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utility.h
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26 lines (25 loc) · 980 Bytes
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#pragma once
#include <iostream>
#include "util/Memory.h"
#include "util/Logging.h"
#include "util/Hook.h"
#include "Script.h"
enum VulnerabilityStatus {
VulnerabilityStatus_IMMUNE,
VulnerabilityStatus_REGULAR,
VulnerabilityStatus_WEAK,
VulnerabilityStatus_STRONG,
};
bCString getProjectile(Entity& p_entity, gEUseType p_rangedWeaponType);
GEBool isBigMonster(Entity& p_monster);
GEBool CanBurn(Entity& p_Self, Entity& p_other);
GEBool CanFreeze(Entity& p_victim, Entity& p_damager);
GEBool IsNormalProjectile(Entity& p_damager);
GEBool IsSpellContainer(Entity& p_damager);
GEBool IsMagicProjectile(Entity& p_damager);
GEBool CheckHandUseTypes(gEUseType p_lHand, gEUseType p_rHand, Entity& entity);
GEInt GetSkillLevels(Entity& p_entity);
GEInt GetActionWeaponLevel(Entity& p_damager, gEAction p_action);
GEInt GetShieldLevelBonus(Entity& p_entity);
VulnerabilityStatus DamageTypeEntityTest(Entity& p_victim, Entity& p_damager);
GEInt GetHyperActionBonus(gEAction p_action);