Melee weapons in equipment currently say "range": { "normal": 5 }, which is iffy in some regards:
- Technically melee weapons don't have range (unless they also have thrown), they are specifically not ranged.
- The numerical data currently doesn't reflect Reach property.
My first thought was to bump this by 5ft on Reach weapons, but after a closer look range isn't accurate at all. For the record there is also a separate throw_range property for thrown.
As far as I can see, the default reach is a rule, not an aspect of any specific weapon:
A melee weapon is used to attack a target within 5 feet of you
So rules-wise this is strictly binary (does weapon have Reach property), not numeric (weapon has X feet reach).
Melee weapons in equipment currently say
"range": { "normal": 5 }, which is iffy in some regards:My first thought was to bump this by 5ft on Reach weapons, but after a closer look range isn't accurate at all. For the record there is also a separate
throw_rangeproperty for thrown.As far as I can see, the default reach is a rule, not an aspect of any specific weapon:
So rules-wise this is strictly binary (does weapon have Reach property), not numeric (weapon has X feet reach).