Describe your idea (If you have more than one idea, please open the rest in other issues)
So I am using fingerprints to filter/ identify items between colony requests and my ae2 bridge, and it's working very well! However only if I have >0 of that item type matching the fingerprint. I had the idea, where if I didn't get a match, I would try running isCraftable({fingerprint = fp}) to see if an ae2 pattern exists... This doesn't work, and I am assuming it's because the item doesn't really exist in ae2 yet? So AP can't generate a getHashItem yet?
Currently I am searching for fingerprints of items >0, then falling back to the item name. Just figured I'd ask because I like how precise the fingerprints are.
Describe alternatives you've considered if any
Currently you can't send a fingerprint to isCraftable(item filter), is that possible information to send and locate a pattern from the me bridge?
Additional context
No response
Linked Issues
No response
Describe your idea (If you have more than one idea, please open the rest in other issues)
So I am using fingerprints to filter/ identify items between colony requests and my ae2 bridge, and it's working very well! However only if I have >0 of that item type matching the fingerprint. I had the idea, where if I didn't get a match, I would try running isCraftable({fingerprint = fp}) to see if an ae2 pattern exists... This doesn't work, and I am assuming it's because the item doesn't really exist in ae2 yet? So AP can't generate a getHashItem yet?
Currently I am searching for fingerprints of items >0, then falling back to the item name. Just figured I'd ask because I like how precise the fingerprints are.
Describe alternatives you've considered if any
Currently you can't send a fingerprint to isCraftable(item filter), is that possible information to send and locate a pattern from the me bridge?
Additional context
No response
Linked Issues
No response