;
box_Curve_Timestep.Enabled = true;
cbox_Type.Enabled = true;
}
private void Disable_Settings() {
box_BaseSens.Enabled = false;
box_Max_Sens.Enabled = false;
box_Min_Sens.Enabled = false;
box_Smoothing.Enabled = false;
box_Spread.Enabled = false;
box_Timestep.Enabled = false;
box_Curve_Timestep.Enabled = false;
cbox_Type.Enabled = false;
}
private void Start_Pause_Listener()
{
PauseListener = new HotkeyListener(pause_Button, stop_Button);
PauseListener.PauseKeyPressed += HotkeyListener_PauseKeyPressed; //subscribe the event to PauseListener_ToggleKeyPressed
PauseListener.StopKeyPressed += HotkeyListener_StopKeyPressed;
Task.Run(() =>
{
PauseListener.StartListener();
});
}
private void Update_UI(int refreshRate)
{
Task.Run(() =>
{
while (isPaused == false && isStopped==false && isMinimized == false)
{
Action updateCurrentSens = () => box_CurrentSens.Text = SensRandomizer.currentSens.ToString();
Action updateCompletion = () => box_Curve_Completion.Text = currentSensCurve.GetCompletion().ToString() + "%";
Action updateChart = () => sensCurveChart = currentSensCurve.GetChart(sensCurveChart);
Action updateChartCursorX = () => sensCurveChart.ChartAreas[0].CursorX.Position = currentSensCurve.GetCurrentPoint().timeStamp;
Action updateChartCursorY = () => sensCurveChart.ChartAreas[0].CursorY.Position = currentSensCurve.GetCurrentPoint().sensitivity;
box_CurrentSens.Invoke(updateCurrentSens);
box_Curve_Completion.Invoke(updateCompletion);
sensCurveChart.Invoke(updateChart);
sensCurveChart.Invoke(updateChartCursorX);
sensCurveChart.Invoke(updateChartCursorY);
System.Threading.Thread.Sleep(refreshRate);
}
});
}
private void Create_Curve()
{
//SensitivityCurve sensCurve = new AggressiveCurve(1,2,0.5,10,5);//default sensCurve init
switch (cbox_Type.SelectedItem.ToString())
{
case "Aggressive Curve":
currentSensCurve = new AggressiveCurve(sensMean, sensMax, sensMin, timestep, curveTimestep, curveLenght);
break;
case "Log Normal Curve":
currentSensCurve = new LogNormalCurve(sensMean, sensMax, sensMin, timestep, curveTimestep, curveLenght, spread);
break;
case "Test Curve 1":
currentSensCurve = new TestCurve1(sensMean, sensMax, sensMin, timestep, curveTimestep, curveLenght);
break;
}
currentSensCurve.GenerateCurve();
currentSensCurve.InterpolateCurveNatural();
sensCurveChart = currentSensCurve.GetChart(sensCurveChart);
sensCurveChart.Update();
box_Std.Text = currentSensCurve.Stdev().ToString();
box_Mean.Text = currentSensCurve.GetMean().ToString();
}
private void InterpolateCurve()
{
//currentSensCurve.InterpolateCurvePchip();
//currentSensCurve.InterpolateCurveNatural();
//currentSensCurve.InterpolateCurveAkima();
sensCurveChart = currentSensCurve.GetChart(sensCurveChart);
sensCurveChart.Update();
}
private void StartRandomizer()
{
isPaused = false;
isStopped = false;
btn_Regen_Curve.Enabled = false;
btn_Start.Enabled = false;
btn_Pause.Enabled = true;
btn_Stop.Enabled = true;
Disable_Settings();
Update_UI(200);//Start updating the UI and the graph every 200ms
if (SensRandomizer.isPaused) //If the randomizer is paused - then resume
{
SensRandomizer.Resume();
}
else if(SensRandomizer.isStopped)//If its stopped then start it up
{
Task.Run(() =>
{
SensRandomizer.Start();
});
}
}
private void PauseRandomizer()
{
isPaused = true;
btn_Regen_Curve.Enabled = true;
btn_Start.Enabled = true;
btn_Pause.Enabled = false;
Enable_Settings();
SensRandomizer.Pause();
}
private void StopRandomizer()
{
isStopped = true;
isPaused = false;
btn_Regen_Curve.Enabled = true;
btn_Start.Enabled = true;
btn_Pause.Enabled = false;
btn_Stop.Enabled = false;
Enable_Settings();
box_CurrentSens.Text = sensMean.ToString(); //Display the current sens as the base sens
SensRandomizer.Stop();
}
private void TogglePauseRandomizer()
{
if (isPaused || isStopped)
{
StartRandomizer();
}
else
{
PauseRandomizer();
}
this.ActiveControl = null;
}
private void ToggleStopRandomizer()
{
if (isStopped)
{
StartRandomizer();
}
else
{
StopRandomizer();
}
this.ActiveControl = null;
}
private int InterceptKey()
{
int keyCode;
IntPtr context;
Interception.Stroke stroke = new Interception.Stroke();
context = Interception.interception_create_context();
int device;
Interception.InterceptionPredicate del = Interception.interception_is_keyboard;
Interception.interception_set_filter(
context,
del,
(ushort)Interception.FilterKeyState.KeyDown);
Interception.interception_receive(context, device = Interception.interception_wait(context), ref stroke, 1);
Interception.KeyStroke kstroke = stroke;
keyCode = kstroke.code;
byte[] strokeBytes = Interception.getBytes(kstroke);
Interception.interception_send(context, device, strokeBytes, 1);
Interception.interception_destroy_context(context);
return keyCode;
}
}
}