Once a week, OUYA participates in a live broadcast with developers to answer questions in a Q & A format.
OUYA DEV SUPPORT (0:51:35)
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Duck Game
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@bawbmills @jaredtyeager @superjoebob @tgraupmann @unclearconcept @wearemidboss
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[playouya] twitch stream
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[tinypixxels] twitch stream
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C++ Example used the [Tegra Android Developer Pack] [docs]
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Be sure to register for "NVIDIA GameWorks™ Registered Developer Program" to get access to the Tegra Android Developer Pack downloads. [Tegra Registered Developer Program]
(4:45) - Duck Game - Hypeeeee!
(8:20) - @Jared developer news
OUYA DEV SUPPORT (0:59:35)
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iO
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Mussoumano Game
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OUYA DEV SUPPORT (1:08:15)
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Rubble N Strafe
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Cave Runner
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Platdude in Space
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(1:00) Derp with Doherty – Check for screen safezones. There’s documentation in the Content Review Guidelines at dev.ouya.tv
(3:26) Technical Tips with Tim - Use the OuyaFacade to Save Data
(4:10) – “Authentification”
(4:33) -- User gamer uuid or username as primary key in 3rd party server
(5:25) – Your Dev ID is pretty dang secure. ☺
(6:20) – IndieCade Early Submissions until May 16
(7:35) – Kellee talks at IndieGames Panel at LA Games Conference
OUYA DEV SUPPORT (1:04:54)
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LIDS - Amazing Hats! [http://www.lids.com]
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(00:04:15) - Bowser Hat
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Game: [Read Only Memories]
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Speaker submissions for GaymerX end this month - [GaymerX.com/panels]
(GaymerX is July 11-13, OUYA is a sponsor)
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[Gaming In Color], the first film looking at LGBTQs in gaming, just came out - and its pay-what-you-feeeeels
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The ROM soundtrack is done by lead audio engineer on the game, Matthew "2 Mello" Hopkins!
OUYA DEV SUPPORT (1:00:26)
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(0:00) - [Yo yo yo Aflak!]
OUYA DEV SUPPORT (0:58:25)
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Get source access to Unreal [UE4] and easily publish to the OUYA!
OUYA DEV SUPPORT (1:06:06)
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(1:58) Derp with Doherty - Label your products
(4:59) -- What is the secret cheat code to clear the icon cache? (7 Easter Eggs)
(13:05) – How FEATURES work
(16:08) -- When Sky Arena (online) comes out, what did you use for the server?
Olivier uses PHOTON CLOUD for online multiplayer and you can too! [exitgames.com]
(24:25) -- What is more important, polygons or draw calls?
(28:25) – How many polygons?
(30:32) – How many draw calls?
OUYA DEV SUPPORT (1:04:20)
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(4:10) -- Derp w/ Doherty
(15:15) -- Sales work...
(19:00) -- What games you playing this week?
(28:30) -- Social, betas and the platform roadmap questions
(37:45) -- more questions about social
(50:57) -- What's the optimal hardware/software to test your game if you don't have an OUYA?
(51:48) -- Are you going to make a new OUYA like the Tegra K-1?
OUYA DEV SUPPORT (1:02:55)
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Q: What is your favorite OUYA game that you've been playing? (55:40)
OUYA DEV SUPPORT (1:02:40)
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Q: What are the best practices following the UK guidance related to in-app-purchases? (4:08)
Q: What is the best way to monetize your game? (7:44) [MonetizingYourOUYAGame.pdf]
Q: What is the best way to get your game through submission? [Submission Guidelines]
Q: I am planning on developing a game on OUYA. My only worry is that with developing for any kind of console there will be graphical limitations. My game is no (AAA) graphics but I plan on having quite a few of things on screen at once. (Open sandbox game)? (9:34)
Q: Have we seen a recent document about best-practices industry-wide related to in-app-purchases? (12:15)
Q: Are you making a completely free to play game with micro-transactions or are you making a game where you would buy into the full-version of the game? (13:15)
Q: What are (if there are any) the dependencies for using 3rd party apps that are usable on Android (on the OUYA). I.e. Photon Server, Newgetta, Everplay, can these be used? (29:36)
Q: Are willing to put the idea fourth for submitting the "Couch Gamer Bundle" (OUYA + 4 controllers) on the various distributors? (39:55)
Q: Asking for developer feedback: What do developers think about a premium purchase model option for games that wouldn't have a free to play option? (49:57)
Q: How do we contact you again? (I have completely forgotten???) (57:32)















