Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v0.5.1
02 Oct 10:57
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Added
Action step widget Image
more autotile definitions for jungle
Fixed
Bug where events would sometimes not show
delete in event editor sometimes deleting the whole entity
SET_MSG_EXPRESSION should work now, #118
v0.5.0
18 Sep 13:40
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Added
New map selector
Support for Autotiles (Autotiles are automatically used if a tile from the autotile sheet is selected. When holding shift autotiles are ignored)
Proper save for maps. Overrides the map at the original location.
Properties to all events Image
Properties to all entities Image
History for Entity create/delete/edit, #88
Changed
Upgrade from Phaser 2 CE to Phaser 3
Height Map generation now supports autotiles and different terrain
Hide menu in release build, because most settings don't work. fixes #93
Removed preloading of assets. Improves initial loading time
Fixed
Opening multiple instances of the Map editor now works as intended
Keep editor mode (layer/entities) after map reload #89
Prop entities with animated/multiple sheets now display properly
v0.5.0-beta.1
16 Sep 18:50
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v0.4.0
27 Jun 22:57
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0.3.1
14 Jan 19:16
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v0.3.1
fixed bug where loading maps with specific npc's would crash. Fix #12
0.3.0
27 Dec 21:41
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first electron release
After starting the app for the first time, a file dialog appears.
Make sure to select your CrossCode assets Folder (e.g. "D:\games\CrossCode\assets").
0.2.6
27 Dec 21:11
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0.1.0
04 Oct 02:08
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First release of the map editor.
After starting the app for the first time, a file dialog appears.
Make sure to select your CrossCode assets Folder (e.g. "D:\games\CrossCode\assets").