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project.xml
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97 lines (74 loc) · 3.09 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- NMML reference: https://gist.github.com/1763850 -->
<!--The flixel preloader is not accurate in Chrome. You can use it regualary if you embed the swf into a html file, or you can set the actual size of your file manually at "Flxpreloader-onUpdate-bytesTotal"!-->
<app title="Enigma Mod Maker"
file="Enigma"
packageName="com.mastereric.enigmaengine"
package="com.mastereric.enigmaengine"
main="Main"
version="0.1.0"
company="mastereric" />
<app preloader="flixel.system.FlxPreloader" />
<!--The swf version should be at least 11.2 if you want to use the FLX_MOUSE_ADVANCED option-->
<set name="SWF_VERSION" value="11.8" />
<!-- __________WINDOW SETTINGS__________ -->
<!--These window settings apply to all targets-->
<window width="1280"
height="720"
fps="0"
background="#000000"
hardware="true"
orientation="landscape"
fullscreen="false"
resizable="true"
vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- __________PATHS SETTINGS__________ -->
<set name="no-custom-backend" />
<set name="BUILD_DIR"
value="export/debug"
if="debug" />
<set name="BUILD_DIR"
value="export/release"
unless="debug" />
<classpath path="source" />
<classpath path="engine/source/funkin" />
<assets path="assets" include="*" if="debug" />
<assets path="assets" include="*" embed="true" unless="debug" />
<!-- __________LIBRARIES__________ -->
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-ui" />
<haxelib name="haxeui-core" />
<haxelib name="haxeui-flixel" />
<!-- A set of additional functions for working with strings. -->
<haxelib name="haxe-strings" />
<!-- A localization library. We'll start using this eventually for multiple language support. -->
<haxelib name="firetongue" />
<!-- A library for tolerant JSON parsing. Fewer bugs caused by typos means fewer issues on GitHub. -->
<haxelib name="tjson" />
<!--
Dependencies of Enigma Engine only. Not useful for the editor itself.
TODO: Make my data types and the rest of the engine more modular.
-->
<haxelib name="polymod" />
<haxelib name="actuate" />
<!-- __________HAXEDEFINES__________ -->
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY" />
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!-- __________CUSTOM__________ -->
</project>