diff --git a/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs b/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs index bb9f1d8e69..9becfbe872 100644 --- a/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs +++ b/Packages/com.unity.inputsystem/InputSystem/Plugins/HID/HID.cs @@ -11,11 +11,6 @@ using UnityEngine.Scripting; using UnityEngine.Pool; -// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now. -#if UNITY_STANDALONE_WIN && !UNITY_64 -#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible. -#endif - ////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should //// have better mechanism to do that without requiring to replace the entire process wholesale