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Check_Card_Played.py
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1317 lines (906 loc) · 69.8 KB
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# imports all the modules needed
import tkinter as tk
import Game_REWRITE
from WelcomeTEST import com_number
import random
import Deal_To_Com_Players as DTCP
import Com1_Behavior as C1B
import Com2_Behavior as C2B
import Com3_Behavior as C3B
import Check_Com2_Card_Played as CC2CP
import Check_Com3_Card_Played as CC3CP
import Check_Com1_Card_Played as CC1CP
import Check_Card_Played as CCP
from tkinter import simpledialog, messagebox
# Creates all the variables needed
message_box1 = ' '
message_box2 = ""
first_card = " "
second_card = " "
third_card = " "
cat_card_played = False
cat_combo = False
cat_card_clicked = ""
favor_card = ""
attack_card_played = False
def display_favored_card(favored_card):
# Checks if the player played card 1
if Game_REWRITE.card1_played == True:
Game_REWRITE.CARDS_IN_HAND1 = favored_card # Creates a variables from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card1_command():
# Checks if its the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND1 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card1.destroy() # Destroys the card
Game_REWRITE.card1_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[0] = "" # Re-assigns the slot in the list to match that the played card
check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND1, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND1) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card1_played = True # Makes the bollen False
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card1.destroy() # Destroys the card
Game_REWRITE.player_cards[0] = "" # Re-assigns the slot in the list to match that the played card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com2 your " + Game_REWRITE.CARDS_IN_HAND1, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND1)
Game_REWRITE.card1_played = True
C2B.card_to_play = ""
show_card1.destroy()
Game_REWRITE.player_cards[0] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND1, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND1)
Game_REWRITE.card1_played = True
C3B.card_to_play = ""
show_card1.destroy()
Game_REWRITE.player_cards[0] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card1 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card1_command, font = "20") # Creates the card
show_card1.place(x = 650, y = 600) # Places the card a x = 650 and y = 600
Game_REWRITE.card1_played = False # Makes so that the played haven't played card 1
Game_REWRITE.player_cards[0] = Game_REWRITE.CARDS_IN_HAND1 # Assigns the empty slot to the gave card
# Checks if the player played card 2
elif Game_REWRITE.card2_played == True:
Game_REWRITE.CARDS_IN_HAND2 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card2_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND2 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card2.destroy() # Destroys the card
Game_REWRITE.card2_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[1] = "" # Assigns the empty slot to the played card
check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND2, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND2) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card2_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card2.destroy() # Destroys the card
Game_REWRITE.player_cards[1] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND2)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com2 your " + Game_REWRITE.CARDS_IN_HAND2, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND2)
Game_REWRITE.card2_played = True
C2B.card_to_play = ""
show_card2.destroy()
Game_REWRITE.player_cards[1] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND2)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND2, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND2)
Game_REWRITE.card2_played = True
C3B.card_to_play = ""
show_card2.destroy()
Game_REWRITE.player_cards[1] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND2)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card2 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card2_command, font = "20") # Creates the card
show_card2.place(x = 810, y = 600) # Places the card at x = 810, y = 600
Game_REWRITE.card2_played = False # Makes so that the played haven't played card 2
Game_REWRITE.player_cards[1] = Game_REWRITE.CARDS_IN_HAND2 # Assigns the empty slot to the gave card
# Checks if the player played card 3
elif Game_REWRITE.card3_played == True:
Game_REWRITE.CARDS_IN_HAND3 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card3_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND3 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card3.destroy() # Destroys the card
Game_REWRITE.card3_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[2] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND3, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Asks the player for if they a sure they want to give that card to com 1
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND3) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card3_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card3.destroy() # Destroys the card
Game_REWRITE.player_cards[2] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com2 your " + Game_REWRITE.CARDS_IN_HAND3, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND3)
Game_REWRITE.card3_played = True
C2B.card_to_play = ""
show_card3.destroy()
Game_REWRITE.player_cards[2] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND3)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND3, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND3)
