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viewer.cpp
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236 lines (225 loc) · 8.35 KB
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#include "sm.hpp"
#include <SFML/Graphics.hpp>
#include <fstream>
#include <iostream>
#include <cmath>
#include <sstream>
using namespace sm;
const float MAX_ZOOM=8.0f;
const float MIN_ZOOM=0.5f;
const float ZOOM_SPEED=1.5f;
const unsigned TILES_WIDE=32;
template <class T> std::string toString(T t){
std::stringstream ss;
ss<<t;
return ss.str();
}
sf::Vector2f sfVector2f(int x, int y){
return sf::Vector2f((float)x, (float)y);
}
sf::Color sfColor(float r, float g, float b, float a){
return sf::Color(sf::Uint8(255*r), sf::Uint8(255*g), sf::Uint8(255*b), sf::Uint8(255*a));
}
void updateTiles(sm::Room& room, sf::VertexArray& level, bool layer1, bool layer2, bool mode7){
std::vector<Vertex> vertices;
room.getQuadsVertexArray(vertices, TILES_WIDE, layer1, layer2, mode7);
level.clear();
level.setPrimitiveType(sf::Quads);
for(unsigned i=0; i<vertices.size(); ++i)
level.append(sf::Vertex(
sfVector2f(vertices[i].x, vertices[i].y),
sfVector2f(vertices[i].tx, vertices[i].ty)
));
}
void drawTexture(const sf::Texture& texture, sf::VertexArray& vertices){
vertices.clear();
vertices.append(sf::Vertex(
sfVector2f(0, 0),
sfVector2f(0, 0)
));
vertices.append(sf::Vertex(
sfVector2f(texture.getSize().x, 0),
sfVector2f(texture.getSize().x, 0)
));
vertices.append(sf::Vertex(
sfVector2f(texture.getSize().x, texture.getSize().y),
sfVector2f(texture.getSize().x, texture.getSize().y)
));
vertices.append(sf::Vertex(
sfVector2f(0, texture.getSize().y),
sfVector2f(0, texture.getSize().y)
));
}
void setupRoom(sm::Room& room, uint16_t index, int& state, sf::Texture& tilesTexture, sf::VertexArray& level, float& x, float& y, bool layer1, bool layer2, bool mode7, bool standardState){
room.open(sm::VANILLA_ROOM_OFFSETS[index]);
if(standardState) state=room.readStates()-1;
room.setState(state);
room.loadGraphics();
Array2D<Color> tilesBuffer;
room.drawTileSet(tilesBuffer, TILES_WIDE);
sf::Image tilesImage;
tilesImage.create(tilesBuffer.readISize(), tilesBuffer.readJSize());
for(unsigned i=0; i<tilesImage.getSize().x; ++i)
for(unsigned j=0; j<tilesImage.getSize().y; ++j){
Color c=tilesBuffer.at(i, j);
tilesImage.setPixel(i, j, sfColor(c.r, c.g, c.b, c.a));
}
tilesTexture.loadFromImage(tilesImage);
updateTiles(room, level, layer1, layer2, mode7);
x=room.readPixelsWide()/2.0f;
y=room.readPixelsHigh()/2.0f;
if(standardState) state=room.readStates()-1;
else if(state>=(int)room.readStates()) state=room.readStates()-1;
}
int main(int argc, char **argv){
//sfml
sf::RenderWindow window(sf::VideoMode(640, 480, 32), "super metroid viewer");
sf::Text text;
text.setColor(sf::Color(255, 0, 0, 255));
text.setScale(0.5f, 0.5f);
//sm
Rom rom;
{
std::string s=rom.open("sm.smc");
if(s!=""){
std::cerr<<s<<'\n';
return -1;
}
}
if(!rom.indexVanilla()) return -1;
Room room(rom);
//state initialization
uint16_t index=0;
int state;
sf::Texture tilesTexture;
sf::VertexArray level;
float x, y, w=(float)window.getSize().x, h=(float)window.getSize().y, zoom=2.0f;
Tile tile;
int previousMouseX=0, previousMouseY=0;
bool dragging=false, layer1=true, layer2=true, mode7=true, tileSet=false;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, true);
//loop
while(true){
//handle events
window.setView(sf::View(sf::FloatRect(
sf::Vector2f(x-w*zoom/2, y-h*zoom/2),
sf::Vector2f(w*zoom, h*zoom)
)));
sf::Event sfEvent;
while(window.pollEvent(sfEvent)){
switch(sfEvent.type){
case sf::Event::MouseMoved:
if(dragging){
x-=zoom*(sfEvent.mouseMove.x-previousMouseX);
y-=zoom*(sfEvent.mouseMove.y-previousMouseY);
previousMouseX=sfEvent.mouseMove.x;
previousMouseY=sfEvent.mouseMove.y;
}
break;
case sf::Event::MouseWheelMoved:
if(sfEvent.mouseWheel.delta>0) zoom/=sfEvent.mouseWheel.delta*ZOOM_SPEED;
