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Copy file name to clipboardExpand all lines: code/graphics/2d.cpp
+2-1Lines changed: 2 additions & 1 deletion
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@@ -283,7 +283,8 @@ int gr_stencil_mode = 0;
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// Default clipping distances
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constfloat Default_min_draw_distance = 1.0f;
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constfloat Default_max_draw_distance = 1e10;
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// Reduced from 1e10 to 1e6, as beyond that FSO's physics precision is horrendous anyways, and it allows reasonable lighting and particle clipping all the way out until that point, unlike 1e7 or above where the depth precision just is not enough
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