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gameLander.asm
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380 lines (300 loc) · 9.85 KB
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glSetUpLunarSprite
; lda #70
; sta LunaLanderXLo
; lda #60
; sta LunaLanderY
; lda #0
; sta LunaLanderXHi
; lda #0
sta LunaLanderSpNo
lda #DarkGray
sta LunaLanderColour
lda #Yellow
sta LunaLanderWindowCol
lda #Red
sta ThrustColour
sta ManuoverColour
; POKE 53273, PEEK(53273) OR 2
lda VICIRQ
ora #2
sta VICIRQ
; 20 POKE 2040,170 : REM SPRITE POINT * 64 = 170 * 64 = 10880
; 25 POKE 2041,186
LIBSPRITE_SETFRAME_AA
LIBSPRITE_SETFRAME_AA LunaLanderSpNo, SpriteShipNo
LIBSPRITE_SETFRAME_AV ThrustSpNo, spNoThrust
LIBSPRITE_SETFRAME_AV ManuoverSpNo, spNoThrust
LIBSPRITE_SETFRAME_AA LunaLanderWindowSpNo, SpriteWindowShipNo
; LIBSPRITE_SETFRAME_AV LunaLanderSpNo, spLunaLander
; LIBSPRITE_SETFRAME_AV ThrustSpNo, spNoThrust
; LIBSPRITE_SETFRAME_AV ManuoverSpNo, spNoThrust
; LIBSPRITE_SETFRAME_AV LunaLanderWindowSpNo, spLunaLanderWindows
;poke 53269,3
LIBSPRITE_ENABLE_AV LunaLanderSpNo, True
LIBSPRITE_ENABLE_AV ThrustSpNo, True
LIBSPRITE_ENABLE_AV ManuoverSpNo, True
LIBSPRITE_ENABLE_AV LunaLanderWindowSpNo, True
; 30 Y = 60 : POKE 53249,Y : POKE 53251,Y
; 40 X = 60 : POKE 53248,X : POKE 53250,X
LIBSPRITE_SETPOSITION_AAAA LunaLanderSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA ThrustSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA ManuoverSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA LunaLanderWindowSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
; POKE 53287,0
LIBSPRITE_SETCOLOR_AA LunaLanderSpNo, LunaLanderColour
LIBSPRITE_SETCOLOR_AA LunaLanderWindowSpNo, LunaLanderWindowCol
; POKE 53288,2
LIBSPRITE_SETCOLOR_AA ThrustSpNo, ThrustColour
LIBSPRITE_SETCOLOR_AA ManuoverSpNo, ManuoverColour
LIBSPRITE_SETMULTICOLORS_VV Yellow, LightGray
LIBSPRITE_MULTICOLORENABLE_AV LunaLanderSpNo, False
LIBSPRITE_MULTICOLORENABLE_AV LunaLanderWindowSpNo, False
rts
glUpdateSpritePosition
; 210 Y = (Y+VV) : X = (X+HV)
LIBMATH_ADD16BIT_AAA LunaLanderYFrac, VerticalVelocityFracHi, LunaLanderYFrac
;LIBMATH_ADD24BIT_AAA LunaLanderXFrac, HorizontalVelocityFrac, LunaLanderXFrac
LIBMATH_ADD24BIT2sCOMP_AAA LunaLanderXFrac, HorizontalVelocityFrac, LunaLanderXFrac
;215 POKE 2041,TS : POKE 53250, XL : POKE 53251, Y
;216 POKE 53249, Y : POKE 53248,XL : POKE 53264, XH : REM CC=CC+1
LIBSPRITE_SETFRAME_AA ThrustSpNo, ThrustFrameNo
LIBSPRITE_SETFRAME_AA ManuoverSpNo, ManuoverFrameNo
LIBSPRITE_SETPOSITION_AAAA LunaLanderSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA ThrustSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA ManuoverSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
