In the "Altar of Storms" mod:
https://www.quaddicted.com/reviews/ne_ruins.html
At some point during the second map the lava rises and floods the lower part of the level. It is invisible in vkQuake.
I noticed this bug just as vkQuake was archived nearly two years ago so I couldn't create an issue here but then I was reminded of this bug today.
The problem appeared around the time Temx reworked the engines' alphasorting, the mod was working fine in vkQuake in older versions.
I have tried disabling r_alphasort but it doesn't change the problem.
I noticed that r_wateralpha is at 0.7 and r_lavaalpha is at 0.
Changing either r_wateralpha or r_lavaalpha to 1 makes the lava appear, but any other value (between ==0 and <1) the lava is invisible.
I don't know if the issue is caused because the lava is invisible at the start of the map or what (as it rises during the level).
I use vkQuake in Win10 with a geforce980
In vkQuake:

In Ironwail for comparison:

A save to the spot with the problem:
save.zip
In the "Altar of Storms" mod:
https://www.quaddicted.com/reviews/ne_ruins.html
At some point during the second map the lava rises and floods the lower part of the level. It is invisible in vkQuake.
I noticed this bug just as vkQuake was archived nearly two years ago so I couldn't create an issue here but then I was reminded of this bug today.
The problem appeared around the time Temx reworked the engines' alphasorting, the mod was working fine in vkQuake in older versions.
I have tried disabling r_alphasort but it doesn't change the problem.
I noticed that r_wateralpha is at 0.7 and r_lavaalpha is at 0.
Changing either r_wateralpha or r_lavaalpha to 1 makes the lava appear, but any other value (between ==0 and <1) the lava is invisible.
I don't know if the issue is caused because the lava is invisible at the start of the map or what (as it rises during the level).
I use vkQuake in Win10 with a geforce980
In vkQuake:


In Ironwail for comparison:
A save to the spot with the problem:
save.zip