Game_REWRITE.card3_played = True
C3B.card_to_play = ""
show_card1.destroy()
Game_REWRITE.player_cards[2] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND3)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card3 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card3_command, font = "20") # Creates the card
show_card3.place(x = 960, y = 600) # Places the card at x = 960,y = 600
Game_REWRITE.card3_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[2] = Game_REWRITE.CARDS_IN_HAND3 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 4
elif Game_REWRITE.card4_played == True:
Game_REWRITE.CARDS_IN_HAND4 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card4_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND4 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card4.destroy() # Destroys the card
Game_REWRITE.card4_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[3] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND4, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND4) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card4_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card4.destroy() # Destroys the card
Game_REWRITE.player_cards[3] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND4)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com2 your " + Game_REWRITE.CARDS_IN_HAND4, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND4)
Game_REWRITE.card4_played = True
C2B.card_to_play = ""
show_card4.destroy()
Game_REWRITE.player_cards[3] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND4)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND4, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND4)
Game_REWRITE.card1_played = True
C3B.card_to_play = ""
show_card4.destroy()
Game_REWRITE.player_cards[3] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND4)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card4 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card4_command, font = "20") # Creates the card
show_card4.place(x = 1090, y = 600) # Places the card at x = 1090,y = 600
Game_REWRITE.card4_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[3] = Game_REWRITE.CARDS_IN_HAND4 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 5
elif Game_REWRITE.card5_played == True:
Game_REWRITE.CARDS_IN_HAND5 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card5_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND5 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card5.destroy() # Destroys the card
Game_REWRITE.card5_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[4] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND5, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND5) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card5_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
Game_REWRITE.player_cards[4] = "" # Assigns the empty slot to the gave card
show_card5.destroy() # Destroys the card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND5)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com2 your " + Game_REWRITE.CARDS_IN_HAND5, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com2 your " + Game_REWRITE.CARDS_IN_HAND5)
Game_REWRITE.card5_played = True
C2B.card_to_play = ""
show_card5.destroy()
Game_REWRITE.player_cards[4] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND6)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND5, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND5)
Game_REWRITE.card1_played = True
C3B.card_to_play = ""
show_card5.destroy()
Game_REWRITE.player_cards[4] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND5)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card5 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card5_command, font = "20") # Creates the card
show_card5.place(x = 170, y = 600) # Places the card at x = 170,y = 600
Game_REWRITE.card5_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[4] = Game_REWRITE.CARDS_IN_HAND5 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 6
elif Game_REWRITE.card6_played == True:
Game_REWRITE.CARDS_IN_HAND6 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card6_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND6 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card6.destroy() # Destroys the card
Game_REWRITE.card6_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[5] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game", "Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND6, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND6) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card6_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card6.destroy() # Destroys the card
Game_REWRITE.player_cards[5] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND6)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND6, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND6)
Game_REWRITE.card6_played = True
C2B.card_to_play = ""
show_card6.destroy()
Game_REWRITE.player_cards[5] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND6)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND6, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND6)
Game_REWRITE.card6_played = True
C3B.card_to_play = ""
show_card6.destroy()
Game_REWRITE.player_cards[5] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND6)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card6 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card6_command, font = "20") # Creates the card
show_card6.place(x = 330, y = 600) # Places the card at x = ,y = 600