LIBSPRITE_SETPOSITION_AAAA LunaLanderWindowSpNo, LunaLanderXHi, LunaLanderXLo, LunaLanderY
rts
glDidWeCollideWithScene
LIBSPRITE_DIDCOLLIDEWITHDATA_A LunaLanderSpNo
beq DidNotCollide
;lda #2
;sta EXTCOL
lda DemoMode
cmp #255
beq DidNotCollide
@ConfirmCollided
lda #True
sta CollidedWithBackground
DidNotCollide
rts
glDebugReadInputAndUpdateVariables
lda InputDevice
cmp #idJoystick
bne @glKeyboardInput
jsr glJoystickDebugInput
jmp @glDebugInformation
@glKeyboardInput
jsr glKeyboardDebugInput
@glDebugInformation
lda #19
jsr krljmp_CHROUT$
ldx LunaLanderXLo
lda LunaLanderXHi
jsr $bdcd
lda #$20
jsr krljmp_CHROUT$
lda #44
jsr krljmp_CHROUT$
ldx LunaLanderY
lda #0
jsr $bdcd
lda #$20
jsr krljmp_CHROUT$
lda #44
jsr krljmp_CHROUT$
ldx CollidedWithBackground
lda #0
jsr $bdcd
lda #$20
jsr krljmp_CHROUT$
lda #44
jsr krljmp_CHROUT$
ldx keyboardScanByte + 5
lda #0
jsr $bdcd
lda #$20
jsr krljmp_CHROUT$
@NoInput
rts
glJoystickDebugInput
@GetInput
jsr libInputUpdate
LIBINPUT_GETHELD GameportLeftMask
bne @TestRight
LIBMATH_SUB16BIT_AAA LunaLanderXLo, DemoIncrement, LunaLanderXLo
@TestRight
LIBINPUT_GETHELD GameportRightMask
bne @TestUp
LIBMATH_ADD16BIT_AAA LunaLanderXLo, DemoIncrement, LunaLanderXLo
@TestUp
LIBINPUT_GETHELD GameportUpMask
bne @TestDown
LIBMATH_SUB8BIT_AAA LunaLanderY, DemoIncrement, LunaLanderY
@TestDown
LIBINPUT_GETHELD GameportDownMask
bne @TestFire
LIBMATH_ADD8BIT_AAA LunaLanderY, DemoIncrement, LunaLanderY
@TestFire
;LIBINPUT_GETHELD GameportFireMask
;bne @NoInput
rts
glKeyboardDebugInput
jsr libInput_ScanKeyboardMatrix
lda keyboardScanByte + 5
cmp #%01111111
bne @TestRight
LIBMATH_SUB16BIT_AAA LunaLanderXLo, DemoIncrement, LunaLanderXLo
@TestRight
lda keyboardScanByte + 5
cmp #%11101111
bne @TestFire
LIBMATH_ADD16BIT_AAA LunaLanderXLo, DemoIncrement, LunaLanderXLo
@TestFire
lda keyboardScanByte + 7
cmp #%11101111
bne @TestDone
LIBMATH_SUB8BIT_AAA LunaLanderY, DemoIncrement, LunaLanderY
@TestDone
rts
glReadInputAndUpdateVariables
lda FuelBarValue
cmp FuelTankSize
bcc @GetInput
lda FuelTankSize
sta FuelBarValue
jmp @FuelRanOut
@GetInput
lda InputDevice
cmp #idJoystick
bne @glKeyboardInput
jsr glReadJoystickAndUpdateVariables
jmp @InputProcessed
@glKeyboardInput
jsr glReadKeyboardAndUpdateVariables
jmp @InputProcessed
@FuelRanOut
ldx #spNoThrust
stx ThrustFrameNo
stx ManuoverFrameNo
@InputProcessed
clc
bcs @GravityByPass
ldx GameStatus
cpx #GF_Dead
beq @GravityByPass
LIBMATH_ADD24BIT_AAA VerticalVelocityFracLo, GravityFracLo, VerticalVelocityFracLo
@GravityByPass
lda VerticalVelocity
cmp #2
bne @InputFinish
lda #1
sta VerticalVelocity
lda #0
sta VerticalVelocityFracLo
sta VerticalVelocityFracHi
@InputFinish
rts
glDisableSprites