else zoom*=-sfEvent.mouseWheel.delta*ZOOM_SPEED;
if(zoom>MAX_ZOOM) zoom=MAX_ZOOM;
else if(zoom<MIN_ZOOM) zoom=MIN_ZOOM;
break;
case sf::Event::MouseButtonPressed:
if(sfEvent.mouseButton.button==sf::Mouse::Left){
previousMouseX=sfEvent.mouseButton.x;
previousMouseY=sfEvent.mouseButton.y;
dragging=true;
}
else if(sfEvent.mouseButton.button==sf::Mouse::Right){
sf::Vector2f viewPosition;
viewPosition=window.mapPixelToCoords(sf::Vector2i(sfEvent.mouseButton.x, sfEvent.mouseButton.y));
sm::Transition door(rom);
if(room.readDoorWithPixelPosition((unsigned)viewPosition.x, (unsigned)viewPosition.y, door)&&door.room){
for(index=0; index<sm::VANILLA_ROOMS; ++index)
if(sm::VANILLA_ROOM_OFFSETS[index]==door.room)
break;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, true);
}
}
break;
case sf::Event::MouseButtonReleased:
if(sfEvent.mouseButton.button==sf::Mouse::Left) dragging=false;
break;
case sf::Event::KeyPressed:
switch(sfEvent.key.code){
case sf::Keyboard::Q: window.close(); break;
case sf::Keyboard::M: zoom=zoom>=MAX_ZOOM?MAX_ZOOM:zoom*ZOOM_SPEED; break;
case sf::Keyboard::N: zoom=zoom<=MIN_ZOOM?MIN_ZOOM:zoom/ZOOM_SPEED; break;
case sf::Keyboard::B: zoom=2; break;
case sf::Keyboard::V: zoom=1; break;
case sf::Keyboard::Space: x=room.readPixelsWide()/2.0f; y=room.readPixelsHigh()/2.0f; break;
case sf::Keyboard::Num1: setupRoom(room, index= 0, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//crateria
case sf::Keyboard::Num2: setupRoom(room, index= 46, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//brinstar
case sf::Keyboard::Num3: setupRoom(room, index= 91, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//norfair
case sf::Keyboard::Num4: setupRoom(room, index=166, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//wrecked ship
case sf::Keyboard::Num5: setupRoom(room, index=200, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//maridia
case sf::Keyboard::Num6: setupRoom(room, index=237, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//tourian
case sf::Keyboard::Num7: setupRoom(room, index=256, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//ceres
case sf::Keyboard::Num8: setupRoom(room, index=262, state, tilesTexture, level, x, y, layer1, layer2, mode7, true); break;//debug
case sf::Keyboard::Numpad0:
tileSet=!tileSet;
if(tileSet) drawTexture(tilesTexture, level);
else updateTiles(room, level, layer1, layer2, mode7);
break;
case sf::Keyboard::Numpad1: layer1=!layer1; updateTiles(room, level, layer1, layer2, mode7); break;
case sf::Keyboard::Numpad2: layer2=!layer2; updateTiles(room, level, layer1, layer2, mode7); break;
case sf::Keyboard::Numpad3: mode7 =!mode7 ; updateTiles(room, level, layer1, layer2, mode7); break;
case sf::Keyboard::Left:
if(index>0){
--index;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, true);
}
break;
case sf::Keyboard::Right:
if(index<sm::VANILLA_ROOMS-1){
++index;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, true);
}
break;
case sf::Keyboard::Up:
if(state<(int)room.readStates()-1){
++state;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, false);
}
break;
case sf::Keyboard::Down:
if(state>0){
--state;
setupRoom(room, index, state, tilesTexture, level, x, y, layer1, layer2, mode7, false);
}
break;
default: break;
}
break;
case sf::Event::Resized:
w=float(sfEvent.size.width);
h=float(sfEvent.size.height);
break;
case sf::Event::Closed:
window.close();
break;
default: break;
}
}
//draw
if(!window.isOpen()) break;
window.clear();
window.draw(level, sf::RenderStates(&tilesTexture));
window.setView(sf::View(sf::FloatRect(
sf::Vector2f(0.0f, 0.0f),
sf::Vector2f(w, h)
)));
std::string s;
s+="room: "+toString(index)+"."+toString(state)+"\n";
s+="state description: "+sm::Header::codeDescription(room.readStateCode(state))+"\n";
text.setString(s);
window.draw(text);
window.display();
sf::sleep(sf::seconds(1/60.0f));
}
//finish
return 0;
}