Game_REWRITE.card6_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[5] = Game_REWRITE.CARDS_IN_HAND6 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 7
elif Game_REWRITE.card7_played == True:
Game_REWRITE.CARDS_IN_HAND7 = favored_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card7_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(favored_card + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card7.destroy() # Destroys the card
Game_REWRITE.card7_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[6] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(favored_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND7, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND7) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card7_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card7.destroy() # Destroys the card
Game_REWRITE.player_cards[6] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND7)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND7, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND7)
card7_played = True
C2B.card_to_play = ""
show_card7.destroy()
Game_REWRITE.player_cards[6] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND7)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
# Checks if com 3 played a favor
elif C3B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com 3 your " + Game_REWRITE.CARDS_IN_HAND7, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com 3 your " + Game_REWRITE.CARDS_IN_HAND7)
Game_REWRITE.card7_played = True
C3B.card_to_play = ""
show_card7.destroy()
Game_REWRITE.player_cards[6] = ""
CC3CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND7)
CC3CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 3")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card7 = tk.Button(Game_REWRITE.gameScreen, text = favored_card, command = card7_command, font = "20") # Creates the card
show_card7.place(x = 490, y = 600) # Places the card at x = 490,y = 600
Game_REWRITE.card7_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[6] = Game_REWRITE.CARDS_IN_HAND7 # Re-assigns the slot in the list to match that the played card
def displayed_stolen_card(stolen_card):
# Checks if the player played card 1
if Game_REWRITE.card1_played == True:
Game_REWRITE.CARDS_IN_HAND1 = stolen_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card1_command():
# Checks if its the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND1 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card1.destroy() # Destroys the card
Game_REWRITE.card1_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[0] = "" # Re-assigns the slot in the list to match that the played card
CCP.check_card_to_play(stolen_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND1, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND1) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card1_played = True # Makes the bollen False
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card1.destroy() # Destroys the card
Game_REWRITE.player_cards[0] = "" # Re-assigns the slot in the list to match that the played card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND1, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND1)
Game_REWRITE.card1_played = True
C2B.card_to_play = ""
show_card1.destroy()
Game_REWRITE.player_cards[0] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND1)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card1 = tk.Button(Game_REWRITE.gameScreen, text = stolen_card, command = card1_command, font = "20") # Creates the card
show_card1.place(x = 650, y = 600) # Places the card a x = 650 and y = 600
Game_REWRITE.card1_played = False # Makes so that the played haven't played card 1
Game_REWRITE.player_cards[0] = Game_REWRITE.CARDS_IN_HAND1 # Assigns the empty slot to the gave card
# Checks if the player played card 2
elif Game_REWRITE.card2_played == True:
Game_REWRITE.CARDS_IN_HAND2 = stolen_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card2_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND2 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card2.destroy() # Destroys the card
Game_REWRITE.card2_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[1] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(stolen_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND2, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND2) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card2_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card2.destroy() # Destroys the card
Game_REWRITE.player_cards[1] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND2)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND2, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND2)
Game_REWRITE.card2_played = True
C2B.card_to_play = ""
show_card2.destroy()
Game_REWRITE.player_cards[1] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND2)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card2 = tk.Button(Game_REWRITE.gameScreen, text = stolen_card, command = card2_command, font = "20") # Creates the card
show_card2.place(x = 810, y = 600) # Places the card at x = 810, y = 600
Game_REWRITE.card2_played = False # Makes so that the played haven't played card 2
Game_REWRITE.player_cards[1] = Game_REWRITE.CARDS_IN_HAND2 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 3
elif Game_REWRITE.card3_played == True:
Game_REWRITE.CARDS_IN_HAND3 = stolen_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card3_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND3 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card3.destroy() # Destroys the card