LIBSPRITE_ENABLE_AV LunaLanderSpNo, False
LIBSPRITE_ENABLE_AV ThrustSpNo, False
LIBSPRITE_ENABLE_AV ManuoverSpNo, False
LIBSPRITE_ENABLE_AV LunaLanderWindowSpNo, False
rts
glSoundExplosion
LIBSOUND_PLAY_VAA 1, soundExplosionHigh, soundExplosionLow
rts
glSoundSideThrust
LIBSOUND_PLAY_VAA 1, soundSideThrustHigh, soundSideThrustLow
rts
glSoundMainThrust
LIBSOUND_PLAY_VAA 1, soundMainThrustHigh, soundMainThrustLow
rts
glReadJoystickAndUpdateVariables
jsr libInputUpdate
LIBINPUT_GETHELD GameportLeftMask
bne @TestRight
;130 IF A = 10 THEN HV = HV + HI : TS = 185 :REM A
LIBMATH_ADD16BIT_AAA HorizontalVelocityFrac, HorizontalInertiaFrac, HorizontalVelocityFrac
jsr glSoundSideThrust
ldx SpriteThrustLeftNo
stx ManuoverFrameNo
jsr gmAddFuelConsumption
@TestRight
LIBINPUT_GETHELD GameportRightMask
bne @TestFire
;120 IF A = 18 THEN HV = HV - HI : TS = 184 : REM D
LIBMATH_SUB16BIT_AAA HorizontalVelocityFrac, HorizontalInertiaFrac, HorizontalVelocityFrac
jsr glSoundSideThrust
ldx SpriteThrustRightNo
stx ManuoverFrameNo
jsr gmAddFuelConsumption
@TestFire
LIBINPUT_GETHELD GameportFireMask
bne @NoInput
;110 IF A = 22 THEN VV = VV - T : TS=183 :
@FireDetected
LIBMATH_SUB24BIT_AAA VerticalVelocityFracLo, ThrustFracLo, VerticalVelocityFracLo
jsr glSoundMainThrust
ldx SpriteThrustNo
stx ThrustFrameNo
jsr gmAddFuelConsumption
jsr gmAddFuelConsumption
sec
jmp @InputProcessed + 1
;jmp @GravityByPass
@NoInput
LIBINPUT_GETHELD GameportNoInputMask
cmp #GameportNoInputMask
bne @InputProcessed
ldx #spNoThrust
stx ThrustFrameNo
stx ManuoverFrameNo
@InputProcessed
clc
rts
glReadKeyboardAndUpdateVariables
jsr libInput_ScanKeyboardMatrix
lda keyboardScanByte + 5
cmp #%01111111
bne @TestRight
;130 IF A = 10 THEN HV = HV + HI : TS = 185 :REM A
LIBMATH_ADD16BIT_AAA HorizontalVelocityFrac, HorizontalInertiaFrac, HorizontalVelocityFrac
jsr glSoundSideThrust
ldx SpriteThrustLeftNo
stx ManuoverFrameNo
jsr gmAddFuelConsumption
@TestRight
lda keyboardScanByte + 5
cmp #%11101111
bne @TestFire
;120 IF A = 18 THEN HV = HV - HI : TS = 184 : REM D
LIBMATH_SUB16BIT_AAA HorizontalVelocityFrac, HorizontalInertiaFrac, HorizontalVelocityFrac
jsr glSoundSideThrust
ldx SpriteThrustRightNo
stx ManuoverFrameNo
jsr gmAddFuelConsumption
@TestFire
lda keyboardScanByte + 7
cmp #%11101111
bne @NoInput
;110 IF A = 22 THEN VV = VV - T : TS=183 :
@FireDetected
LIBMATH_SUB24BIT_AAA VerticalVelocityFracLo, ThrustFracLo, VerticalVelocityFracLo
jsr glSoundMainThrust
ldx SpriteThrustNo
stx ThrustFrameNo
jsr gmAddFuelConsumption
jsr gmAddFuelConsumption
sec
jmp @InputProcessed + 1
;jmp @GravityByPass
@NoInput
lda keyboardScanByte + 8
cmp #%11111111
bne @InputProcessed
ldx #spNoThrust
stx ThrustFrameNo
stx ManuoverFrameNo
@InputProcessed
clc
rts