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LayoutUtility.cs
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90 lines (77 loc) · 3.78 KB
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace ToolKits
{
public class LayoutUtility
{
private static MethodInfo _miLoadWindowLayout;
private static MethodInfo _miSaveWindowLayout;
private static MethodInfo _miReloadWindowLayoutMenu;
private static bool _available;
static LayoutUtility()
{
Type tyWindowLayout = Type.GetType("UnityEditor.WindowLayout,UnityEditor");
Type tyEditorUtility = Type.GetType("UnityEditor.EditorUtility,UnityEditor");
Type tyInternalEditorUtility = Type.GetType("UnityEditorInternal.InternalEditorUtility,UnityEditor");
if (tyWindowLayout != null && tyEditorUtility != null && tyInternalEditorUtility != null)
{
_miLoadWindowLayout = tyWindowLayout.GetMethod("LoadWindowLayout",
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null,
new Type[] {typeof(string), typeof(bool)}, null);
_miSaveWindowLayout = tyWindowLayout.GetMethod("SaveWindowLayout",
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null,
new Type[] {typeof(string)}, null);
_miReloadWindowLayoutMenu = tyInternalEditorUtility.GetMethod("ReloadWindowLayoutMenu",
BindingFlags.Public | BindingFlags.Static);
if (_miLoadWindowLayout == null || _miSaveWindowLayout == null || _miReloadWindowLayoutMenu == null)
return;
_available = true;
}
}
public static bool IsAvailable
{
get { return _available; }
}
public static void SaveLayoutToAsset(string assetPath)
{
SaveLayout(Path.Combine(Directory.GetCurrentDirectory(), assetPath));
}
public static void LoadLayoutFromAsset(string assetPath)
{
if (_miLoadWindowLayout != null)
{
string path = Path.Combine(Directory.GetCurrentDirectory(), assetPath);
_miLoadWindowLayout.Invoke(null, new object[] {path, false});
}
}
public static void SaveLayout(string path)
{
if (_miSaveWindowLayout != null)
_miSaveWindowLayout.Invoke(null, new object[] {path});
}
public static void DockEditorWindow(EditorWindow parent, EditorWindow child)
{
Vector2 screenPoint = parent.position.min + new Vector2(parent.position.width * .9f, 100f);
Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
Type ew = assembly.GetType("UnityEditor.EditorWindow");
Type da = assembly.GetType("UnityEditor.DockArea");
Type sv = assembly.GetType("UnityEditor.SplitView");
var tp = ew.GetField("m_Parent", BindingFlags.NonPublic | BindingFlags.Instance);
var opArea = tp.GetValue(parent);
var ocArea = tp.GetValue(child);
var tview = da.GetProperty("parent", BindingFlags.Public | BindingFlags.Instance);
var oview = tview.GetValue(opArea, null);
var tDragOver = sv.GetMethod("DragOver", BindingFlags.Public | BindingFlags.Instance);
var oDropInfo = tDragOver.Invoke(oview, new object[] {child, screenPoint});
var tDockArea_ = da.GetField("s_OriginalDragSource", BindingFlags.NonPublic | BindingFlags.Static);
tDockArea_.SetValue(null, ocArea);
var tPerformDrop = sv.GetMethod("PerformDrop", BindingFlags.Public | BindingFlags.Instance);
tPerformDrop.Invoke(oview, new object[] {child, oDropInfo, null});
}
}
}