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main.ts
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152 lines (141 loc) · 4.81 KB
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/**
* This MakeCode Arcade extension is the same as Sprite Data Extnesion on Arcade's dashboard except:
* the blocks use "mySprite" instead oh "item,"
* has an image specification that allows any kind of image,
* and a couple of corrections in the comments
*/
namespace sprites {
/**
* Sets a number in the data of a sprite
*/
//% blockId=spriteDataSetNumber block="set $sprite=variables_get(mySprite) data $name to number $value"
//% group="Data"
//% weight=10
//% blockGap=8
export function setDataNumber(sprite: Sprite, name: string, value: number) {
if (!sprite || !name) return;
const d = sprite.data;
d[name] = value;
}
/**
* Change a number in the data of a sprite by a given value
*/
//% blockId=spriteDataChangeNumber block="change $sprite=variables_get(mySprite) data $name by number $value"
//% group="Data"
//% weight=10
//% blockGap=8
export function changeDataNumberBy(sprite: Sprite, name: string, value: number) {
if (!sprite || !name) return;
const d = sprite.data;
d[name] = (d[name] || 0) + value;
}
/**
* Gets a number in the data of a sprite
*/
//% blockId=spriteDataGetNumber block="$sprite=variables_get(mySprite) data $name as number"
//% group="Data"
//% weight=10
//% blockGap=8
export function readDataNumber(sprite: Sprite, name: string): number {
if (!sprite || !name) return 0;
const d = sprite.data;
return d[name] as number;
}
/**
* Sets a string in the data of a sprite
*/
//% blockId=spriteDataSetString block="set $sprite=variables_get(mySprite) data $name to string $value"
//% group="Data"
//% weight=10
//% blockGap=8
export function setDataString(sprite: Sprite, name: string, value: string) {
if (!sprite || !name) return;
const d = sprite.data;
d[name] = value;
}
/**
* Gets a number in the data of a sprite
*/
//% blockId=spriteDataGetString block="$sprite=variables_get(mySprite) data $name as string"
//% group="Data"
//% weight=10
//% blockGap=8
export function readDataString(sprite: Sprite, name: string): string {
if (!sprite || !name) return "";
const d = sprite.data;
return d[name] as string;
}
/**
* Sets a boolean in the data of a sprite
*/
//% blockId=spriteDataSetBoolean block="set $sprite=variables_get(mySprite) data $name to boolean $value"
//% group="Data"
//% weight=10
//% blockGap=8
export function setDataBoolean(sprite: Sprite, name: string, value: boolean) {
if (!sprite || !name) return;
const d = sprite.data;
d[name] = !!value;
}
/**
* Gets a boolean in the data of a sprite
*/
//% blockId=spriteDataGetBoolean block="$sprite=variables_get(mySprite) data $name as boolean"
//% group="Data"
//% weight=10
//% blockGap=8
export function readDataBoolean(sprite: Sprite, name: string): boolean {
if (!sprite || !name) return false;
const d = sprite.data;
return !!d[name];
}
/**
* Sets a sprite in the data of a sprite
*/
//% blockId=spriteDataSetSprite block="set $sprite=variables_get(mySprite) data $name to sprite $value=variables_get(mySprite2)"
//% group="Data"
//% weight=10
//% blockGap=8
export function setDataSprite(sprite: Sprite, name: string, value: Sprite) {
if (!sprite || !name) return;
const d = sprite.data;
d[name] = value;
}
/**
* Gets a sprite in the data of a sprite
*/
//% blockId=spriteDataGetSprite block="$sprite=variables_get(mySprite) data $name as sprite"
//% group="Data"
//% weight=10
//% blockGap=8
export function readDataSprite(sprite: Sprite, name: string): Sprite {
if (!sprite || !name) return undefined;
const d = sprite.data;
return d[name] as Sprite;
}
/**
* Sets an image in the data of a sprite
*/
//% blockId=spriteDataSetImage block="set $sprite=variables_get(mySprite) data $name to image $value=screen_image_picker"
//% group="Data"
//% weight=9
//% blockGap=8
//% value.shadow.image(image.create(16,16))'
export function setDataImage(sprite: Sprite, name: string, value: Image){
if (!sprite || !name) return;
const d = sprite.data;
d[name] = value;
}
/**
* Gets an image in the data of a sprite
*/
//% blockId=spriteDataGetImage block="$sprite=variables_get(mySprite) data $name as image"
//% group="Data"
//% weight=9
//% blockGap=8
export function readDataImage(sprite: Sprite, name: string): Image {
if (!sprite || !name) return undefined;
const d = sprite.data;
return d[name] as Image;
}
}