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<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
<channel>
<title>TheCodec's Blog</title>
<link>https://thecodecofficial.github.io/Blog/</link>
<description>Blog about various projects</description>
<item>
<title>Designing Beautiful Worlds with Procedural Texture Generation</title>
<link>https://thecodecofficial.github.io/Blog/ProceduralPlanets/</link>
<guid>https://thecodecofficial.github.io/Blog/ProceduralPlanets/</guid>
<description>In this project I tried to procedurally generate visually appealing 3D
renders of planets and stars. By layering a bunch of noise functions we can create
complex textures that resemble space.</description>
<pubDate>Sun, 29 Jan 2023</pubDate>
</item>
<item>
<title>Reverse Engineering Blender's AgX Tonemapper</title>
<link>https://thecodecofficial.github.io/Blog/AgES/</link>
<guid>https://thecodecofficial.github.io/Blog/AgES/</guid>
<description>Blender 4 introduced AgX as the default tone mapper, offering better handling of
high-intensity colors. While integrating it into my own projects, I struggled with its
LUT-based implementation and chose to create my own approximation, focusing on visual appeal
over accuracy.</description>
<pubDate>Wed, 25 Sep 2024</pubDate>
</item>
<item>
<title>Developing a Physically-Based Path Tracer (CG24 Project Report)</title>
<link>https://thecodecofficial.github.io/Blog/CG24/</link>
<guid>https://thecodecofficial.github.io/Blog/CG24/</guid>
<description>In this report, I explain the techniques I used to implement features for my own
path tracer and how I designed the final scene, which got me first place in the 2024 Rendering Competition.</description>
<pubDate>Thu, 13 Feb 2025</pubDate>
</item>
</channel>
</rss>