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linux.yml
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147 lines (144 loc) · 5.21 KB
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name: Linux Builds
on:
push:
workflow_dispatch:
jobs:
build:
name: Linux Build
permissions: write-all
runs-on: ubuntu-24.04
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux
path: |
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build linux
# - name: Tar files
# run: tar -zcvf CodenameEngine.tar.gz -C export/release/linux/bin .
- name: Uploading artifact (executable)
uses: actions/upload-artifact@v4
with:
name: Codename Engine (Executable Only)
path: export/release/linux/bin/CodenameEngine
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine
path: export/release/linux/bin/
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-linux") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux
path: |
.haxelib/
export/release/linux/haxe/
export/release/linux/obj/
# didnt compile debug in the same job or github would have said that job wasn't completed until debug was done too (debug uploads are not essential)
debug_build:
name: Linux Debug Build
permissions: write-all
runs-on: ubuntu-24.04
needs: build # since its low priority, it'll run after, so actions will concentrate first on normal builds
steps:
- name: Pulling the new commit
uses: actions/checkout@v4
- name: Setting up Haxe
uses: krdlab/setup-haxe@v2
with:
haxe-version: 4.3.7
- name: Restore existing build cache for faster compilation
uses: actions/cache@v4.2.3
with:
# not caching the bin folder to prevent asset duplication and stuff like that
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/
- run: |
echo "HXCPP_COMPILE_CACHE=~/.hxcpp" >> $GITHUB_ENV
- name: Installing LibVLC
run: |
sudo apt-get install libvlc-dev libvlccore-dev
- name: Installing/Updating libraries
run: |
haxe -cp commandline -D analyzer-optimize --run Main setup -s
- name: Building the game
run: |
haxelib run lime build linux -debug
# - name: Tar files
# run: tar -zcvf CodenameEngine.tar.gz -C export/debug/linux/bin .
- name: Uploading artifact (entire build)
uses: actions/upload-artifact@v4
with:
name: Codename Engine Debug
path: export/debug/linux/bin/
- name: Clearing already existing cache
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-linux-debug") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Uploading new cache
uses: actions/cache@v4.2.3
with:
# caching again since for some reason it doesnt work with the first post cache shit
key: cache-build-linux-debug
path: |
.haxelib/
export/debug/linux/haxe/
export/debug/linux/obj/