Game_REWRITE.card3_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[2] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(stolen_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND3, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Asks the player for if they a sure they want to give that card to com 1
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND3) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card3_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card3.destroy() # Destroys the card
Game_REWRITE.player_cards[2] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND3)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND3, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND3)
Game_REWRITE.card3_played = True
C2B.card_to_play = ""
show_card3.destroy()
Game_REWRITE.player_cards[2] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND3)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card3 = tk.Button(Game_REWRITE.gameScreen, text = stolen_card, command = card3_command, font = "20") # Creates the card
show_card3.place(x = 960, y = 600) # Places the card at x = 960,y = 600
Game_REWRITE.card3_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[2] = Game_REWRITE.CARDS_IN_HAND3 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 4
elif Game_REWRITE.card4_played == True:
Game_REWRITE.CARDS_IN_HAND4 = stolen_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card4_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND4 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card4.destroy() # Destroys the card
Game_REWRITE.card4_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[3] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(stolen_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND4, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND4) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card4_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
show_card4.destroy() # Destroys the card
Game_REWRITE.player_cards[3] = "" # Assigns the empty slot to the gave card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND4)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND4, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND4)
Game_REWRITE.card4_played = True
C2B.card_to_play = ""
show_card4.destroy()
Game_REWRITE.player_cards[3] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND4)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card4 = tk.Button(Game_REWRITE.gameScreen, text = stolen_card, command = card4_command, font = "20") # Creates the card
show_card4.place(x = 1090, y = 600) # Places the card at x = 1090,y = 600
Game_REWRITE.card4_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[3] = Game_REWRITE.CARDS_IN_HAND4 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 5
elif Game_REWRITE.card5_played == True:
Game_REWRITE.CARDS_IN_HAND5 = stolen_card # Creates a variable from the argument pass through when the function was called
# Creates a function to be used when the card is shown
def card5_command():
# Checks if it's the players turn
if Game_REWRITE.player_turn == True:
Game_REWRITE.discard_pile_text.set(Game_REWRITE.CARDS_IN_HAND5 + "\n \n \n") # Sets the discard pile display text to the card that you've played
show_card5.destroy() # Destroys the card
Game_REWRITE.card5_played = True # Sets the bollen from the Game_REWRITE script to True
Game_REWRITE.player_cards[4] = "" # Assigns the empty slot to the played card
CCP.check_card_to_play(stolen_card) # Checks the card, so it can do its respected function
# Checks if com 1 played a favor
elif C1B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND5, icon = "warning") # Asks the player for if they a sure they want to give that card to com 1
# Checks if the player clicked on "yes"
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND5) # Tells the player that there card was add to com 1's hand
Game_REWRITE.card5_played = True # Sets the bollen from the Game_REWRITE script to True
C1B.card_to_play = "" # Sets com 1's card to play to an empty string so the the next time the player goes to click on another card this if statement doesn't repeat
Game_REWRITE.player_cards[3] = "" # Assigns the empty slot to the gave card
show_card5.destroy() # Destroys the card
CC1CP.get_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND5)
CC1CP.draw_card() # Makes com 1 draw a card
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com1") # Tells the player that the card that they clicked on wasn't given to com 1
# Checks if com 2 played a favor
elif C2B.card_to_play == "favor":
favoraction = messagebox.askyesno("Exploding Kittens Game","Are you sure you want to give com1 your " + Game_REWRITE.CARDS_IN_HAND5, icon = "warning")
# Checks if the player clicked on yes
if favoraction == True:
messagebox.showinfo("Exploding Kittens Game", "You have given com1 your " + Game_REWRITE.CARDS_IN_HAND5)
Game_REWRITE.card5_played = True
C2B.card_to_play = ""
show_card5.destroy()
Game_REWRITE.player_cards[4] = ""
CC2CP.add_favor_or_stolen_card(Game_REWRITE.CARDS_IN_HAND5)
CC2CP.draw_card()
else:
messagebox.showerror("Exploding Kittens Game", "You have not given your card to com 2")
else:
messagebox.showerror('Exploding Kittens Game', "Sorry, it's not your turn") # Tells the player that it's not there turn
show_card5 = tk.Button(Game_REWRITE.gameScreen, text = stolen_card, command = card5_command, font = "20") # Creates the card
show_card5.place(x = 170, y = 600) # Places the card at x = 170,y = 600
Game_REWRITE.card5_played = False # Makes so that the played haven't played card
Game_REWRITE.player_cards[4] = Game_REWRITE.CARDS_IN_HAND5 # Re-assigns the slot in the list to match that the played card
# Checks if the player played card 6