What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
Tint masks, via $tintmasktexture or otherwise, should be able to affect $vertexcolor in the same way they currently affect the rendercolor and $color parameters of a material. This would allow unique effects for stuff like particles that use $vertexcolor to tint things
What would this enhancement be for?
Rendering
Describe your enhancement suggestion in more detail
Tint masks, via $tintmasktexture or otherwise, should be able to affect
$vertexcolorin the same way they currently affect therendercolorand$colorparameters of a material. This would allow unique effects for stuff like particles that use$vertexcolorto tint things