Skip to content

Releases: CCDirectLink/crosscode-map-editor

v0.5.1

02 Oct 10:57

Choose a tag to compare

Added

  • Action step widget Image
  • more autotile definitions for jungle

Fixed

  • Bug where events would sometimes not show
  • delete in event editor sometimes deleting the whole entity
  • SET_MSG_EXPRESSION should work now, #118

v0.5.0

18 Sep 13:40

Choose a tag to compare

Added

  • New map selector
  • Support for Autotiles (Autotiles are automatically used if a tile from the autotile sheet is selected. When holding shift autotiles are ignored)
  • Proper save for maps. Overrides the map at the original location.
  • Properties to all events Image
  • Properties to all entities Image
  • History for Entity create/delete/edit, #88

Changed

  • Upgrade from Phaser 2 CE to Phaser 3
  • Height Map generation now supports autotiles and different terrain
  • Hide menu in release build, because most settings don't work. fixes #93
  • Removed preloading of assets. Improves initial loading time

Fixed

  • Opening multiple instances of the Map editor now works as intended
  • Keep editor mode (layer/entities) after map reload #89
  • Prop entities with animated/multiple sheets now display properly

v0.5.0-beta.1

16 Sep 18:50

Choose a tag to compare

v0.5.0-beta.1 Pre-release
Pre-release
0.5.0-beta.1

v0.4.0

27 Jun 22:57

Choose a tag to compare

0.4.0

0.3.1

14 Jan 19:16

Choose a tag to compare

v0.3.1

fixed bug where loading maps with specific npc's would crash. Fix #12

0.3.0

27 Dec 21:41

Choose a tag to compare

first electron release

After starting the app for the first time, a file dialog appears.
Make sure to select your CrossCode assets Folder (e.g. "D:\games\CrossCode\assets").

0.2.6

27 Dec 21:11

Choose a tag to compare

auto update test

0.1.0

04 Oct 02:08

Choose a tag to compare

First release of the map editor.

After starting the app for the first time, a file dialog appears.
Make sure to select your CrossCode assets Folder (e.g. "D:\games\CrossCode\assets").