From aa558d7cc2679c738c3d497d419018134a2913af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=A3o=20Freire?= Date: Thu, 2 Apr 2026 13:52:29 +0300 Subject: [PATCH] Remove 32-bit compilation check for HID on Windows players --- .../com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs index bb9f1d8e69..9becfbe872 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs @@ -11,11 +11,6 @@ using UnityEngine.Scripting; using UnityEngine.Pool; -// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now. -#if UNITY_STANDALONE_WIN && !UNITY_64 -#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible. -#endif - ////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should //// have better mechanism to do that without requiring to replace the entire process wholesale