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lavaalpha issues in ne_ruins (invisible lava) #767

@Placo

Description

@Placo

In the "Altar of Storms" mod:
https://www.quaddicted.com/reviews/ne_ruins.html

At some point during the second map the lava rises and floods the lower part of the level. It is invisible in vkQuake.

I noticed this bug just as vkQuake was archived nearly two years ago so I couldn't create an issue here but then I was reminded of this bug today.
The problem appeared around the time Temx reworked the engines' alphasorting, the mod was working fine in vkQuake in older versions.

I have tried disabling r_alphasort but it doesn't change the problem.
I noticed that r_wateralpha is at 0.7 and r_lavaalpha is at 0.
Changing either r_wateralpha or r_lavaalpha to 1 makes the lava appear, but any other value (between ==0 and <1) the lava is invisible.
I don't know if the issue is caused because the lava is invisible at the start of the map or what (as it rises during the level).

I use vkQuake in Win10 with a geforce980

In vkQuake:
Image
In Ironwail for comparison:
Image

A save to the spot with the problem:
save.zip

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