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Developer Support

Office Hours

Once a week, OUYA participates in a live broadcast with developers to answer questions in a Q & A format.


May 12, 2014

OUYA DEV SUPPORT (0:51:35)
OUYA DEV SUPPORT OFFICE HOURS 5/12
Duck Game
Duck Game

@bawbmills @jaredtyeager @superjoebob @tgraupmann @unclearconcept @wearemidboss

(4:45) - Duck Game - Hypeeeee!

(8:20) - @Jared developer news


May 5, 2014

OUYA DEV SUPPORT (0:59:35)
OUYA DEV SUPPORT OFFICE HOURS 5/5
iO
iO
Mussoumano Game
Mussoumano Game

Apr 28, 2014

OUYA DEV SUPPORT (1:08:15)
OUYA DEV SUPPORT OFFICE HOURS 4/28
Rubble N Strafe
Rubble N Strafe
Cave Runner
Cave Runner
Platdude in Space
Platdude in Space

(1:00) Derp with Doherty – Check for screen safezones. There’s documentation in the Content Review Guidelines at dev.ouya.tv

(3:26) Technical Tips with Tim - Use the OuyaFacade to Save Data

(4:10) – “Authentification”

(4:33) -- User gamer uuid or username as primary key in 3rd party server

(5:25) – Your Dev ID is pretty dang secure. ☺

(6:20) – IndieCade Early Submissions until May 16

(7:35) – Kellee talks at IndieGames Panel at LA Games Conference


Apr 21, 2014

OUYA DEV SUPPORT (1:04:54)
OUYA DEV SUPPORT OFFICE HOURS 4/21

(GaymerX is July 11-13, OUYA is a sponsor)

  • [Gaming In Color], the first film looking at LGBTQs in gaming, just came out - and its pay-what-you-feeeeels

  • The ROM soundtrack is done by lead audio engineer on the game, Matthew "2 Mello" Hopkins!


Apr 7, 2014

OUYA DEV SUPPORT (1:00:26)
OUYA DEV SUPPORT OFFICE HOURS 4/7

(0:00) - [Yo yo yo Aflak!]


Mar 31, 2014

OUYA DEV SUPPORT (0:58:25)
OUYA DEV SUPPORT OFFICE HOURS 3/31

Get source access to Unreal [UE4] and easily publish to the OUYA!


OUYA DEV SUPPORT (1:06:06)
OUYA DEV SUPPORT OFFICE HOURS 3/10

(1:58) Derp with Doherty - Label your products

(4:59) -- What is the secret cheat code to clear the icon cache? (7 Easter Eggs)

(13:05) – How FEATURES work

(16:08) -- When Sky Arena (online) comes out, what did you use for the server?

Olivier uses PHOTON CLOUD for online multiplayer and you can too! [exitgames.com]

(24:25) -- What is more important, polygons or draw calls?

(28:25) – How many polygons?

(30:32) – How many draw calls?


Mar 03, 2014

OUYA DEV SUPPORT (1:04:20)
OUYA DEV SUPPORT OFFICE HOURS 3/3

(4:10) -- Derp w/ Doherty

(15:15) -- Sales work...

(19:00) -- What games you playing this week?

(28:30) -- Social, betas and the platform roadmap questions

(37:45) -- more questions about social

(50:57) -- What's the optimal hardware/software to test your game if you don't have an OUYA?

(51:48) -- Are you going to make a new OUYA like the Tegra K-1?


Feb 24, 2014

OUYA DEV SUPPORT (1:02:55)
OUYA DEV SUPPORT OFFICE HOURS 2/24

Q: What is your favorite OUYA game that you've been playing? (55:40)


Feb 17, 2014

OUYA DEV SUPPORT (1:02:40)
OUYA DEV SUPPORT OFFICE HOURS 2/17

Q: What are the best practices following the UK guidance related to in-app-purchases? (4:08)

Q: What is the best way to monetize your game? (7:44) [MonetizingYourOUYAGame.pdf]

Q: What is the best way to get your game through submission? [Submission Guidelines]

Q: I am planning on developing a game on OUYA. My only worry is that with developing for any kind of console there will be graphical limitations. My game is no (AAA) graphics but I plan on having quite a few of things on screen at once. (Open sandbox game)? (9:34)

Q: Have we seen a recent document about best-practices industry-wide related to in-app-purchases? (12:15)

Q: Are you making a completely free to play game with micro-transactions or are you making a game where you would buy into the full-version of the game? (13:15)

Q: What are (if there are any) the dependencies for using 3rd party apps that are usable on Android (on the OUYA). I.e. Photon Server, Newgetta, Everplay, can these be used? (29:36)

Q: Are willing to put the idea fourth for submitting the "Couch Gamer Bundle" (OUYA + 4 controllers) on the various distributors? (39:55)

Q: Asking for developer feedback: What do developers think about a premium purchase model option for games that wouldn't have a free to play option? (49:57)

Q: How do we contact you again? (I have completely forgotten???) (57:32)