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AudioEffects.cs
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240 lines (199 loc) · 9.08 KB
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Media;
using Windows.Media.Effects;
using Windows.Media.MediaProperties;
namespace AudioEffectComponent
{
public sealed class AudioFadeEffect : IBasicAudioEffect
{
private static IReadOnlyList<AudioEncodingProperties> supportedEncodingProperties;
private AudioEncodingProperties encodingProperties;
private IPropertySet configuration;
public void SetEncodingProperties(AudioEncodingProperties encodingProperties)
{
this.encodingProperties = encodingProperties;
}
public unsafe void ProcessFrame(ProcessAudioFrameContext context)
{
if (configuration.TryGetValue("AudioFade_Disabled", out _)) return;
if (context.InputFrame.IsReadOnly) return;
var _time = context.InputFrame.RelativeTime;
if (!_time.HasValue) return;
var time = _time.Value;
var interval = 3f;
configuration.TryGetValue("AudioFade_FadeDuration", out object intervalProperty);
if (intervalProperty != null)
{
interval = (float)intervalProperty;
}
var amount = 1f;
if (time.TotalSeconds < interval)
{
amount = (float)(time.TotalSeconds / interval);
}
else if (configuration.TryGetValue("AudioFade_TrackDuration", out var _duration)
&& _duration is TimeSpan duration)
{
amount = Math.Min(1f, (float)((duration.TotalSeconds - time.TotalSeconds) / interval));
}
using (AudioBuffer inputBuffer = context.InputFrame.LockBuffer(AudioBufferAccessMode.Read))
using (IMemoryBufferReference inputReference = inputBuffer.CreateReference())
{
((IMemoryBufferByteAccess)inputReference).GetBuffer(out byte* inputDataInBytes, out uint inputCapacity);
float* inputDataInFloat = (float*)inputDataInBytes;
int dataInFloatLength = (int)inputBuffer.Length / sizeof(float);
for (int i = 0; i < dataInFloatLength; i++)
{
inputDataInFloat[i] *= amount;
}
}
}
public void Close(MediaEffectClosedReason reason)
{
}
public void DiscardQueuedFrames()
{
}
public IReadOnlyList<AudioEncodingProperties> SupportedEncodingProperties
{
get
{
if (supportedEncodingProperties == null)
{
AudioEncodingProperties encodingProps1 = AudioEncodingProperties.CreatePcm(44100, 1, 32);
encodingProps1.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps2 = AudioEncodingProperties.CreatePcm(48000, 1, 32);
encodingProps2.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps3 = AudioEncodingProperties.CreatePcm(44100, 2, 32);
encodingProps3.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps4 = AudioEncodingProperties.CreatePcm(48000, 2, 32);
encodingProps4.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps5 = AudioEncodingProperties.CreatePcm(96000, 2, 32);
encodingProps5.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps6 = AudioEncodingProperties.CreatePcm(192000, 2, 32);
encodingProps6.Subtype = MediaEncodingSubtypes.Float;
supportedEncodingProperties = new List<AudioEncodingProperties>()
{
encodingProps1,
encodingProps2,
encodingProps3,
encodingProps4,
encodingProps5,
encodingProps6,
};
}
return supportedEncodingProperties;
}
}
public bool UseInputFrameForOutput => true;
public void SetProperties(IPropertySet configuration)
{
this.configuration = configuration;
}
}
public sealed class AudioGainEffect : IBasicAudioEffect
{
private static IReadOnlyList<AudioEncodingProperties> supportedEncodingProperties;
private AudioEncodingProperties encodingProperties;
private IPropertySet configuration;
private float LastAudioGainValue = 1.0f;
private float AudioGainMultiplier = 1.0f;
public void SetEncodingProperties(AudioEncodingProperties encodingProperties)
{
this.encodingProperties = encodingProperties;
}
public unsafe void ProcessFrame(ProcessAudioFrameContext context)
{
if (configuration.TryGetValue("AudioGain_Disabled", out _)) return;
if (context.InputFrame.IsReadOnly) return;
configuration.TryGetValue("AudioGain_GainValue", out object audioGainProperty);
if (audioGainProperty != null)
{
float audioGainValue = (float)audioGainProperty;
if (LastAudioGainValue != audioGainValue)
{
LastAudioGainValue = audioGainValue;
AudioGainMultiplier = GetAudioGainMultiplier(audioGainValue);
}
}
else
{
if (LastAudioGainValue != 1.0f)
{
LastAudioGainValue = 1.0f;
AudioGainMultiplier = GetAudioGainMultiplier(1.0f);
}
}
using (AudioBuffer inputBuffer = context.InputFrame.LockBuffer(AudioBufferAccessMode.Read))
using (IMemoryBufferReference inputReference = inputBuffer.CreateReference())
{
((IMemoryBufferByteAccess)inputReference).GetBuffer(out byte* inputDataInBytes, out uint inputCapacity);
float* inputDataInFloat = (float*)inputDataInBytes;
int dataInFloatLength = (int)inputBuffer.Length / sizeof(float);
for (int i = 0; i < dataInFloatLength; i++)
{
inputDataInFloat[i] *= AudioGainMultiplier;
}
}
}
public void Close(MediaEffectClosedReason reason)
{
}
public void DiscardQueuedFrames()
{
}
public IReadOnlyList<AudioEncodingProperties> SupportedEncodingProperties
{
get
{
if (supportedEncodingProperties == null)
{
AudioEncodingProperties encodingProps1 = AudioEncodingProperties.CreatePcm(44100, 1, 32);
encodingProps1.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps2 = AudioEncodingProperties.CreatePcm(48000, 1, 32);
encodingProps2.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps3 = AudioEncodingProperties.CreatePcm(44100, 2, 32);
encodingProps3.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps4 = AudioEncodingProperties.CreatePcm(48000, 2, 32);
encodingProps4.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps5 = AudioEncodingProperties.CreatePcm(96000, 2, 32);
encodingProps5.Subtype = MediaEncodingSubtypes.Float;
AudioEncodingProperties encodingProps6 = AudioEncodingProperties.CreatePcm(192000, 2, 32);
encodingProps6.Subtype = MediaEncodingSubtypes.Float;
supportedEncodingProperties = new List<AudioEncodingProperties>()
{
encodingProps1,
encodingProps2,
encodingProps3,
encodingProps4,
encodingProps5,
encodingProps6,
};
}
return supportedEncodingProperties;
}
}
public bool UseInputFrameForOutput => true;
public void SetProperties(IPropertySet configuration)
{
this.configuration = configuration;
}
public static float GetAudioGainMultiplier(float audioGainValue)
{
var gainValue = (float)Math.Pow(10, audioGainValue / 20);
return gainValue;
}
}
// Using the COM interface IMemoryBufferByteAccess allows us to access the underlying byte array in an AudioFrame
[ComImport]
[Guid("5B0D3235-4DBA-4D44-865E-8F1D0E4FD04D")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal unsafe interface IMemoryBufferByteAccess
{
void GetBuffer(out byte* buffer, out uint capacity);
}
}