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Edges shown when they should be hidden by other objects #718

@CabeDigicorp

Description

@CabeDigicorp

Describe the bug 📝

This is a sample model with PostProductionAspect set to "COLOR":
Image

And this is the same model with PostProductionAspect set to "COLOR_PEN":
Image

As you can see, a bunch of edges that should be hidden by other structures are visible.

This is my configuration for PostProduction:

world.renderer = new OBCF.PostproductionRenderer(components, viewerDiv);
    
world.renderer.postproduction.enabled = true;
world.renderer.postproduction.style = OBCF.PostproductionAspect.COLOR; //or COLOR_PEN
world.renderer.postproduction.outlinesEnabled = true;
world.renderer.postproduction.smaaEnabled = true;

world.renderer.postproduction.edgesPass.width = 1;
world.renderer.postproduction.edgesPass.mode = OBCF.EdgeDetectionPassMode.DEFAULT;
world.renderer.postproduction.edgesPass.color.set("#343a40");

Reproduction ▶️

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Steps to reproduce 🔢

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System Info 💻

System:
    OS: Windows 11 10.0.26200
    CPU: (16) x64 AMD Ryzen 9 6900HX with Radeon Graphics
    Memory: 14.89 GB / 31.24 GB
  Binaries:
    Node: 22.12.0 - C:\Program Files\nodejs\node.EXE
    Yarn: 1.22.21 - C:\Program Files\nodejs\yarn.CMD
    npm: 10.9.0 - C:\Program Files\nodejs\npm.CMD
    pnpm: 9.12.1 - C:\Program Files\nodejs\pnpm.CMD
  Browsers:
    Chrome: 146.0.7680.165
    Edge: Chromium (146.0.3856.62)
    Firefox: 149.0 - C:\Program Files\Mozilla Firefox\firefox.exe
    Internet Explorer: 11.0.26100.7309

Used Package Manager 📦

npm

Error Trace/Logs 📃

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Validations ✅

  • Read the docs.
  • Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.
  • Make sure this is a repository issue and not a framework-specific issue. For example, if it's a THREE.js related bug, it should likely be reported to mrdoob/threejs instead.
  • Check that this is a concrete bug. For Q&A join our Community.
  • The provided reproduction is a minimal reproducible example of the bug.

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